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FunkTroll

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  1. Sounds like you should re-roll biochem. Unless you enjoy buying adrenals, stims and med packs for progression raiding and pvp.
  2. What are you guys doing to gain medals? I generally have most of mine in the first 5 minutes. the 25 kills and 50k defense medals may take a little longer depending on the scenario but even then winning and the re-queue gives me the opportunity to gain those same medals again at a much quicker rate. I fail to see how spending another 5 minutes for 1 or 2 medals is a good idea when you can spend that same time earning 5 6 or 7.
  3. that would be a variable(and likely extreme), he is using constants to explain the advantage of winning quickly. While I have not taken the time to record/research the average wait time I would estimate that my wait in queue on the crucible pits(empire) is between 7 and 10 minutes.
  4. Check out guild Ruin/Ruinious/Ruin Gaming on The Crucible Pits. I think they alone can field more republics into Ilum than 3 or 4 of the imperial heavy servers combined. Keep in mind that there are probably more empire than republic in general but with such a massive guild they are able to coordinate a massive effort. P.S. I play empire and am not affiliated with the above mentioned guild.
  5. Obviously you took advantage of the poorly designed system. People who war zoned to 60 valor prior to the 1.1 patch deserve to have a gear advantage over those who did not. We have every right to be pissed at Bioware for negating our efforts. I want to point out that I'm not upset at the end user who took advantage of the free valor. Yet this simple fact remains. Players are able to have access to the top tier pvp gear in a matter of hours. This is NOT by design. If you are one of those subscribers that thinks this is acceptable it is because you do not PvP. So let me put it to you like this. What if all the fresh 50s who cant figure out how to get past the first pull of BT HM trash all of a sudden had access to Rakata tokens. All that grinding through broken flash points and operation encounters is for naught. You would have better spent the last month rolling alts and just waited for Bioware to hand out everything for free. We are pissed because we put the time in to have an advantage for the upcoming ranked brackets. I don't know how else to say it.
  6. 5 stars, roll back all valor gains on January 18th. I have spent hours on hours in huttball getting to valor rank 56, now its all trivial. But hey, your going to give me a medal and a "founder" title. Why dont you just go ahead and give me a "I payed to beta test this game" title to go along with all the free valor you handed out. /quit
  7. nice. You are accurate with that steath scan. I always miss....
  8. I love single minded posts like this. The “I play this way so everyone else should”. Sorry pal, the system is in place so that you cannot farm pre-mades with 7 of your level 50 friends. I also agree with the comment that was not made that there should be a bracket for groups of 8.
  9. So some of these Open World PVP threads really got me thinking back to the first few months of Ultima Online, prior to the notoriety patch. Even then it was not what you call “open world” in that if I committed a crime in town such as attacking another player a guard would promptly materialize and one shot me with a halberd. If I remember correctly, killing 4 or 5 players would flag you a murderer and not allow you back into the cities. This was not a game ender because you could live your days as an outlaw or a player killer (PK) killing travelers and adventures in dungeons and then looting them clean. UO armor, weapons and reagents were relatively easy to come by and losing kit was not a big deal for end game players. For a new player that was a whole other story. SWTOR does have a robust crafting system with readably available resources but I can say with almost 100% certainty that if players were allowed to full loot dead players Bioware would lose a large majority of their subscriptions. As stated by others the hardcore pvp game play is niche. The big bucks are in PvE progression and as such the hardcore mode mmo pvp is fading away. What we see today is a compromise between the two aspects of gaming. Do I miss the old days? Yes and no, it was incredibly frustrating starting out in UO. There was no grace period to learn the game or equip yourself and it was extremely easy to fall into a perpetual loop of getting killed and looted, running to a healer and then getting killed again by the same group of PKs. Griefing was absolutely rampant and unless you were lucky enough to meet a good group of players you were simply out of luck. I spent the majority of the first few months in a guild called the Dread Lord Society and generally dominated the territory surrounding several of the popular dungeons. If you were not part of our crew you were killed on sight and we made it so that many could simply not enjoy large portions of the game. Looking back it is exactly this sort of behavior which has brought us to our current state of PvP. Now fast forward 5 or 6 months after the launch of UO. The notoriety patch greatly reduced player killing because now murderers would receive permanent attribute and skill loss upon death. So even in UO, a game often referenced for its style of PVP you could not just go around killing unless they were aligned with an enemy faction or in a guild which had consented to war against your guild. PVP essentially became optional. If I did not want to PVP I could avoid joining a faction (in UO it was Chaos and Order). Or I could join a guild that had declared war against specific guilds limiting who I would PVP against. Combat was sanctioned and could take place anywhere any time. The guards would pay no mind to faction or guild wars. Still there was the threat of being PK’d outside of the city but it was pretty minimal as PKs were greatly outnumbered by player vigilantes. What many of you are asking for is the privilege to conduct unrestricted warfare against players who have not consented with out fear of penalty. Simply joining a PvP server should not be consent to being savaged at level one, however joining a warring guild or faction should be. I’m not speaking of empire/republic but optional factions within which have rewards for participating in. Here is what I would like to see. 1. The empire and republic are not in open war so combat between the two inside of cities is restricted. Combat outside of the cities should continue as is. 2. Add two new factions. Jedi for the republic and Sith for the empire. Joining one of these factions flags you for combat against the other regardless of where you are. The combat is considered sanctioned and guards will not interfere. 3. Allow guilds to declare war against each other regardless of republic or empire faction. 4. Allow guilds to agree on the terms of wars such as location, time, looting and treaty conditions. An example might be: a. Guild X vs Guild Y b. Locations: All Planets with no restriction to cities c. Loot: Consumables only d. Time: 1 week or first to 100 kills e. treaty conditions: 1 Million credits. (These credits would be a down payment submitted by the guild banks once terms are agreed on and awarded to the victor) 5. Allow limited looting of consumables and or credits in sith vs jedi combat. 6. Include faction reward such as pvp mods, armor and weapons for participating in sith vs jedi combat. 7. Include incentive for factions (sith vs jedi) to hold areas such as PVE, crafting and gathering bonuses. Not quite sure how I would implement this but may be there could be a flag pole in each main city which need be defended for some period of time before control is transferred. Once held the controlling faction would get an alert if the flag pole became contested. 8. Set time restrictions for joining a faction or signing war/treaties with guilds to prevent players from flagging in and out when convenient. What I don’t want to happen is a player walk into a city and see 10 reds and then /quit faction only to rejoin minutes later when his buddies show up. The same goes for guilds. I don’t consider these to be hardcore by any means and will likely not satisfy some of your appetites for mayhem although it might be a solution that is palatable to the masses and would encourage open world pvp while remaining optional.
  10. FunkTroll

    Huttball is crap

    hutt ball owns you!
  11. excuse me but i have to poop.
  12. empire lvl 27 BH, have not seen any OW pvp yet. I'm not sure if its due to function or the fact we have no republic on my sever. Either way I enjoy WZs but would like to see more OW pvp.
  13. based on the first two responses I will not be viewing this video.
  14. FunkTroll

    Huttball is crap

    haha so this is why the empire always crushes the republic at hutt ball but cannot win void star to save their lives. I am empire and I really enjoy hutt ball, I enjoy the other two as well but as a BH pyrotech I just cant get enough of grappling the opponent into void zones. Grapple>e-dart for the win!
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