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old_benn

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  1. Tatooine for me. It was either Tat or Nar, so all Alts can easily come and go. And the view from the balcony sealed it for me. I love being able to look out and see the rest of my SH from there. Plus, Nar Shadaa just feels slimy to me (as a planet) (ok, moon).
  2. Oh, come on. You're being pessimistic. Those numbers are for crafting using companions with no affection and no bonuses. A fully bonused companion will crit 33% of the time. So it won't take 25 weeks. It'll only take 19 weeks. For one Framework. See, isn't that much better?
  3. Right now I've got about 150 million across my 8 toons. I have never bought/sold cartel stuff. I got all my credits by selling mk-9 augments and augment kits. It's easy money, but admittedly slow going. It has taken me a year and a half to get to this total.
  4. I'm not sure that's true. If you look at your Achievements, there appears to be different categories of MVPs. MVP for kills, MVP for assists, etc. (if I'm remembering correctly).
  5. I apologize in advance if I'm misinterpreting the point you're trying to make (I haven't read all 19 pages of this thread). But I'm going to assume you're still referring to the title of the thread, and that you're making the point that Flash/Stings are imbalanced because they can excel at killing turrets and dogfighting (with your emphasis being on killing turrets). I fly a Nova, and I can kill all 3 turrets in one pass. I use Light Laser and unload with Rockets, and pop my Quick Recharge Shield during the run. The ability to kill turrets is not limited to the Flash. Novas can do it too. Granted, if there are (skilled) defenders there, it makes it more problematic. My point is that if the ability to kill turrets quickly makes the Flash OP, then Novas are OP too. I will concede, however, that based on fluff text, it would seem to me that Strikes should be obviously better at turret killing than scouts. I have not found this to be the case. So rather than saying all scouts are OP, I'd suggest that Strikes need some sort of a buff to be able to kill turrets quicker.
  6. The Tier 2 ships come with only the basic, non-upgraded equipment. Nothing is unlocked on them. There are only 3 reasons I can think of that someone would want to buy one of the Cartel ships: 1) It saves them 5,000 Fleet Requisition, compared to purchasing the Tier 2 ship in-game. 2) They like how it looks better. 3) They are completionists, and want to buy one of everything.
  7. This isn't *exactly* true. You can buy a Cartel ship that is an exact duplicate (skin) of the Flash (Scout Tier 2). But that might still be considered an "upgrade" compared to the default Nova. There are a few threads complaining that Flash's are overpowered compared to Nova's. Being able to use CC's to effectively purchase the Cartel version of the Flash would save you from having to earn 5,000 Fleet Req. Having said that, it's still not Pay2Win. I routinely top the match in objective points, medals, and damage (not kills though, interestingly) in my Nova. I've never flown the Flash, and I do quite well. I just wanted to make sure that you understood that the Cartel ships are not skins of the default ships you have. They're skins of the Tier 2 ships.
  8. There are a handful of good pilots who do very well. There are many who aren't particularly good yet. How many of those less-than-stellar players have just started? And how many of them have been playing for a couple weeks, but just aren't as good? I have no idea. But your initial premise is incorrect. It is not the upgrades that folks have that make them win. I could jump into an un-modded scout, and still vape most of the players I've played against. I'm not trying to brag, I'm just pointing out that the pilot's skill heavily outweighs the ship's upgrades. So my advice to you is to keep playing, even if you get killed a lot. As you get a feel for it, you'll do better and better. It's not pay to win. It's practice to win. EDIT: I suggest reading some of the threads in this forum. There are some particularly good ones that discuss how to kill Gunships, or how to capture satellites, etc. Understanding your ship's strengths and role in the match will help you improve too.
  9. I've read the debate on whether the new FPs are too easy or too hard, etc. I don't want to get into that discussion. I will admit, however, that the Sandstorm fight is difficult for *me*. I have beaten it (once), but I've also wiped on it a LOT. I know that you have to get the boss to the green generator and have him pound it. But I'm finding that it's easier said than done. And I'm hoping that those of you that have no problem with this fight can share your insights on how to more consistently beat it. Background: I'm a fairly well geared Guardian tank (mix of 69s and 72s). I've been tanking the boss in the middle, then trying to get to the green generator ASAP. If the one in the cave or the one by the entrance turns green, I can get him there before he does his AOE. But if I'm having a tough time getting him to the left or right generators before he does the AOE. And if you miss destroying the gen on the first AOE, you have to sit through the storm for so long that the party's hp is *very* low (in my experience). And then we wipe shortly thereafter. So I've thought of the following possible solutions: 1) Have a group member stand near the left gen and another member stand near the right gen, and use Guardian Leap to get there faster. I tried this, and the problem is that it requires intelligent teammate(s). They have to be positioned correctly, and they have to then run away from you so that you don't overlap AOE. I was never able to get my group members to do this well enough. It also requires that you be a Guardian/Jugg. How would a Vanguard/PT tank handle this? 2) If you have a Sent/Mara, they can use Transcendance/Predation. This is, of course, only helpful if you happen to have one in your group. 3) Have a Sage pull you to a gen, if he happens to be near it. This has the same drawbacks as #1 and #2 above. 4) Gamble by dragging the boss towards the gen you *hope* will turn green. But the odds of guessing all 4 gens in the right order are not good... 5) Just go as fast as normally possible (don't increase speed) but have off-heals do as much healing as possible and just heal through the storm. This, of course, requires that there actually be off-heals in the group. It also requires that the healers actually be geared/good. I've tried all these things, and none of them produce consistent results for me. So, I'm hoping that those of you who say that this fight is easy, please tell me how you handle this fight. Are one of these the way to go? Is there another solution I haven't thought of? TL;DR: How do you one-shot the Sandstorm fight in the new HM FP? Thanks for your (constructive) feedback. Please don't tell me to L2P. I'm *trying* to learn.
  10. For those of you who don't really want to be in a guild, but would like the perks this thread mentions, join a guild specifically for this purpose. See this thread.
  11. It's not in the 'main' title list. It's in the title list below that -- the one that lists your Gree "Perfect Black Bisector" title, for example.
  12. So, I've got my main on the Imp side, and 3 Imp alts. And I want the 5%XP bonus for being in a guild. But I don't have any intention of doing Ops, or any other Guild activity for that matter. Anybody else in the same boat? I say we should form our own guild -- a guild whose sole purpose is to provide the 5% bonus for people who don't really want to be in a guild. If you're interested, reply to this thread, and we'll work out a time to meet in-game and form the guild. FYI, I'll probably be online Thursday evening and Friday morning/early afternoon. P.S. For that matter, we could create one for the Republic side too. [EDIT] You can whisper Jal-en or Kal-en on the Rep side, or Payd'n or Boe'ba'fet on the Imp side. Or send an in-game e-mail.
  13. Wow, aren't you just a ray of sunshine? Thanks for all the helpful details and explanation. /sarcasm You know, since I'm so stupid that I can't even read, perhaps you could try to explain to me what Phillip meant by the underlined portion of his quote, rather than just berate me. Be sure to use small words though, since I'm too stupid to understand regular vocabulary. But you'd rather just insult and move on, instead of actually *contributing* to the conversation. But before you actually contemplate being helpful, you needn't bother, because DaRoamer did a great job of it already. Thank you, DaRoamer, for helping to explain what might have been meant by that comment. I sincerely hope you're right about that. And thank you for contributing a positive environment to the normally negative forums.
  14. Where did I get the idea? I underlined and bolded the part of the quote that gave me the idea. Look at the quote in my previous post.
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