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Saviorofcamelot

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10 Good
  1. I think it is a good idea because it allows "brackets" more easily. Single-Server pops aren't high enough to allow bracketing unless you want 20 hour pop times on WZ's. If they want to make brackets they NEED cross-server que's.
  2. I've gotten stunned with a full resolve bar before. It faded really quickly but the resolve bar depletes really quickly and I got stunned by another player 2 seconds later.
  3. Yeah, Void Star is really random. I thought that maybe they sometimes don't count as wins unless you officially make it to the last terminal. Last night we won without making it to the last terminal and it still gave me credit for the win and thus ruled out my thoughts about how it was bugged.
  4. I'm getting tired of everyone saying Sage/Sorc are impossible to kill. A good player (one that uses Int's and Stuns) can kill a Sage/Sorc really quickly. As a healer, I can 1v1 a DPS Sorc without needing to cast a heal if I get the drop on him because using Stun + Int at the right times makes it so they can't DPS much at all. I can also say that I still get killed in 3 hits by some people even with my bubble active. Burst damage is WAY TOO high. I'm sorry but I think a fight should last longer then 6 seconds.
  5. I don't think 10% really hurts the PvE game all that much. I think it is universal that classes are doing higher DPS then BioWare wants them to be doing and the 10% is a way to pop in a global fix till they figure out something else.
  6. I've seen some really bad players in BM gear but they are still godly because of the gear. Gear should be obtained from being skillful but that just isn't how it actually ends up working out.
  7. I thought that as well but I think they decided to go this route based on player response/outrage. If they find that it is the multiplier that was causing the problem they will likely change those classes back but they aren't going to do that unless they are 100% sure it was related to the multipliers.
  8. LOL I was thinking something similar to that...
  9. Certain classes Crit way too often and Crit for way too much. Instead of just nerfing the class into oblivion BioWare has decided to re-balance SURGE ratings. According to the newest patch notes... "Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%." This may not fix the problems we are seeing but I think it is a interesting first step that will help tone down some of the insane burst damage that we are seeing certain classes pumping out (a 20% reduction may be necessary). I'm sure people will complain about this but I hope everyone will stop and think for a minute. BioWare can nerf SURGE ratings across the board or they can issue hardcore nerfs to individual classes. I think we can all agree that nerfing SURGE ratings is a more logical first step... WZ Win Fix "Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes." I'm sure we can all agree that this is a much needed fix. I don't think any of us realized that the wins weren't counting because the initial player was leaving the WZ. I've won 4 or 5 matches in a day where none of them counted... Thanks for finally fixing this BioWare!
  10. I just feel bad... I had no idea what was going on and I feel bad for all the other people like me who participate in this exploit without even actually meaning to. When you have a bug that is so severe that it frequently causes "accidental" exploiting... It is Game-Breaking.
  11. BioWare is patching Illum on Thursday so people can start getting valor from kills again but I still haven't seen any statements from BioWare about the massive WZ exploit that causes balance issues. I didn't know about it until a few days ago when my new 50 friend was leading our Premade and while me and my teammates waited at the fleet he was running around trying to finish his storyline so he could unlock some of the dailies. Every few hours we got a strange "second WZ invite" and I had no idea what it was. The next morning I decided to Google it and that's when I learned what it was so I had to go back and tell the entire guild to stop traveling anywhere while attempting to PvP. Does anyone think BioWare will fix this WZ bug? From what I read, this bug has existed since the game launched and BioWare has made no efforts to fix it. There could be thousands of players accidentally using this exploit each day... Doesn't that deserve high priority from the bug team? EDIT: BioWare "encourages" people to utilize this exploit in one of their "loading screen" tops.
  12. Sawbones is pretty awesome at PvP healing. If you're expecting to have your Sawbones heal as well as a Sage you should re-roll Sage. Tropper gets heavy armor to offset slightly lower healing. Scoundrel get HoT's and a decent large heal and have the ability to vanish from combat to avoid death. Sage only has heals. Sage is the only healing class that relies 100% on healing as they have no armor and no stealth abilities. I made a Scoundrel for fun PvP healing and a Sage for PvE/PvP.
  13. Counting all the mats I have lost... I'm probably down 1.5 to 3 million credits (assuming I had just sold the mats or sold some of the items that got crits during crafting). Factor in the misses you get while trying to get crits on Purples and I'll be down about 10 million credits by the end of this week seeing as though Mandalorion Iron sells for around 15-20k per bar on a lot of servers.
  14. I do EVERYTHING. Armor Item Mods Droid Parts Earpieces Cybertech has a lot of great options but right now, after 2 weeks of crafting and RE'ing hundreds of blues a week I only have 3 level 49 purple mods. It just isn't worth it!
  15. Don't admire my patience... I run a website mostly so I logged into the game every 2 hours to RE and re-set the crafting when needed but I wasn't actually playing during that whole time. I did some PvP here and there but most of the crafting was done while I was offline.
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