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mrphstar

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  • Location
    Hamburg
  • Occupation
    Software Developer
  1. wasnt my first intention when i posted, but i personally very appriciate it. im happy we could sort things out after all, swtor com is too much drama
  2. why so mad dude? i mean if you dont wanna add these kills, its your decision. but if there was any insult to the people who wanted to do serious progression and which burried this thread as meme from the beginning, it was this one: anyway, appriciate your work mate. have a nice day.
  3. same here. does the green bonus mission text automaticly mean that you collected all available orbs? if so, i did it as well 3 times without any chevo.
  4. Did anyone finish "Horizons Perfection" on Onderon? Did it 3 times now, even scanning the whole course for orbs i might have missed at some point, never got the chevo. Timer isnt expired, i collect every orb i know, didnt hit any obsticle - no chevo. Is it bugged as well or do i miss something? Does hiting the rocks in the caves count as hiting obsticles? edit: nvm, seems to be know already and indeed bugged. https://www.swtor.com/community/showthread.php?t=981317
  5. what people of all skill groups still dont realize is that its not about the the "elitist wanting harder content" nor the "whiners wanna faceroll" everything. the problem is the huge skill gap between hm and NiM and people doing HM raids have simply no good way to train and get prepared for NiM anymore. the learning curve is just way too steep right now, even with recently added buffs to stats. ofc the problem would transfer over to SM vs. HM, and when removing stacks from sm, it will be the same with story chapters vs. SM raids. BW went the wrong way here a while ago and tried to fix this in the last couple of months with out seeing the consequences. i fear they gotta rework the whole game diificulty according to current NiM situation or adjust all legacy NiMs to the according to 6.1 diffculty again, while raising the difficulty levels of upcomming raids overall through all modes. the current situation is helping no one at all and will lead to more "elitists" vs. "casual" debates and futher to a dieing game cuz of lacking offspring for the raid community.
  6. Sorry but imo you totaly missed the point here. healers where overperforming in 5.X, they are absolutly fine now. i know some players hit a wall right now, cuz they are used to 5.X output, but i see the really good healers adapting pretty fast and still manage to put out enough hps/ehps even w/o stacks. the real problem are some rare occasions where certain boss damage profiles can literally one shot your (sin) tanks, operator X in asa i.e. but no hps buff will help with that. most of other spike dtps are caused by bad played mechanics and people are forced to play them correct again w/o stacks, which is a good thing imo. but as i and many others said in all these threads about stacks, the real problem is that you A) kinda have to play meta classes to clear some bosses and B) many players who could clear 6.1 legacy nim have been playing this content for more than 5 years and could adapt quickly. people/groups who are bound to unoptimal class compositions or are new to NiM raiding will struggle and certainly hit a wall when progressing through legacy NIM w/o stacks at some point. that has a huge impact on the raiding community already by losing players out of frusttration and beeing unable to "train" new group members or find random pugs for 5 year old content when your main group takes a day off i.e. but as i said, healers arent the main problem here. as mentioned in previos threads i would like to have the skill gap between HM with stacks and NiM w/o them shortened, either by removing HM stacks as well to give people a playground to get a feeling for NiM dtps/hps/dps checks again, or by letting people chose their difficulty by adjusting stacks manually. BW again chose the easiest way by passively nerfing NiM again, which certainly is a step in the right direction, but from the wrong point imho. anyway, i think players who where able to clear 6.1 legacy NiM have done that already, so they had their fun and i like that the old content will be opened to a wider range of players again.
  7. uhm, just a wild idea, how about playing the actual burst specs of these advanced classes, lightning, concealment and deception?
  8. bigger than the percentage of players who asked for this change for sure. wanna denie that? greaz. so dont tell me about not holding arguments. im not making up statistics to make my point valid, rather to explain it so even you can grap it, since you seem to have difficulties to see the down to the rest of the playerbase from your high ground. to phrase it again: it seems preety clear that the players who actualy forced that change are a minority, a pretty loud one if they got heard without any open discussion.
  9. making a step towards 1% of the playerbase and away from the remaining 99% is indeed pretty unreasonable, tho.
  10. no idea where your point is honestly. generic statements like "everyone has different expectations of a game" have no value in this discussion right now. its about cutting of 60-70% of nightmare community for the fututre, just to bring 2 weeks of nostalgia to the remaining 30%. in a game which suffers from leaving players since years. ofc there are bigger issues like missing content overall as s.o. mentioned already, not gonna argue against that. but slapping some motivated players in the face without any patch notes or open discussion before implementing such a change, after years where the game went on a route to become easier overall(from bottom to top, from leveling to endgame), this certainly didnt help at all. on a side note: i´m not even sure if you are talking from "you" like in somebody.....or addressing me directly. funny thing is: i already cleared much of the unstacked content, allthough i´m not that experienced overall. that doesnt prevent me from seeing the deeper problems for the game itself and neither should you guys.
  11. spoke to multiple people on my server who loved to raid random nim and many of them are switching to wow etc. already. denieing the problem doesnt make it magicaly disappear
  12. interesting point, if only you guys had thought about that before forcing an unhealthy progression system into 6 year old content with an already small community. quick math: i prefer the borred top 0.1% leaving instead of the 15% stranded between NiM und HM, as it is happening right now. bw obvsly doesnt.
  13. yeah, just that the devs only were considering it after beeing asked by some borred players. but hey, it took these players a whole week to reclear that stuff. #worth anyway, lets make it harder again so 20 guys can have some fun for another week.
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