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RACATW

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  1. I disagree. I myself have purposely started to lose on some of my characters since coming back, to lessen the times I'm put solo against a full ops group.
  2. Yes there's an elo system. Years ago 8v8 unranked and ranked was entertaining but dps monkeys from solo ranked who get angst over a tank being able to guard swap are all you see now days. "Nerf healers they too stronk", "nerf tanks I'm bad, I can't manage to dps". Why? Because player skill in general is that much worse. Objectives can be fun to base the pvp around, but conversely if someone's so bad at playing the game the only thing they can do is objectives it is not fun. But it's also not fun to kill someone who thinks they're good because they play in a carebear ops group or full premade huddling together with other people in fear of being exposed. I already know they're a bad player. Playing objectives as you said spreads people out in a marathon. It makes them vulnerable, you can kill your prey more easily when they're caught out away from the herd. Although ops groups these days are extra careful to protect their stragglers unfortunately since 8v8 is unranked and they don't care about the objective. I understand people like to huddle together for protection, but I genuinely want to see more 1v1 or 1v2 action again. Those situations can be really entertaining, plus the group fights at mid. When people genuinely are encouraged to play objectives you see much more of that, plus real fights at mid. Some form of ranked would be nice in 8v8, since it'd force people to play better and create stragglers.
  3. You're supposed to have a 50% win rate so matchmaker tries its absolute best to get you around there. The main thing it uses are wins. You also always get more medals for winning. If you're trying not to win all the time it puts you against very bad players who can't win. Effectively it sinks your ELO. Warzones have always had an internal elo, it's used to help people have higher win rates (get them to 50%).
  4. SWTOR's matchmaker is ****, it's **** because it's based off wins internally for warzone ELO. So now you put a premade that doesn't give a **** about wins in a warzone together with a **** matchmaker based on wins, what do you get? **** matchmaking. Why don't ex solo arena players care about wins in warzones? Because they only cared about wins in arenas. Thanks for coming to my tedtalk.
  5. Their simplistic MM based on wins giving elo works for arena, but not warzones. You'd need to make warzones ranked and arenas unranked to see people start to improve in play again.
  6. Vote kick being removed only affected arenas. I never mangaed to successfully kick Naffeng Kreeoli from a WZ back when he played as deadofwinter.
  7. Need a shot clock for huttball.
  8. The games combat designers clearly say melee is inherently disadvantaged. So, if you put a melee vs a ranged then the melee is inherently disadvantaged. This is especially made clear by the simple fact that too many melee players will cause easy cleave (AoE), for ranged. In general the ranged advantage is fourfold right now 1) Ranged has the inherent single target dps advantage 2) Ranged has good defensives 3) Ranged can easily avoid cleave / AoE dps whereas melee cannot 4) Ranged has escapes + immunities + stuns / hinders + roots + slows In general, when all of this is combined it completely negates melee dps right now in practically every scenario aside from when you're attacked by a superior melee player. Also, if you're struggling to 1v1 a juggernaut on a merc maybe upload a video so we can give you tips. You shouldn't be losing that or be finding the a 3 second root that you have an in-built complete immunity and cleanse to, difficult to deal with.
  9. Yeah, at this point I feel like they do. Although bioware used to understand that it's not fun when you're constantly rooted and slowed as melee: "We feel both Melee and Sustained damage types are inherently disadvantaged, and that is why Melee Sustained damage dealers (with their two inherent disadvantages) make up the top grouping. Melee damage is disadvantaged because it must stay close to its target (often within four meters) in order to maximize damage output, and Sustained damage is disadvantaged because it takes several seconds to ramp up to its full damage potential each time it acquires a new target (and in situations where rapid target switching is required, it will often never reach its full damage potential)." Hopefully they will fix how brokenly OP ranged specs are by removing the vast majority of those roots + slows and make it more fun for melee again.
  10. The only thing that needs to be nerfed in this game right now are ranged specs. Melee specs don't need mobility buffs or anything done to them at all, ranged specs just need their mobility debuffs completely gutted down to one option.
  11. Um what? Carnage is the burst spec. Fury is the quasi burst dps spec. Here, I even just went and looked for the old bioware post about it. https://forums.swtor.com/topic/842212-how-class-balance-happens/
  12. The devs play ranged classes and PT. That's why you're struggling
  13. So what would fix 8v8 is giving people an achievement called "Carebear Ops-grouper", where when you queue into 8v8 enough times in a carebear ops group or full 4 man you eventually unlock this achievement.
  14. From the way he worded it, he's some kind of elite forum pvper. Probably top 3 even and many golds... so let's see a video. Otherwise I think it's just words and nothing to back it up.
  15. That so? Show us some videos of you fighting some gold flaired snipers on a melee class. I'll judge you
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