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Raurok

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  1. at 3475 Ranked comms, and a 3:1 conversion ratio, it's about 30 hours of grinding WZs for JUST THE MAINHAND. 30 hours is conservative, as you don't get back to back queues very often. I love 1.2.
  2. So is anyone else loving how the Battlemaster gear for a lot of classes is still loaded with accuracy?
  3. I still have 300+ accuracy that does nothing for me on my battlemaster set, and can no longer use LOWER LEVEL mods and enhancements for stats that make sense. Joke's on us.
  4. So we just need around 12,000 unranked warzone commendations to buy the mainhand.
  5. Right now on PTS, battlemaster gear has the original stats. (Accuracy for a lot of classes) Is this what is going in tomorrow?
  6. I misspoke...my question was can we RE dropped orange items for schematics, or are the end game sets the only orange items REable for schematics. In my testing on PTS so far, no dropped orange item was RE'able.
  7. So, stuck with accuracy...AGAIN. This time there's no option to replace with champion enhancements and mods, because those didn't get an expertise boost. Cool. So, are any orange items OTHER THAN the new item sets craftable with augment slot? Or are we stuck with the space-samurai-on-acid look if we want augments?
  8. Raurok

    1.2 Spoiler Inside

    Everything you need to know about the 1.2 patch.
  9. It says in that post that armormech can RE orange items to get the schematic, is the same not true for synthweaving? I have been playing with this on PTS, and so far none of the orange items RE'able by synthweavers that I have found would yield me a schematic.
  10. Will champion gear need the original mods in it to be made 'superior' to recruit champion gear?
  11. I'm glad you brought up this quote. Going to be disappointed if there's not an easier way to get updated Battlemaster and Rakata gear.
  12. Georg, Hopefully you will see this and respond, but will this update require the exact mods that were in the armor, or just the same type? Reason I am asking is because I have multiple copies of the same mod and enhancement, and I have no way of telling which exact mod/enhancement came from which exact piece of armor.
  13. Has anything about crew skill changes in 1.2 been said yet?
  14. Currently orange weapons that can be crafted require materials dropped in operations...will that trend continue with the other crew skills, or will artifice and armstech receive schematics that do not require these operations drops?
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