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gamerpaul

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  1. Juggs do more than tank you know. I regularly top kills and damage with my vengeance jugg along with a bunch of protection too. Warriors get a lot of their good talents and abilities later then some of the other classes. You'll be fine at end game OP.
  2. I don't get carried by teams it's vice versa. When I'm pulling more than my share of the weight and we're still getting destroyed because pugs on my team don't know wz basics I'm not sticking around and wasting my time and effort.
  3. If I couldn't leave a warzone in which I was stuck with absolute **** teammates getting facerolled I would quit this game altogether. See the pugs are ruining pvp thread. Until some kind of better system is in place to pair people with other people of similar skill level we better be able to quit warzones.
  4. This man speaks the truth. The only way to fix this is for them to implement some sort of cross server matchmaking system that would pair the bad with the bad and good with the good.
  5. I really hope to get a dev response on this timeline. It's very accurate and shows just how badly they've been messing up pvp while trying to improve it. That upcoming pvp patch better do a lot.
  6. All the pvp qq about rage spec means it probably won't stay this good for pve for long. That's my guess at least.
  7. I've been a vengeance jugg for over a year now and since 2.0 I've done almost nothing but exclusively pvp in vengeance and this is my current build. http://swtor.askmrrobot.com/skills/juggernaut#2-1232312121300212223023-1000023 There are a few points you could play around with I suppose. I could see dropping ruin to pick up another point in enraged defense or cutting sundering throw maybe. I feel like seething hatred is a really underrated talent in pvp. If you're objective oriented like me and don't like to just stand at one point the whole match and mindlessly dps it triggers quite often and even triggers when enemies stealth out of combat. I've also noticed it will trigger at times when I don't completely exit combat and wouldn't be able to rest or just exit for a moment after killing an enemy or something. I definitely missed it when I tried pvping without it. I added sundering throw so I could get the armor reduction going all the time in combo with seething hatred. I'd be willing to explain my reasoning for any other choices.
  8. Do melee users such as carnage maruders and vengeance juggernauts want more than 95% or is 95 fine for them too?
  9. Everyone is still stuck on vig/veng. Focus/rage is just as good or better for pve jugg/guardians now. I out dps the marauder, merc, and sniper in my raid group with either spec. Rage is my preferred spec atm. I just parse way higher on TFB HM bosses with rage and I also do about 200 more damage on an ops dummy in rage as well.
  10. I'm similar to you guys and I found my dps went up when I switched to rage spec. It got a lot better for pve post 1.4 with the buffs to the tree. I was putting out similar numbers in vengance and now that I switched it's like 1800-1900. Made it onto http://www.torparse.com/statistics my first go with Rage spec on the first 3 bosses of HM TFB 8 man. My name is Caeus from the Harbinger btw.
  11. Here's my build https://swtor.askmrrobot.com/character/11f47c18-34ba-49ca-9a5c-a40e40cbf327 Not bis in every slot yet but I'm getting close.
  12. I have 3 sets of gear on me at all times and field respec so I'm ready for any situation.
  13. Some of them are really close and all are competitive imo but that's the best way I could break it up based on what I've seen in warzones.
  14. Powertech / Vanguard Marauder / Sentinel Sniper / Gunslinger Juggernaut / Guardian Assassin / Shadow Sorcerer / Sage Operative / Scoundrel Mercenary / Commando
  15. If the bm he has on is just relics then that's fine.
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