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Broba

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  1. It’s been literal years, when can this be addressed. I feel that even when certain components are selected the effect isn’t applied. I’ve run the exact same build and have seen very obvious discrepancies in speed and maneuvering
  2. Looks tight, but we REEEAAALLLY need the ability to dye all of it
  3. It used to be far worse in terms of leveling ships. Everything cost twice as much and requisition grants were not as easy to come by. Objectively speaking though, it is possible to get kills with a vanilla ship, BUT only after developing a comfortable skill set. Going against gunships going 28-0 (see above) during an introductory round of gsf can be quite deflating I bet. However stick to it, the more you fly and familiarize with maps and ship components the better it will get. As a personal suggestion start with the star guard / rycer and replace rapids with ion cannons after your first match. With absolutely nothing upgraded, this will give you an already formidable offensive output and enough survivability to gain your footing in space combat
  4. I was a healer as well. One of the people I had run with noted that they hadn’t faced this issue on previous encounters. It makes me think it’s an intermittent issue that varies by instance. We were getting absolutely hammered 240+K In 1.5 sec despite being no where near eachother.
  5. We had this same issue!!!! I never did master before so I didn’t know how it’s supposed to function but she was literally melting the group in less than 2 seconds. I wonder, is this an instance by instance basis, or a bug for everyone running the fp?
  6. I get my sunday nights through tuesdays, wish i could more on weekends
  7. Hope my omission was the result of a typographic error -illest ilsilud
  8. Excuse us all for playing the worlds smallest violin orchestra. Gunships were OP. end of story. Now they are more balanced. If you can't deal with that, play a different ship. gunships are snipers, snipers just don't sit in open space and pick off targets. Find cover, which every map of GSF sufficiently provides, and you will have ample survivability, and more than decent offensive production. Also the Barrel Roll nerf affects every ship not just gunships, so if you land just a single ion rail on a ship, there is a good chance that ship is going to be toasted as it floats uselessly through open space...
  9. You nominating yourself? Paint your own target then... This is a lot nicer than what you originally wrote
  10. FIIIGGGHHHHTTTTTT!!!!!!!!!! Can I be your other so I can assist in dropping this hammer of wrath?
  11. you can. If you go to your key bindings menu in preferences there is a whole different tab for gsf key bindings
  12. Well, I'm not advocating for competive disadvantage, I borderline never fly premade, hate gunship lines and despise the practice of turtling and spawn camping, however I do take the same enjoyment out of seeing a highly productive personal output and a greater disparity of scores as much as I would a close match. Those games that aren't so close work as great opportunity to fly ships other than the one I'm currently trying to master to bust out an way daily req bonus. I'm not a monster for wanting to win every match I play.
  13. When did playing to win become a negative thing? I love winning. Its awesome. I get my dailies/weeklies done and a boatload more requisition for doing so. I'm sorry that this is in spite of those who haven't quite grasped the learning curve yet. And i'm going to be completely honest, those blowouts you may think are boring are really not... and I'm sure a lot of you would share those sentiments if asked to be completely truthful.
  14. Player skill matters more than anything. Upgrades may boost your capabilities, but having the knowledge of how to fly, where to shoot, and how to effectively avoid direct hits is the most major component to success against failure and starfighter. Instead of people trying to upgrade one component at a time, put 1 or 2 upgrades per set and you will fly loads better at an extremely affordable cost.
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