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physicXx

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  • Location
    W$GT$
  • Interests
    Arts and crafts with popsicle sticks only.
  • Occupation
    Getting money, Red bottoms.
  1. Leveling up 6 more operatives during the 2x experience to live the dream.
  2. <Hey im mvp> will be queuing so contact Wakalord about that. Ddiva and myself (Aldeez) can put together a few teams from Midian, Lumbar, and Mvp members!
  3. Can you imagine thermal detonator + explosive dart and then rail shot with back to back flame bursts that guarantee tech damage and a refresh on cgc? Shouldn't be very hard at all considering a class already has that in game.... with instant powershot we still don't get a 100% application chance to cgc. Also powershart is white damage which is easily mitigated and once again your run and gun proc wouldn't really come into effect at ranged distances unless you rocket punched someone and jet boosted them or rocket punched someone and ran 30m away to kite. (waste of time) So I don't think a nerf would be in order..... Run and Gun should be applicable to all merc classes. Some classes need more charges than others hence the talent trees. Healing would be fine with one or two run and gun procs only applicable to heals (three is just over kill/OP imo for heals in pvp situations), Arsenal and Pyro would fair better with two charges only applicable to damage skills. This is the best idea I have heard yet. Also a reduced CD on power overrides with a chance to reduce CD through crit chance wouldn't be a bad idea either...
  4. I fully support the implementation of run and gun through rocket punch, but for all talent trees. I don't see how this is over powered at all seeing that we are a ranged class, from afar all of our abilities would need channeling still. Once the battle is up close we would finally have a tool at our disposal to give us some help. Ranged distance = nothing really changes with run and gun, melee distance means we have some tools to help us out close up. Great Idea, sadly I doubt there will be any changes made to this class.
  5. I havn't played an Arsenal Merc since 1.2 so I can't provide any input there. As for the Pyro Mercernary there's a few things I would like to bring to light... Both Pyro Powertechs and Mercenaries have no exeuction skills but they receive a dot damage increase on targets with HP below 30%. Fair trade off I would say but.... That perc would only be great for Mercs if we had a guaranteed chance to reset our CGC effects (which we dont so the class feels funky) Also the fact that Pyro PT's have two instant cast proc's to Rail Shot, (rocket punch and flame burst) one which is spammable if you don't consider the GCD as a CD and providing a guaranteed reset to CGC makes the Pyro Mercenary feel funky yet again. Reasons: We are given two easily interruptible casting abilities to proc our Rail Shots (unload and powershart) if that's not bad enough we also don't receive any method to reduce pushback on our Powersharts. Infact they decided to give that perc to Arsenal Mercenaries who seem to never use that skill--> seriously guize? So if Pyro Mercs fail to proc Rail Shot via Unload we are left to conjure up some tactical way to keep up dps..or we are left to cast our ridiculously long POWERSHART that gets pushbacked/interrupted with ease. (1.5 seconds have never felt so long in my life) My dream proposed changes that would bring Pyro Mercs back to competitive play would be either -uninterruptible powersharts or -a chance to proc an instant casting powershart. -Also giving CGC a 100% chance to refresh it's effects via unload or powershart would be a great thing to consider. If any of those ideas are not viable at least give us the chance to proc Rail Shot via Rocket Punch so we can find a way out of melee cluster flucks. Powershart=Powershot. The skill sucks so badly that it literally feels like a stronger version of sharting.
  6. grab the ciridium onslaught helmet. Its a heroic quest reward in Correllia if i'm not mistaken. I think it looks exactly the same as the one depicted in your avatar and its orange (customizable)
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