Jump to content

Suilebhain

Members
  • Posts

    69
  • Joined

Reputation

10 Good
  1. I have always felt that one death should be all that is allowed in warzone-type PVP and Arena matches are a correct step in this direction. What would really be good is larger zones with more players, played until the other team is completely wiped out. There could even be a surrender option, where a portal removed the player from the battle (but not the warzone, or at least leaves them committed to the warzone until it is completed so you do not get people hopping from one to another until they find one they feel is more winnable). Under these circumstances, there could even be the ability to set traps. Allow players to buy one-shot mines from the PvP vendor. So, how would this appear? 1. Large zones with terrain for cover, buildings, and so forth. 2. Larger teams - 8 or 16 players. 3. No objective other than to win, though there could be some building or something that gives bonuses if it is held - a small lab hut that gives a 5% healing bonus or a protected turret tower that gives a similar bonus to damage and must be continuously held by at least one player. 4. The ability to set mines that are invisible to the opposing team (but could be found by stealth detection). 5. Surrender hold that allows a player to quit (but not leave) the zone. If you sign up, you cannot leave until it is complete. 6. Death removes you from the competition and puts you into the surrender hold. There could even be a variation where, instead of dead, players subdued are placed into a prison and can be released by setting a bomb on the door. This would lend to a longer match because victory is only achieved when the other team is completely captured but requires that a team defend their prison as well as hunt the other players. These matches could take a long time to complete, but in some ways this would be preferable to constantly queuing up for new warzones, especially for players who are already at max level. it is like the difference between bolting down some fast food and eating a feast.
  2. The main thing is that, aside from the class line, the quests do not change. You may get a different response or two if you are a jedi vs. a trooper, for example, but the actual quests themselves are the same. So, what a double xp weekend allows you to do is stay on your class quest line and skip all the ones that are the same over and over if you run more than one character.
  3. There should be a point beyond which you can no longer Kick someone. As the OP described, they were at the end of the FP, which probably took an hour or more to complete. To kick him because he wants to watch the end scene is LAME and people who cannot understand this are either DENSE (because they cannot understand) or *****HATS (because they would do the same thing themselves). Saying that he should just team with friends is a bit naive. Many of us do not have game friends that we can freely call upon when we want to play a flashpoint. even if you are in a guild, many times other people have already completed it and have no interest in doing it again. it is a serious investment of time which he was robbed of by the JO's who tossed him out of the group for participating in something the dev's intentionally put into the game - the dialogue. Sorry, bro. You took your complaint to a mostly uncaring, ignorant tribunal. Hat's off to those who did understand his plight. People interested in story (or roleplaying) are becoming rare these days, people who just want the loot are in the vast majority. 451, anyone?
  4. Problem is that until the new secret space system comes out all we have is what we have, hardly room enough for what you are seeking. The way the system is set up now, who would want to spend all of their time doing space missions? JTL - now THAT was a cool space system. I miss my luxury yacht.
  5. In the meantime, the G.I.R.L. was probably laughing his butt off!
  6. However, you can contact me HERE and tell me that you are interested and your character's name and I will "receive a contact order from Garza" and seek you out in game. I just don't believe in a whole lot of out-of-game application process. After all, if we are Double Top Secret, how would anyone know to look for us in-game?
  7. Guild: Omega Squad Guildmaster: Jaerek Faction: Republic Purpose: The whole nine yards In Character Website: None. No website recruitment. Omega Squad is a branch of Havoc Squad that has been split off for the missions "too delicate" to handle under the Treaty of Coruscant. In the words of our unit's slogan, Omega Squad is the last thing our enemies will ever see. Assembled under the leadership of General Garza, Omega Squad is not strictly a military unit, reaching out to recruit civilian contractors (smugglers) and Force-sensitive operatives in order to get to the core of problems that cannot be handled by the rank and file and according to regulations. If Havoc Squad operations are considered "top secret", Omega Squad ops are "double top secret" and are often conducted under the umbrella of Havoc Squad missions. General Garza says that the paperwork is the same either way, its the results that matter. OOC - our guild mission is to do all the stuff the game has to offer, but to do it In Character. Guild communications are as follows: GUILD: OOC/IC with the idea that we won't be doing a lot of chatting here except to greeting others and try to work out teams. GROUP/PARTY: IC SAY: IC WHISPER: OOC We are small (2 accounts at the moment) and like it that way, though we'd like to get a few more people. Our characters are all in the 20-32 range at the moment but alts can be called in to accommodate higher or lower level characters who join us. I have a 47 Jedi, for example, who is unguilded. No website recruitment. Everything is done in-game.
  8. Guild: Omega Squad Guildmaster: Jaerek Faction: Republic Purpose: The whole nine yards, but In Character
  9. ALTHOUGH.... if you recall, when you go into either of those rooms (Jedi or Dark Council chambers), there are multiple empty seats AND when your Sith Inquisitor finishes the class story Really, Roleplaying as a member of one of the Councils should not of itself be perceived as bad RP, especially if the character is there as a plot device. it's only when someone uses their "rank" to try to lord it over other players and expect everyone to fall in line that it becomes "bad".
  10. I am in character as much as possible everywhere I go, and use /say.
  11. One thing I might suggest, though, would be to see which of the existing guilds already fit into one of the categories you outlined and contact them to see if they are willing to go along with it. There was once a scholarly Imperial guild on Shien but I suspect they are long gone by now.
  12. In a way, you kind of summed it up. Your suggestions are excellent, but what you are going to find are the people who 1. say "He's not going to tell ME how to roleplay! How dare he! I pay my $15 blah blah blah' 2. read through it, try to find a guild that is doing what you say, and then forget about it 3. think, "My guild does all that in our guild chat" 4. say, "Where am I going to find others that do that so that I can form such a guild?", then give up when they don't and so on. What you are discussing is a format by which a detailed roleplay society might be built (as opposed to just a "community"). This is a good thing but getting people to even agree to listen is a painful process. Essentially, what occurs is people serve their own needs, rather than that of a society. any efforts that I have experienced in the past have led to the loudest voices calling for that which pleased themselves and those who wanted to be included in something larger following along like sheep while those who wanted more, something along the lines that you discussed, were seen as misfits and troublemakers and were generally shunned. It's just human nature to not want to do what someone else says even if it might be what they really wanted in the first place. Horse, meet water.
  13. Malgus = Colonel Walter E. Kurtz You = an errand boy sent by grocery clerks to collect a bill
  14. I wanted to join him, as well, but here is something to consider... My Inquisitor brought Ashara to her side under the premise that she was working to reform the Empire through subtle means, very much in line with what the Revenites believed (though she never called herself a Revenite, she accepted them as allies) and that which the Sith "hologhost" proposed - that using fear as strength was a form of psychic slavery. Malgus, by his history, felt that his love for his mate was a weakness, so his philosophy was flawed. Also, he kinda jumped the gun, let the cat out of the bag as it were. By proclaiming himself Emperor before he was able to somehow influence the Dark Council, he only made himself an outlaw, much in the way that anyone who stood up and proclaimed themselves to be the True President of the New United States would. Part crackpot, part visionary, all wrong. Killing Malgus is almost a mercy killing. It certainly saves the Empire a lot of grief through the instability that would follow in the wake of a civil war, and there would be one as the Council would no doubt be singing Kumbaya long enough to eradicate him and his followers before settling into their next round of shenanigans. It also preserves YOUR mission, if that is the unwritten storyline that you are following - a TRUE Sith move, but one of wisdom rather than any of the baser motives that some Sith use to justify their actions. Powerful or not, right or not, Malgus made himself into the Nail that sticks up, and YOU were the HAMMER.
×
×
  • Create New...