Surely I can't be the only sniper who wants this tactical to be reworked?
It has the potential to be a really interesting tactical for Virulence/ Dirty Fighting as the spec has almost no burst.
The problems:
Damage: Damage on this is poor, even in PVE and in PVP its effectiveness is reduced further by the amount of passive Damage reduction. Typically all players are taking a constant 10% DR against this skill due to the consular/ Inquisitor class buff so further damage reduction from skills, DCD's etc cuts its damage down even further.
The explosion damage for Vital shot/ Corrosive dart needs to be increased by 15% and Shrap Bomb/ Corrosive Grenade by 20%
Cool down extension: 6 seconds is unnecessary, our dps is cut considerably by using this tactical, waiting 20+ seconds to use it cuts the dps further. Lower it to 3 or 4 seconds, down from 6.
Energy Usage: Using this tactical makes you run out of energy extremely fast due to the need of constantly reapplying your dots. Would be helpful if each Poison/ Bleed effect dispelled you recovered energy.
Bonus: To further increase the burst aspect of this tactical, it would be nice to see something additional added.
Bugs: Due to the passive in our tree that makes it so our sleeping enemies don't take damage from our dots, using flashbang and then applying both dots will result in those dots not being able to explode by this tactical whether the target wakes or not.
The Fix
Weakening/ Haemorrhaging Blast finishes off all your poison/ bleed effects at once, dealing all their remaining damage. This ability deals additional damage if the target is also affected by your toxic/ incendiary mine. W/ H blasts cooldown is increased by 3 seconds and for each Poison/ Bleed effect removed you recover 6 energy.
What are your thoughts? Or is everyone just content with Exploited Weakness?