Jump to content

DavidBass

Members
  • Posts

    112
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Austin, TX
  • Occupation
    Development Director
  1. The events I mentioned on the podcast are just the ones we've committed to so far. We're still looking into returning to RTX, especially since it's right next door to us. At the very least, I'll be there on my own. Come say hi! I'll bring Taun Fawn codes!
  2. I think there might be some confusion here between two different abilities/skills, so let me attempt to clarify, and if you still believe it's not working this way, I'll have someone from the Combat team take a look. The Tracer Missile ability stacks a debuff on your target. Without the skill "Light 'Em Up", it takes 5 shots to build the stack to 5. With the skill, it takes 3 shots (as each shot now grants 2 stacks). I just logged in to check, and it still does work this way. The skill "Tracer Lock" grants a buff on yourself, increasing the damage your next Rail Shot will do. This is not affected by "Light 'Em Up," and I don't believe it ever has been. Can you please look at both your buff and your target's debuff and confirm this is working the way it should be? The debuff should stack twice as fast as the buff, neither of which have been changed. If you guys have more questions, let me know and I'll get someone to take a look. Thanks!
  3. This was indeed a change that was missed in the patch notes. We apologize for this and are working to add it in shortly. With this change, daily Warzone missions now require "6 played matches," however any win in a Warzone counts as 2 "played matches". This still provides a solid incentive for you to win, but also allows players who lose matches to progress their daily mission by participating.
  4. Hi everyone, I apologize for the confusion surrounding this but the Legacy Promotion page is accurate. If your account met the Legacy Promotion requirements by April 22nd, you will receive your rewards via in-game mail by 11:59 pm CDT today: Our APAC transfer community will receive their Tauntaun Ram Pets slightly later due to issues involving in-game mail for transfer accounts. Here's Stephen's post: For more information on the Legacy Promotion, read here. We hope this sheds some light on the matter. Again, apologies for any confusion this caused!
  5. Each of the scoreboards are customizable. Make sure your dropdown in the Interface Editor is set to "Warzone" or "All" in order to see and move the PvP scorecards.
  6. While you can't resize the windows yet (and that is feedback I'll pass to the team!), you can indeed move them around. Open the UI Editor and check "Enable Movable Secondary Window."
  7. Purchasable character-specific upgrades (including increased XP for certain elements of the game) are indeed in the Coming Soon tab of Legacy. You can expect these upgrades to become available in Game Update 1.3.
  8. Operation lockouts reset on Tuesday mornings, regardless of maintenance. I've double checked with the team, and they confirmed that lockouts will not reset tonight during maintenance. This means that anyone who has already cleared Karagga's Palace or Eternity Vault this week will not be able to run them again until their lockouts reset on Tuesday, however everyone should be able to attempt the new Operation: Explosive Conflict immediately after the patch.
  9. I forgot to mention one important thing! PAX East will be our first show where we'll have The Old Republic's Razer peripherals at each computer. If you haven't had a chance to see the keyboard, mouse, and headset in action, this will be your opportunity to come check them out and play with them!
  10. The remaining panels have been posted. If you have any feedback about the structure of the panels, please let us know in this thread. Thanks!
  11. The Meet & Greet will take place at the BioWare Base inside the PAX convention center (Room 105). Here are the details: Date: Saturday, April 7th Time: 8:00PM -11:00PM Location: Room 105 in the Boston Exhibiton & Convention Center (e.g. the BioWare Base) What: Meet the developers of The Old Republic, grab some drinks, and hang out with the rest of the SW:TOR community! You will need a PAX badge to get into the convention center, but the room itself is open to all PAX attendees. We hope to see you there!
  12. UPDATE 4/3/12: The remaining panels have been posted. If you have any feedback about the structure of the panels, please let us know in this thread. Thanks! ORIGINAL POST: We've launched a new YouTube playlist featuring the Guild Summit panels, which were held on March 5th in Austin, TX. Today we are releasing the Operations/Flashpoints panel and the Player Vs. Player panel, and we'll be posting more next week. You'll find the playlist for these videos on YouTube here: Since this was our first Guild Summit, we're very interested in hearing your feedback about the entirety of the event (as well as the content within the panels themselves). Let us know your thoughts below!
  13. No, we're not part of the BioWare Base. The Old Republic can be found at Booths 212 and 312 on the main PAX showfloor. The BioWare Base is located outside the main hall, in Room 105.
  14. It's time for the beginning of the 2012 convention season, which kicks off with PAX East in Boston next week. Since this is our first major convention post-launch, we wanted to share with you some of our plans for the event. Playable Demos We'll be bringing Game Update 1.2 with us to the show, so for those of you who have been unable to check it out on the Public Test Server, this will be a great opportunity to see the new customizable User Interface, Legacy, and more. We'll also have The Old Republic's Razer peripherals at each computer. If you haven't had a chance to see the keyboard, mouse, and headset in action, this will be your opportunity to come check them out and play with them! Community Lounge We're premiering our Community Lounge for the first time this year, an area of the booth for players of The Old Republic to hang out and socialize with developers, other players, and the Community team throughout the weekend. Stop by our registration desk, grab a name badge, and meet your fellow Republic and Empire fans! New Warzone: Novare Coast We'll have a signup sheet for anyone who comes by and wants to put a team together to face off in the new Novare Coast Warzone. Prizes await the winners! Exclusive In-Game Mini-Pet: Tauntaun Fawn For the first time ever, fans who visit our booth will be able to pick up a code redeemable for a tauntaun mini-pet in-game. These special black and white tauntauns are only available by coming to one of our events, so check out the Events page for more information about where we'll be this year. Community Meet & Greet The Meet & Greet will take place at the BioWare Base inside the PAX convention center (Room 105). Here are the details: Date: Saturday, April 7th Time: 8:00PM -11:00PM Location: Room 105 in the Boston Exhibiton & Convention Center (e.g. the BioWare Base) What: Meet the developers of The Old Republic, grab some drinks, and hang out with the rest of the SW:TOR community! You will need a PAX badge to get into the convention center, but the room itself is open to all PAX attendees. We hope to see you there! MMORPG.com panel: The Future of Online Gaming James Ohlen, Game Director, will be appearing on MMORPG.com's panel on Friday evening at 6PM in the Main Theater, to discuss where the MMO genre is heading in the next ten years. Attendees will be able to ask questions directly to the panelists, so come prepared! We're really excited for this first opportunity to spend time with players of the game in-person, and we can't wait to see you in Boston!
  15. Good news! We announced at the Guild Summit that we're removing this "pre-destined loot" system from Story difficulty in Game Update 1.2.
×
×
  • Create New...