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natalieg

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  1. I like the proc relics because of the type of damage dealt. I assumed that the energy damage type refers to weapon damage as Gunslingers weapon damage is energy based. So, any attack we do it seems to proc. Usually on fights where we really have to push damage, I usually pop the Power adrenal at the beginning, and end of a fight.
  2. 2000 cunning is obtained in one way that I know of. First off, Battlemaster gear =/= Rakata gear, at all. You may think the ratings are the same, but the stats aren't even close. It requires all the datacrons for Endurance, Cunning, and even Aim. It requires full Rakata gear. NOT Battlemaster. It also requires a Rakata skill stim and Force Valor. These are the only requirements to hit those vague numbers. Also, the surge rating is a bit too high. You can only hit that with an adrenal if you are lucky.
  3. That's not cool, cause we lose out on so much more. Pretty dumb if you ask me.
  4. I've noticed that with the extra talent point into Foxhole, I should be getting an extra point of energy regen. However, I'm getting 3.6 or some awkward number like that. Is this normal??
  5. They actually don't share the same set. Vindicator = Guardian DPS, War Leader = Guardian Tank. In fact, even the Columi tanking set is better itemized. I thought about the damage output as a threat modifier, but I'm able to hold aggro pretty well regardless of how much damage I'm doing. Pure threat modifiers via damage will come from Accuracy ONLY. Simply put, if you can hit the boss you are generating threat. But, I just find it odd that there's surge on some pieces like that. I'd love to see more mitigation stats on the Rakata leveled gear as the bosses DO hit harder.
  6. Hey guys, First time really posting in here. I just started tanking NM Ops for my guild, and as a Guardian tank, I noticed a LOT of horrible itemization. I just kinda wanted to figure out the thought process behind it through some theorycrafting here. The pieces in question are Rakata War Leader's boots and Rakata War Leader's Chestpiece. If you notice, they have Surge on them. Is there any reason why surge would be a better secondary stat over absorption rating/shield chance/raw defense? Or is this just an error on their part?
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