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Renita

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  1. I believe that was sated's point. If there is a healer with a low kill count they are either healing the wrong people, or stat padding. or they were left to solo guard a node, which would make anyone's kill count/stats low. So the kill count can tell a healer whether or not they were effectively healing. Although I will say this is not the only determining factor, but you can never look at the stats and say with 100% certainty this person was more effective than that person. Its just a way to challenge yourself to perform better and maybe see where you need to improve.
  2. Renita

    Subtle exploit?

    No, this is an exploit with no counter. It's so sad that these exploits just keep building and bioware doesn't seem to care. Best thing to do is sit and create a ticket naming the 3 sorcs by name and make sure you are as specific as possible.
  3. I would like to remind everyone that the level cap is going to be increased soon, and f2pers will not have access to the higher levels. So while I don't know how they will handle the current gear for level 50s. I am curious to see if f2pers will even be able to pvp with the top geared people, as I assume when the level cap is increased there will be a new set of pvp gear as well. Unless they implement the bolster mechanic they really can't have lvl 50s fighting lvl 55s.
  4. Renita

    PvP concerns

    1. Resolve is effected by anything that takes away complete ability to control your character. Try the buddy system in huttball. When you are rooted or snared pass the ball to your buddy in the end zone. 2. The commando sheild has a fairly long cooldown and all you have to do is cc them to counter it, if they are smart enough to use it with full resolve, yeah they are uninterruptible, yeah they will heal for more while you are dpsing them for less. But if you look at what other tools other heals have to work with its really quite balanced. They can't vanish, they can't speed away, they have to stand their ground, and that is their cooldown on how they can accomplish this. 3. As stated earlier Mercs wear heavy armor. 4. I would imagine it actually is kind of difficult, can you do it? They have to come up with a couple ideas, figure out which the community would like best. Create it. Test it. Debug it, test it, debug it, test it. Then release it. 5. They do still have an incentive in place for ilum. Increased valor and coms( by a small amount) for having control of the points. If you enter a wz with this buff you see these increased rewards. The problem is you keep the buff when you go back to the fleet. So people go in, get the buff and then go back to the fleet to queue. I don't know why people queue from the fleet. It's pretty boring. Outlaws den has chests, but I agree that the spawn times are too long and more importantly the load time is way to long to be able to queue from outlaws den. 6. Recruit gear is not as bad as people make it out to be if you are playing smart. I was topping the heal charts my first day in recruit gear, but you have to try to stay hidden. In recruit gear, don't pick fights with people, try to dps with a buddy or two. Yes you will die more, but really, dying does not mean you are not being effective. Unless you are being spawn camped, and you can be spawn camped in full aug warhero gear too, so don't think that is exclusive to recruit gear. Not to mention battlemaster takes very little time to get, and as long as you aug your battlemaster gear you should be fine for reg wzs. Please don't take this as me saying this game is perfect because it's not. I agree there are some class imbalances and ranked warzones are a complete bust because every top team is using every exploit in game. So unless you are willing to exploit you probably can't win against them. And nobody really wants to queue so you have one or two top teams who only ever play each other. That's not exactly how I pictured it going.
  5. As funny as this solution is there is no way it would work. People would just dc on purpose. Yes you can do this very easily. Just unplug your router. I think a deserter debuff is fine. I really don't run into the quiters who actually leave the wz. Most of the quiters I see have quit, but are still in the game sitting on a defense node waiting to get their coms, sometimes they are even afk so they lose the node they are supposedly protecting. I would rather people just leave the wz so we know how many people are actually trying.
  6. If you are not level 50 you don't have access to gear with a substantial amount of expertise. When you hit level 50 complete the pvp quest that gives you a full set of recruit gear which has expertise on it. Expertise increases damage you do, decreases damage you take, and increases your healing.
  7. I disagree that healers need a nerf. But I think that the sentinel and gunslingers healing debuffs need a buff. They should either be more powerful or last longer. That way there is an active counter to burst healing, even with cross heals. People should not be able to go from 5percent to full health the way they do in rated wzs.
  8. You're missing my point. My point was I agree that there are a lot of factors that go into how high you heal numbers get. But that doesn't make high numbers any less impressive. (unless someone is off in a corner healing while alternating noble sacrifice.)
  9. If you read the description of flourish shot it says that it inflicts trauma for 9 sec. Same name as the healing debuff in pvp. Since like debuffs no longer stack I was simply wandering if these no longer stack. My main reason for wandering this is that it seems that my debuff is not mitigating healing the way it use to. I understand that expertise increases healing. But it did that pre 1.3. I wanted to see if other slingers and sentinels (snipers and marauders) have noticed that their debuffs don't seem to be working as well either?
  10. It is my understanding that bioware will use the level cap increase to fix many of the issues with the current game and endgame. If you don't want the level increase how would you suggest they fix it? I hope they won't repeat their mistakes or I don't think this game will last much longer. Everyone assumes that when they increase the level cap all they will do is add one ability, add a new set of gear that follows the same structure as the current gear, and make everything you have been doing the last 6 mos obsolete. I don't presume to know what is going to happen when they increase the level cap, but I will say that we can't just assume that they will follow the same trend as wow. Give them a chance to see how they intend to handle level cap increases. Again it is my hope that the increase to the level cap will include fixes to the game that will save the game. I wish that it were coming sooner rather than later.
  11. I didn't say that the highest heals is the most impressive, I said the fact that it was a longer match does not make it less impressive. And yes I would be extremely impressed with anyone in any novare coast that lasted 3 hours. ( I realize this was an exaggeration but yes it would still be impressive.) I do not disagree that there are many factors that contribute to how high your heals were able to get. You're also missing whether or not there was a commando healer on your side which buffed all your heals by 3 percent, and how well your team peeled for you. However, if you read the ops post the intent of this thread was not to list every factor that lead you to be able to reach that number. It was just to see the numbers that are out there.
  12. Yes I know power plus surge exists. What I mean does not exist is power plus crit, accuracy plus surge, only power plus accuracy or power plus surge, or crit plus accuracy or crit plus surge. And while there are varying amounts of crit, power, main stat, and endurance, the accuracy or surge remain the same. Therefore, you cannot trade accuracy or surge for crit or power. The only reason it may appear you do this is by swapping out a crit/surge enhancement for a power/accuracy one. But you could just as easily find a power/surge enhancement if that is what you desire. Again if I am wrong please enlighten me.
  13. The system does prefer to group premades against each other in reg wz. As a frequent premade pvper I can verify this is working although I admit it is not perfect. It doesnt account for gear or skill, or length of time the premade has been working together. All premades are not created equal. What this actually discourages is four people who don't know each other that well, in fairly low gear from grouping and pvping together. Many times you may not realize that there is a premade in your group because premade does not mean same guild tag or even that they are all using VoIP. Or you may just not have noticed that you had a full guild premade in your group, but the other team out played you. Sometimes a premade can't carry the team. Now I am not trying to criticize you, just trying to inform.
  14. I realize that is what you are saying I was agreeing with half your idea, and adding in my two cents. I think we can agree to disagree. I would want to keep my dual pistols but switch to the imperial side because the imperials may offer me more creds or free reign over a smuggling ring, or something to that effect. My slinger is always motivated by that large stack of creds. I was always disappointed in the lack of scolding I recieved for my behavior. What I am getting at here is that I would want to change factions because of the story, not because after rolling one ac i think that the other ac looks cooler, or may have a slight imbalance tipped in their favor. Now in saying this I am not saying that you only want to change your ac for these reasons, but some people would, and I like the way my toons fight.
  15. If that is what he means that is still not fair that everyone who is not a sith has to pay creds. Hell I am dark v and as a sith you may even be light v. What would make you able to channel the dark side of the force better than me?
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