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mufutiz

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  1. The amount of CC is not a problem. In combination with the horrendous resolve system, the fact that the most easily applied form of CC [ease of use is a problem in itself too] does not break on damage and the relatively short CDs of them all it's quite horrible tbh.
  2. civil war is by far the best pvp map they have in the game so far. yes, CW and VS are pretty "classic" maps for a mmorpg but they work. huttball is a great idea and in a game like Team fotress 2 stuff like this works well. in a more complex game like swtor however huttball just exposes too blatantly the various issues with the resolve system/the general cc fest in this game. And class balance. Essentially the team with more force speeds, friendly pulls and leaps wins. Conveniently the most dominant classes offering above mentioned utility also come with an aoe knockback or at least a single target kb in case of juggs.
  3. it's 1.5 seconds per tick. takes an entire half minute to get back into the game if you respawn behind a door that just closed. it's way too long. the real problem about it is not just the fact that you waste so much time standing around doing nothing but also the randomness of it. With 2 even teams the match is usually decided by which team has the worse rng luck and gets stuck behind a closed door.
  4. Buffing "us" ? I like how all the mediocre sorc and merc players suddenly pretend to main a marauder and are lobbying for reverting or preventing any mara buffs. In a very altruistic fashion. Hilarious, guys. Keep it coming please. Actually, this is just another thread confirming how clueless some players are to be quite honest.
  5. two possible answers: 1) they are neither playing a class that has an advantage over marauders, like assassin and operative. Nor a class that is absolutely on equal footing, like jugg or PT 2) they are not as good a player as they think they are you are not even embarrassed to share that with us, aren't you? "because it's the class" keep telling yourself that, it will bring you very far in life
  6. because hybrid PT's are far more powerful than mercs and in real need of adjustments. To be completely honest, I don't think Mercs need a reduction in power. They just need to increase the player skill requirement quite a bit, which PT's need as well however they also need to get some good slaps with the nerft bat.
  7. where did you get that from? What I read was that they specifically said the data is not going to be available inside the game, but outside. Apparently the official statement at the ops panel was this: source: http://r2-db.com/article-rss/26977/flashpoint-and-operations-panel-highlights-and-q-a
  8. and then the next step is to get rid of classes altogether. and then everybody is just playing shooters.
  9. then they should find a way to make them only personal. Apparently the extracted log file shows only your own data. Why can this not happen in realtime within the client is what I wonder? Why can you apparently collect the data, copy it to a third party tool or website and analyze it but there is no way to show the simple personal combat data within the game? combat logs themselves are an improvement for everyone though. It's painfully clear many people would not make use of it but nobody forces them too. I do not find it acceptable however to disable them on the grounds that it is supposedly the only way to deny people parsing their group mates combat data. And if it's such a good idea and "saves the community" (this games community is pretty much WoW 2.0 already. I really don't know what people are even talking about) why has no game in recent memory disabled combat logs? No upcoming title is going to launch without one. Why? Because most players usually don't like to have to ask themselves the question "Why did I die?" and not have an answer.
  10. the point is a simple combat log might enable parsers BUT it has a primary use. And that is telling you exactly what happened to your character, in numbers, and showing very clearly "the numbers" your character made happen to the enemy. how can anyone not want to know what caused his character to go from 50% to 0 hp?
  11. what really bugs me is the hypocrisy around this topic at least from some comments after rereading a couple of pages. One argument I saw a lot: "I want to play the game in a casual way. I don't care about numbers. I like the visuals and stuff" Of course, of course. And then you see the same guys running the very same, old pve content for the xxth time over and over and over again because that is their idea of productively spending the extremely limited time they are granted on this planet. Repetition is so fun. Has nothing to do with the higher numbers on that shiny piece of armor. Nothing at all. numbers don't matter, right?
  12. mmorpgs are ALL about the numbers as far as combat is concerned. by the way - the simple, little combat log is not even visible in that screenshot. If you just want to enjoy the game beyond - do it. if you want to dig deeper into the combat, group up with like minded individuals and meet up week after week after week to beat that boss down, you WILL care about the numbers. Or why would you put yourself through weeks,months of repeating the same content over and over again? Tell me exactly - if you don't care about the higher numbers on the gear pieces you will collect, why are you wasting so much of your time running the same content week after week after week, beating the same bosses to loot the same pieces of epic gear week after week? Because repetition is fun or because you want to see your character grow? And by that we are talking about the numbers on the character sheet and the big numbers that pop up when you hit something, right? Who's stopping you again? easy. Disable all that junk and enjoy the game your way. You're free to do so.
  13. I don't have a bad attitude towards anyone just because he disagrees with me. Which is not important to you of course because you obviously don't apply your own standards to yourself. I just have a low tolerance for and tend to disagree with complete and utter ****** . I will admit to that. so I guess between you and me we will just have to agree to disagree. no harm done.
  14. comments like this really do make me want to cry. I don't know how to explain it to you any more clearly than in what I wrote before. You guys always claim in other games you played "combat logs destroyed the community". Install that game client of one of those games. Log in. Look at your chat tab, click on the chat header titled "combat [log]" or similar. then you will understand what a combat log is. It's not a dps meter. It's personal. Not about other players. dps meters might have caused trouble with the community. combat logs are purely personal.
  15. and the naysayers call the supporters rude elitists, seeking combat logs in this game for the sole purpose of feeding on making the game experience of others miserable. get over yourselves, seriously. and again combat log DOES NOT EQUAL DPS METER I know, on both sidews of the fence people seem to completely disregard the fact that at the very core of the problem there is the absence of a combat log in this game. And a combat log usually IS personal data only to begin with. There must be a cleaner way to deny the data to be read out for parsers other than completely disabling the combat log alltogether. But no combat log in a game like this is just mind-boggling to me...
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