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Rainu

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10 Good
  1. A buff that temporarily either increases cast speed (or at least reduces the cast time for Deliverance/Dark Infusion) or that temporarily increases our force regen rate.
  2. We took it down on HM today with this composition: Tank: Shadow Healer: Commando DPS: Gunslinger (me) & Sentinel As you said, interrupting Incinerate immediately is the key to surviving. The DoT is purgeable so since Incinerate is an AoE cone attack forwards, only the tank should be able to get hit if you miss the first tick and the healer can then purge it. For the interrupts you want someone with ranged interrupt since you'll often need to interrupt while on the move from lightning fields or fire from the grates. The person in charge of interrupting should stay on target the whole fight, let the other dps and tank take care of the adds (or just the other dps if he can handle it, the adds are normal mobs so lots of CC attacks like mortar Strike works just fine). There is a quite long time period between the casts of Incinerate so e.g. a 12sec CD on an interrupt is enough provided you don't mess up and interrupt any of his other skills instead. The end of the fight is quite intense, just make sure you stay on one edge of the room where there is solid floor and try to position the droid so noone stands in lightning. It sure is nice to have a bit of challenge again, even Nightmare modes and 16 man ops had started to become routine
  3. While it's a good guide, it's more important to focus on winning the warzones. Most of these tactics help with that but I fear some people might see this video and forget the part about the bonus for winning outweighing a few medals.
  4. I wish I'd thought of swapping companions. I did it as a balance sage with Nadia, died a few times before I caught on to the tactics. The thing that irritated me the most was that project storm would sometimes keep on going even if Stark was stunned (heck, I even force lifted him at one point and the storm still continued). As several people have said, the major thing is to use interrupts and break LoS. For other balance sages, if you've specced force lift to be instant cast and stun on damage you can use it as a nice interrupt with 2sec stun as long as you break the lift before he gets healed.
  5. Level 50 brackets will be in soon, see this post by Gabe Amatangelo.
  6. Not really, no. The only info I've seen is that at least one thing it will do is add more options for character creation (although minor stuff according to Reid in the reddit Q&A)
  7. The speed it takes to get to level 50 is irrelevant. I wholeheartedly agree that there should be brackets in PvP though. To paraphrase Ford Fairline: Bolstering instead of brackets is like ************ with a cheese grater: funny at first but in the end mostly painful.
  8. 1,5k (at level 50 I think it was) should be right. I seem to recall a dev mentioning the number 1538 but I might remember wrong.
  9. Huttball is great fun. ll those who whine about getting steamrolled by level 50s should love it since a bunch of <lvl 20s that use tactics will almost always win against a bunch of lvl 50s that just focus on killing the enemy. I queue for PvP quite often and I've noticed that I very often see the same people on the rep side so it's quite possible we're not that many queing.
  10. To be fair, there is that mini boss fight in Hammer station against 3 enemies that is a whole lot easier if you use CC. It's not a difficult fight to heal but CC certainly makes a difference.
  11. Level 19 is still very low, people generally get better at group play (not attacking CCd targets or using AoE near them, focusing one one target, etc) when you're a bit further into the game. I'd say Mandalorian raiders was the last FP where people ran around like blind hens and broke CC.
  12. The way I understand it you can apply Force armor 3 seconds faster on the same target. Ie. it's the debuff that is shortened, not the CD of the ability.
  13. Force-Master 2 pieces: Mind Crush heals you for 0,5% of max health and has 1,5 seconds shorter CD. 4 pieces: Increase project and mind snap range by 5m. Force-Mystic 2 pieces: Decrease force armor lockout debuff by 3 seconds. 4 pieces: Noble sacrifice heals 3% of max health overv6 secobds.
  14. Isn't salvation quite useful in PvE? From the few seer operation and flashpoint videos Ive seen it looks like salvation is one of the most useful heals for non-spike fights as well as AoE boss fights.
  15. I'm very upset about the slicing nerf... who will now flood the GTN with cheap cybertech schematics I can buy
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