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Joetwoshots

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  1. Shes incapable of equipping ANY weapon, she tells me she doesnt have skill required. I tried ALL jedi weapons.
  2. Well, for some reason my Kira Carsen is a jedi no more. She cannot use lightsabers. Nor any weapon, for instance. Funny, but my other chars dont have such problems.
  3. Why, Oh Why?!?! Why did you take away companions secondary weapon skills, like electrostaffs? Why did you change awesome companions like Aric Jorgan?!?! What the hell is this ********?! PS. Kudos for all other good changes to comps, GJ
  4. http://dulfy.net/2012/04/22/companion-gifts-and-crafting-bonuses-for-1-2/
  5. Quite frankly, players dont want force storm nerfed, because of tanking problems. They want it nerfed, because ITS. SINGLE. STRONGEST. AOE. ABILITY. IN. THE. ENTIRE. GAME. Can be spammed thruout 80% of levelling process. Makes other classes look at Sorcerors/Sages with envy with their incomparable AOEs. This is the reason majority of posters desire its REDESIGN.
  6. Cost? You are really afraid of losing your awesome power, dont you? It has MUCH bigger aoe size, than ANY other AOE on the game, obviously good synergies and dirt cheap cost. Cost would have to be increased MASSIVELY, to make fair tradeoff against potency. Health of adds. Yeah, if they nerf health of adds, they might properly nerf FS/EQ.
  7. Because some players are morons, and cant distinguish difference between good AOE with properly limited range(like merc,sniper and mirrors) and crazy op skill, leaving all those skills behind in terms of superior dps and AOE size, it doesnt mean all of playerbase must suffer for the sake of all sorc players, that are afraid of their balls shrinking, once their god- aoe gets "normallized". Its akk about sorc/sage making EVERY gosh darn class(esp Scoundrels/Ops) look weak AOE-vise in PVP AND PVE. Oh and, i dont mind them crippling sorc class enought, to make people start playing other classes. Sorc is FOTM class since the begginings of swtor, it would be nice to see it "put in line" properly. Sorcs had their time of fun. Enough is enough.
  8. Right, thanks for correcting that... So is it fair to gut class by deleting one of FEW effective AOE skills? I want to know honest answer, is gutting whole class, which is ALREADY underplayed, good idea to make people play it more? Without making up for loss, just for the sake of "it doesnt fit in"? And did Op/Scound really did high enough dps to justify cutting off his aoe? Cause if im reading you right, if he lost that good aoe, he mustve done too much single target. Or im thinking wrong?
  9. Nuff said. Lets compare abilties: Force Storm - Insanely wide, no cooldown AOE with good power-cost ratio, which can be effectively spammed 80% of levelling process...( levelling one, lvl 45, this ability seems to have simply INSANE range and great damage, without much tradeoffs. One could level just spamming this one skill, outside of serious boss fights. I can imagine how good must be this AOE in operations... ) Now, Orbital strike/SX and DfA/Grenades, COOLDOWNS with high damage, good range(OS/XS range bigger than DfA/Grenades). I wonder, how wasnt force storm somehow nerfed, but instead OS/XS was deleted. Why, in act of balance, couldnt they make force storm a cooldown skill for whole Inquisitor class, like the DfA/Grenades and OS/XS?
  10. Nuff said. Lets compare abilties: Force Storm - Insanely wide, no cooldown AOE with good power-cost ratio, which can be effectively spammed 80% of levelling process...( levelling one, lvl 45, this ability seems to have simply INSANE range and great damage, without much tradeoffs. One could level just spamming this one skill, outside of serious boss fights. I can imagine how good must be this AOE in operations... ) Now, Orbital strike/SX and DfA/Grenades, COOLDOWNS with high damage, good range(OS/XS range bigger than DfA/Grenades). I wonder, how wasnt force storm somehow nerfed, but instead OS/XS was deleted. Why, in act of balance, couldnt they make force storm a cooldown skill for whole Inquisitor class, like the DfA/Grenades and OS/XS?
  11. Well, to be honest, Death from above was nerfed, to be more in line with other abilities. Why couldnt they do the same with Orbital strike and counterart, instead of deleting it ?
  12. Delusions of people thinking, that skipping content will be good for the game seem to be strong lately. Id give few months. BW/EA will think twice before making next xp event...
  13. It was quite obvious, that people would start asking about xp events everytime something happens. Now BW/EA will think twice before hosting next xp event
  14. Yes, but you cant reach with this point to that part of community, which demands it. It was mentioned numerous posts, that it would be devastating for game lifespan. But those people are so insanely thick, they cant actually see it. Only hope is that EA/BW is mature enought not to cave into this, and the whole 12x xp movement will wither and die with time.
  15. If Bioware nad EA have a sliver of sanity, they will never, except of events like xpack launch, listen to deluded part of playerbase, and implement 12xp anymore. Or maybe they will be afraid of another outcry, and not introduce that ever again. I hope. This community(at least part of it) outcry is perfect example of saying: "give somebody an inch and he'll take a mile".
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