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SnakeCL

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  1. The thing is, in STO, you can buy things from the cash-shop with in-game assets...
  2. I'd argue that if you have trouble coming up with 30k credits to pull a level 26 modification, you have other issues, but hey.
  3. Managed to one-shot everyone but Soa in a group-finder run of storymode EV.
  4. Ya know, I completely missed this, but OP is totally right. Excellent job BioWare. Kudos.
  5. I believe that BioWare has content planned a year in advance, including the voice acting. We had the Rakghoul event newsreaders and reports all voiced. It wouldn't surprise me if voice actors did more material that's just sitting around waiting for the content to be developed for it.
  6. LOL, in other news, looks like we have some new people filling out surveys! Hurray!
  7. I'll be doing some more surveying, but watch out for Begeron Colony. Even though its a destination server, its been polling significantly lower than the other destinations, Not enough data yet, but its entirely possible its on a "reduced" cap compared to servers like Fatman and JC. It was running "heavy" with 1200-1300 users, and standard with "700-800" users. The outlier is the "standard" at 1400-1500.
  8. Those figures are basically to help us figure out at what population range the servers change their population level. The population numbers we've been using have been off ever since the transfer, since BioWare raised the population caps. ie. Standard on Jedi Covenant now is a lot more than Standard on Jedi Covenant before the transfer. Once we have the corrected figures, we can use torstatus's data for each server, and come up with a better average.
  9. This is what I managed to pull from the survey data (after the transfers). For data points from only one faction, I doubled the number to reach a total. This is only an estimate, but there's already a bit of a trend forming. I'm listing the server, then the population level, and then the range of numbers that was reported for each population level. For "light" i only listed the highest number, since the low-end if 0. Managed to come up with a graph showing what few data points we have now. Looks like a pattern is starting to emerge for the larger servers. http://img703.imageshack.us/img703/3327/graph2t.jpg JC light 807 standard 1057 Heavy 2742-3316 Very Heavy 3678 Shadowlands light 706 standard ? heavy ? very heavy ? Ebon Hawk light ? standard 1600-2105 Heavy 2165-2290 Very heavy 3215-3419 Begeron Colony light ? Standard 638-708 Heavy 1270 Canderous light ? Standard 988-1025 heavy ? very heavy ?
  10. So my data on the JC server ranges is incomplete, but it might not actually be needed to calculate. This is for Jedi Covenant: Light is 1000 or less Standard is 1001-2500 heavy is 2501-3500 Very heavy is 3500-4XXX (we don't actually need this since we don't have any pops above 3.0) Using the old method. Average of 0 and high light (0 + 1000)/2 = 500 Average of the high light and high standard. (1000 + 2500)/2 = 1750 Average of high standard and high heavy. (2500 + 3500)/2 = 3000 Most recent swtor status figure was 2.10 for Jedi Cov. So 500+1750+300= 2550. So 2550? The newer method comes to this. 2500(.9)+3500(.1) = 2250 + 350 = 2600 2600 Somebody check my math. I'm no math whiz.
  11. Did you even play SWG? The only ships worth using were the fighters, because the larger crew-ships were almost all in a state of perpetual bugginess, and were severely under powered. (want to get something done? you and 5 of your friends are better off in individual ships than a single one) Open world PvP usually amounted to the side with the most people camping the cloning center. Aside from the terribly placed user cities, the pain in the arse that was Image Designer, the refusal to split space and ground skills, the borked Jedi alpha class. The game was an ever loving buggy mess many players seem to forget about. It was hemorrhaging subs even before the CU and NGE were dropped because it just wasn't that good. It did crafting right, and expansive worlds right. But that's pretty much it. Anyway, I digress. I really wish so many people would cease to look at SWG through the rose-tinted glasses of nostalgia.
  12. Well, looking at Harbinger, it definitely has a lower cap. Much lower. Its registering full when Jedi Cov is skirting Heavy/Very Heavy territory. I'm currently trying to figure out the pop settings for each of the destination servers. Once we have that, torstatus's numbers are useful again, since they collect the status from each server. We'd just have to make sure we accounted for the difference in each server individually. But more work, but once we have the ranges for each server, its easy as pi ;-)
  13. The armor rating is tied to the armoring mod in the item. If you switch the armoring in the orange item with a higher level armoring mod, then the armor value should increase.
  14. Actually, (and this is one of my nitpicks). Empire has more races than Republic at the moment (7 races to 6)). They'd never go through all the trouble to make a singular-faction race though. Empire: Sith Ratataki Chiss Republic: Mirulaka Mirialan Both: Human Twi'lek Cyborg Zabrak
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