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dgrabs

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  1. dgrabs

    Marauders nerf

    The marauders/sentinels that are ****** faces in warzones right now are Anni/Watchman spec. This spec in no way got a buff with 1.2, in fact it got a pretty substantial nerf (removal of quick recovery really decimates the ability to build fury, so less berserks meaning less crit dots and subsequent heals). Marauders who switch to Combat/Carnage or Focus/Rage will experience MUCH less survivability, in addition to the slightly reduced survivability of Anni/Watchman. The other two specs not being played by good marauders have essentially been buffed to the same level of Anni/Watchmen. You won't see a substantial difference from marauders come 1.2, outside of the very suspect uber-burst that comes with Carnage/Rage. The burst of Carnage is mostly attributed to the 100% armor penetration granted by Gore, which lasts a grand total of 6 seconds. It's very easily controlled. The burst of Rage is attributed to crit smashes, which are AoE and also very easily controlled.
  2. Just when I thought we couldn't look any worse... They need to fire whomever is in charge of armor design. Seriously, what the ****?
  3. Oh and we can't get a 2.5k jump on someone? What? I suppose, but you could always maybe give this a try: Charge (if they aren't a knockback class) > deadly sabers while in the air > battering assault > rupture > annihilate If they did knock you back, force camo and run back to them and apply your slow to break stealth. Oh, and if you had Frenzy up or already 30 stacks of Fury, pop berzerk so you'd be applying 4 stacks of 1k crit'ing dots by the end of the this rotation. Plus all the direct damage you applied from charge, BS, rupture, and annihilate. Want to get fancy? Pop your power relic/adrenal before rupture and sandwich in the first 2 attacks of ravage before you annihilate. You'll see plenty of burst. Considering how easy it is to build rage in annnihilation, you can just sweeping slash between/during combat to get 30 Fury constantly. Seriously, learn to play. Your ignorance is overwhelming at this point.
  4. It's painfully obvious to see that you're an undergeared, underexperienced marauder. Don't call for changes to the class unless you're playing it at its full potential. The good marauders here are probably reading your posts, scratching their heads and wondering what on Earth you're even talking about.
  5. There's a distinct gap in marauders explained very simply as: The ones that have figured it out and the ones that havent. You're clearly the latter. A buff will make the ones that haven't mediocre instead of bad, but they still won't get it. It will makes those that do get it downright unstoppable and the forum QQ will go into overdrive demanding a marauder nerf. Spend some time figuring the class out, and you'll realize your role in the warzone. It's not always about numbers, and the leaderboard is hardly reflective of what actually happened in the warzone. I've had Voidstars where I've done 450/125 and there will be a Sorc who did 700k. It may seem insane to think I was more effective, but the reason that Sorc did 700k was because of me. I made it a point that the enemy's focus needed to be me, and that allowed the Sorc to sit back on the side and freecast AOEs all day long. It works both ways, if they focused him and allowed me to just roam then I would have done even more dmg. Find the balance with your team and play off each other well enough. Quit worrying about numbers. The best players in the game are acknowledging marauders as forces to be reckoned with, and the best marauders themselves are very simply stating they don't need a buff. That should tell you something. I don't think it's ever been a more fitting time to use this phrase: Learn to play.
  6. I doubt this is even feasible, but I'd love it if the 8v8 ranked premades required 1 of each AC represented.
  7. You want to complain about a class? Let's talk about these guys and how insanely powerful they can be. Stealth + All their CCs + DMG + DMG Mitigation + THAT INSANE SHROUD + Another CC that allows them to heal to full while they laugh at you + Their insane DPS combined with dmg mitigation and overall invincibility + the fact that nobody has a chance against them Oh, and I'm drunk and will probably get ***** with multiple l2p's on this one.
  8. #3 No CC Intimidating Roar.... You're so bad for posting this. I actually can't believe you had spent the time typing that out. For every extra word you typed, it just magnified how bad you are. Not one person is going to give sympathy to marauders on this forum, since there is at least 1 good one per server just ruining everyone's day on a regular basis.
  9. You didn't seriously post this did you?
  10. You're carnage and don't have burst? You're doing something wrong. Force Charge > Massacre > Battering Assault > Gore (100% armor pen for 6 seconds) > Ravage (rooted) > Force Scream (Guaranteed Crit) That's the definition of burst.
  11. Stop being logical. Balfro's way is the only way, or hadn't you heard?
  12. Having read your posts in this thread, I'm convinced you have zero grasp on the marauder class whatsoever. You've constantly complained about abilities spanned over 3 different talent trees. So unless we get 108 skill points, stop posting this rubbish and actually learn to read the tooltips on a class you're trying to have nerfed. TL;DR You have no idea how Marauders work. Stop posting. You're embarrassing yourself.
  13. Invalid analogy. The "passing up" part only comes into play in the skill tree. Someone might be giving up 6% to spec in Ferocity. That could be incredibly valid of for instance they get queue'd into Huttball roughly 50% of the time and Ferocity becomes godly for winning games. It'S STILL A 6 PERCENT CHANCE! Gosh, get over it.
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