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RooRider

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  1. These threads are pointless. The owners of BW stopped caring about improving the game the moment f2p came out. Cartel market is all that's mattered since 2013.
  2. Just quietly, I don't think you speak on behalf of most players.
  3. I'm sorry, but anything you say after that line has zero credibility. Every single player (and I do mean every single player) who uses the "Founder" tag, or emphasizes they have been playing since beta etc. are absolutely trash at this game.
  4. Look, Star Forge regs are have the ability of lowbies on SS, which is reallyy sad. SF is full of bads, no joke. SF is terrible. Probably just got beaten up by a lowbie that is way better than you're used to.
  5. Exactly, only healers should be marked, preferably one that's being guarded. That way 5 of us can click random attacks on the healer and get him/her down to almost 75% health before we wipe.
  6. I vote for the 16 death screen shot.
  7. Healers should be the only players marked, but most importantly, people need to stop marking tanks. We need to keep "nerf heals" and "nerf guard" threads alive and healthy until they close this game.
  8. I played huttball 1,000 times and in the 1,000th game I came across someone whose movement I can't explain and conclude he/she must be cheating. That's it, I'm taking my toys and going home. Because huttball is super serious.
  9. Out of curiosity, how do you make sure not to lure the rest of their team to a pylon? Do you have some special jedi talent that prevents opposition teams from writing "PYLON" in ops chat?
  10. +1 I'll add to that list, I'd like a stat letting me know how many grenades my team-mates have thrown during a game. Sometimes I suspect members of my premade aren't using grenades when it's their turn, even though we have clearly gone over our grenade rotation in T/S prior to the match. This can be frustrating as random pub teams on the hot pocket server are really hard to beat; and my guildies, who receive a weekly allowance to restock grenades, are selfishly jeopardizing our chances of victory.
  11. Extremely interested how these decisions were made and by whom. Operative heals was one of the only balanced specs in this game, it had strengths and weaknesses, as every class should. What you've done is attempt to make it play like every other healing class, nerf what it was good at, give it a half-azzed activation buff, without giving it any kind of interrupt immunity. Who were the people who came up with these nerfs, and how did they determine them? I'm guessing from hitting their ship dummy. All of these "theoretical numbers", I can count the number of operative healers on two hands that are capable of doing 10K + hps in pvp. I'm guessing the people who made these changes have never played operative either in nim raids or pvp. I guarantee none of them are remotely close to being good at the class. - Make hots heal for less, making healer reliant on 2 cast heals with long cast time, both of which are easily interrupted. Way to kill a unique class. - Decrease chance of tactical advantage, making class even less mobile, even after you've already hit its mobility in this patch (with the well thought out nerf to hots), further forcing healer to stand still and cast. Kick him in the ribs while he's down, that's the spirit. - Reliance on two high energy casts makes energy management difficult. Obviously because you had no energy concerns whilst hitting the ship dummy. - Reducing energy regeneration chance of diagnostic scan further hurts energy management. Since you already kicked him in the ribs, might as well go all the way and kick him in the special place, whilst wearing steel-toed boots. - No interrupt immunity. You force the class to be played in the same way as other classes, and don't protect it. Operative is now a wz dummy, well done. 12 months of arsenal merc, without nerfing it's dcd's, but nerfing other classes that are "theoretically" over-performing...who are making these changes? My honest-to-God solution for the development team. Give arsenal mercs the ability to guard, and give them taunts. Remove every other class in the game and make everyone play arsenal mercs, then you have no need to class balance, and won't be able to botch things any worse. I can't give any more money to this game. I've left before and come back, but I think this time will be for good. The brilliant 5X RNG dug the grave, the development team continually reinforcing the belief they have absolutely no clue what they're doing will finish the job.
  12. Most people still playing this game are bad, that includes the overwhelming majority of premades. If you're constantly losing to these trash teams, you might want to look at how YOU can get better, rather than how to water down a game that is already stuck in easy-mode. Stop making excuses for why you always lose and be honest with yourself, you lose because your bad, you hate premades because no decent players ever invite you to group with them, you are the problem.
  13. Lil Numpty Scoundrel 8 v 8 HPS: 9827.31 https://imgur.com/hz6WbpC
  14. They should change the name of the entire game to Hot Pocket; far more fitting than SWTOR
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