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MxCNOM

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  1. I don't go til 14/sprint, and I would generally prefer if people waited til then also, but ultimately, a lot of it does come down to skill. Not having your abilities is certainly a handicap, but players with just a few abilities will still be able to do their role. And honestly, once you get around 18, you have enough abilities to play competantly. The other day I earned the enmity of a lvl 45 assassin by stomping him 3 times on my lvl 19 vanguard, and he was top damage, kills, and medals on his team (and only died 3 times!). You'd be surprised at how well an experienced player can perform with a lowbie, they're often underestimated by the 40+s.
  2. Well I think there is a difference between someone being offended by someone /spitting on them, and someone actually, measurably, detracting from another's game experience by putting their team at a disadvantage (in before all the people saying "then everyone who specs dps instead of healing is putting team at a disadvantage;" you know exactly what I mean).
  3. Read several pages, and what I saw were a handful of people saying "it doesn't say anywhere that it's against the rules." And a lot of people disagreeing with them, but still... even if it's not "against the rules," do people not have any sense of courtesy, decency, or integrity?
  4. Wait, there are seriously people on these boards that are defending someone queueing up for a PvP warzone, and then not participating? Really?
  5. To be fair to the actors, there was Harrison Ford, that man is a fantastic actor. As to the furries, I can honestly say that I am not bothered in the least by the Ewoks, and didn't know for years that they had any kind of symbolism attached to them. You are right that the scripts in all of them aren't the best, but the original cast somehow, miraculously, managed to make it work. I have no doubt that the prequel cast could do the same (I agree that the new actors are as good as or better than the older ones), but they just didn't. Blame it on Lucas's direction if you will (I certainly attribute no small amount to this), but remember that he did "direct" A New Hope. For Vader's fall, I actually like that he went evil for human reasons, that was a really good move. The problem is that the execution was AWFUL. Anakin was NEVER likeable (I don't blame Christensen for this, I've heard that in other roles he's actually a good actor) and his fall was far too sudden. He was described as being "seduced" by the dark side, and what that brings to mind is that, at least for a while after falling, he would still have regrets about it, not that he would, as the flip of a switch, go from warning the Jedi about his friend being a Sith, to murdering children. I honestly think that most of the ideas behind the prequels are sound, but they are just horribly presented. Lucas should have just got different people to direct the movies, just like he did in ESB and RotJ.
  6. Well I do plan to finish them eventually, but thanks for the warning! Part of the reason I stopped was because I don't really like organic/bug adversaries; they feel incredibly overused across sci-fi/fantasy. YV seemed far too tailor-made as perfect enemies to the galaxy, and specifically the Jedi (which, from what I understand, was done purposefully). I do see the irony in me saying that they are overused while at the same time I'm defending the way overused good vs. evil, happy ending style of Star Wars...
  7. ESB had a mixed ending. We have Luke with his hand cut off, and he finds out that Obi-Wan lied to him, and Han is frozen. We also know that Luke is shaken but is still hopeful, the hand was replaced, Lando and Chewy are off to save Han (the Obi-Wan lying was resolved fairly amicably, but that's not really the ending of ESB). Conclusion: yes, it was "not happy" but at the same time, it was hopeful. I feel I should say that I don't have a problem with characters dying. Obi-Wan died in ANH, the recently-turned-good Vader in RotJ. Neither of these were bad story choices. I just don't think that Star Wars is really the setting for deep, moral introspection, at least to the extent that it takes up so much of the good vs. evil story, which is what it was originally about. I'm not opposed to complicated characters; Han Solo is arguably very complicated (especially in ANH), and he is one of the most likeable characters in the entire IP. My problem is that Star Wars has never really been a dark, despairing IP, where you're afraid to get attached to a character because they'll probably die, and that there isn't really any hope that things will work out in the end. There are different IPs for that, and I do enjoy them (WH40k, for example), but I just don't think that that is really in line with the original atmosphere of Star Wars. I do agree with the fact that most of the pre-NJO EU books are terrible though. I've said earlier that outside of X-Wing and Thrawn, most of the rest is garbage. Can't comment much on NJO and beyond, as I could only get a few books into NJO before I gave out. Edit: I think I should add that I think part of the problem with the "LOL WE NEVER DIE" thing is that the characters have a ridiculously large amount of conflicts, and survive all of them. I mean, the OT, a few more adventures on the side, and then anything after does start to get hard to believe. At least X-Wing had regular character deaths, though generally the major characters would live.
  8. The problem is that Star Wars IS SUPPOSED to be a happy-ending type of story. You say that there is plenty of other sci-fi that has happy endings out there, and that Star Wars should change to be more dark, but that would change the essence of what Star Wars is. However, there is plenty of sci-fi out there that is dark and gritty, and if I want dark and gritty, I'll read/watch/play something from that IP. Don't turn Star Wars into Warhammer 40k.
  9. I was thinking this exact thing, as I remember in one of the documentaries about Star Wars, they said one reason it was so popular at the time was because it had actual heroes and villains. It would be a shame if the franchised turned in that direction, because there are honestly dozens of those already out there. I want to keep my good guys vs bad guys in space, if I want something to make me think deeply, I'll watch Star Trek (which will do a far better job at making you think than Star Wars ever will).
  10. Whenever my friends ask me (the person who has read around 20 EU books) about picking up some of the books, I always (and ONLY) recommend: Thrawn Trilogy: brilliantly written, classic Star Wars, familiar characters, and some amazing new ones X-Wing series: less like the Star Wars trilogy, but still very well written and very true to the original spirit. Everything else can be safely ignored. I just stopped reading them after 2 books into NJO simply because 1) there were just TOO MANY MORE and 2) there are some pretty blatant author battles. As much as I hate to say this, it would probably be best to do a reset. I certainly feel that it has lost its way, and it's a good thing that BioWare chose to set their games way before the movies, because they'd constantly have to contend with the amount of crap that is piling in at an alarming rate. And I, too, would support just putting Zahn in charge of the EU, giving him a reset button, and encouraging him to use it. I think that pretty much everyone would rejoice.
  11. The funny thing about planets is that they are massive, you can sprint all you want for 10 hours and get almost nowhere, in the grand scheme of things. The funny thing about games is they are not real life, there is simply too much to account for, so they have to limit what we can do. As for your last bit, 2 things: 1) It is a minigame. MINIgame. I.e. it is a small aspect of the game that is meant as a little distraction or something to do to pass the time. It is not meant to be some huge undertaking within this already gigantic game. 2) Have you noticed all of the complaints on these boards about lack of content and bugs? Do you know what it takes to fix bugs and implement content? Time. BioWare didn't even have time to put in endgame content or fix some pretty big bugs, much less time to essentially make 2 different games (granted, one is a fraction of the size, but it is still a completely new thing). In conclusion, there are a lot of people that don't understand game development, and especially in this case, priorities in game development. I can assure you that BioWare very well knows that people want more from space combat. That means that they will at least discuss it.
  12. Well that is true, but it WAS in an interview with him that I heard the "heavy energy blade" idea in the first place. I must have been taken by a brief fit of madness when I assumed that that would/could not change. At least, I'm pretty sure it was Lucas.
  13. Well I'm sorry I haven't read the wiki, just saying that the last I heard on the matter was from an interview with the maker of the IP, and I'm pretty sure that the understanding is that movie canon has precedence over anything else. Of course, as has been the case, he could've just changed it (which is why I said "originally").
  14. While Chaos might be able to wear down marines eventually, even the best Jedi could not trick a space marine into shooting himself. As to the fight, well, honestly, I think precognition would be the way the Jedi wins. In any fight other than a completely flat wasteland, the Jedi would know the marine's location AT ALL TIMES, yet remain hidden and be able to prepare his fight accordingly. And by "fight" I mean "Hey, buddy, why is your armor not working? Why is your gun way over there? Why are you hovering helplessly 20 feet in the air?" A force user beat one emperor, it can beat another!
  15. So true. There are a handful of way overused sci-fi villians such as: 1) All organic technology 2) Bugs 3) Human harvesters (often are also bugs) 4) Bugs 5) Sentient machines I didn't have some incredible dislike towards the YV, but I'm just tired of seeing the same enemies.
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