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Crixa

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    A little south of sanity
  1. My guild and I have been discussing this for the past week so I thought I would share. We are all big fans of the new art style some of the items in the recent Freelancer/Contractor packs. Specifically, the Morlinger Aggressor, the Meirm speeders, and my own personal favorite, the E2-M3 astromech droid. We really like how these items have a retro feel to them compared with the technology that you see in the movies. Given this game's position in the timeline, we would love to see more work along these lines - clunkier, more old fashioned looking versions of iconic star wars technology. Anyway, since we were all so happy with these designs, I thought I should make a post here in hopes that it will reach someone who was responsible for creating these items.
  2. OMG I just played a match w/ him! Got my screenshot standing next to him and everything. Sadly I could not get an autograph. But I'm posting a sanitized version of the chat awesomeness here for all to see! Relax Mods, names and dirty words have been redacted. Click for lulz
  3. Crixa

    Defense medals

    The other day after watching 3-4 people run out to a side turret and just stand there the entire match, I had a thought: Wouldn't the system be a lot better if it awarded defensive medals based on the number of people defending a node? Instead of periodically giving a blanket number of defender points to everyone standing there, if it instead distributed a set amount of points divided amongst anyone who would normally be receiving them, wouldn't that be a better system? An example would be a periodic award of 600 points to all players on a cap. Player 1 & 2 defending the cap split the points to 300 apiece. Players 1, 2, & 3 defending the cap would split the points at 200 apiece. This way, the system would reward the poor souls that get stuck standing out on an island solo defending while everyone else gets to fight. It would also discourage too many people from derping around on a cap that doesn't need defending while they have left their team at a numerical disadvantage on the rest of the map. I don't know if the devs are paying attention to ideas like this anyway, but I am curious to see if it sounds as good to the rest of the pvp community as it sounded to me.
  4. I hated Corso. Until I got the rakghoul appearance option for him that is. Now I tell everyone I killed the poor sod and he's just too dumb to realize he's dead.
  5. 1. Novare Coast 2. Republic vs Republic (we were yellow team) 3. 11:45pm Central 4. Jedi Covenant Completed an entire match w/ 7 in the group. We had 1 person leave and we backfilled the 7th spot, but never the 8th.
  6. This happened to us 2 nights ago on the Jedi Covenant Server on the Republic side. We would backfill the 7th but never the 8th spot. Had 3 warzones in a row w/ this problem and we actually won one of them. But now I have to wonder whether the other side was having the same issue.
  7. I'm reluctant to say that Commando healers are underpowered by any stretch of the imagination. We have some amazing commando healers on my server who I'd take over any Op or Sorc in a heartbeat.
  8. [quote=chimex;6457748 *snip* So, because it calculated a "pass" from the middle, it played the soundbyte from that. Unfortunately, the intercept happened AFTER (according to the client) pass, so that soundbyte was not played, as the event happened too soon and the original soundbyte had not stopped playing (again, according to the client) 2) The only other possibility is that if the Guardian right clicked on the little "Huttball Buff" icon and cancelled it. However, I'd be willing to bet the first set of events would be more accurate in this case The sequence was as follows: playing on my shadow tank. Opposing team on our goal line, force pull for whatever reason (probably LoS) did not affect the ball carrier. Stealthed and ran back to mid to grab the ball ASAP. No members of the opposing team were at mid, all were concentrated on our goal line. Ball spawns, I grabbed the ball and ran around the side ramp b/c the air vents hate me. Fire trap comes up, enemy team begins to reach my position. I popped kinetic ward, had a couple mara's leap to my position. Knocked them into the pit. Operative and Sniper closing in from behind my position start firing in my direction. Fire trap goes down, anticipating a leg shot, I pop deflection and run through the trap. Next fire trap is up, and as I wait for it to go down, I notice the enemy team has broken off the attack and is running past the first fire trap on our half of the map. They now have the ball, and run it into our endzone for another score. There was no announcement of interception, killing the ball carrier, or pickup from mid. Never seen anything like it.
  9. Just had this happen to me in a match. Was running the HB past the first series of fire traps on the enemy side. Suddenly the other team starts running the other way and I no longer have the huttball. Didn't pass and my health was around 85%. Unsure if this is a glitch or a hack, but if this is popping back up again it needs to be looked at.
  10. I hope they do this planet right. Open world type planet. Instanced underwater Gungan cities would be a nice bonus. I'm not sure I've seen any game make an attempt at rendering those and they seem like they would be rather forgiving given that they would be enclosed etc.
  11. Yes please! Huttball is the only map where nobody gets penalized because they don't have someone sitting out on the action watching an inactive node. Voidstar is close since the nodes are so close together that it is rare for an attacking team to just ignore one of them, but there usually tends to be an active door and an inactive door, which means someone gets stuck sitting around when they obviously queued up for pvp to fight other players. I'd also be interested in the huttball league idea. I would love queuing up for that!
  12. I just got out of the Novare map. It was a fairly close match, but our team was trailing at the end. With 2% left however, we managed to cap both turrets and were poised to have a go at coming back since the other side was down to 26%. Unfortunately, after we capped somehow our total still decreased down to 0% and the match ended. Has anyone else noticed anything similar?
  13. This 100%. Currently the only recourse you have when saddled with a teammate who actively tries to sabotage a match is to leave it. There is no way to vote kick someone who isn't afk or downvote someone to reduce the likelihood of getting stuck with them again. I've seen a lot more of this type of behavior going on in the last week or so than I have since I started playing at launch. Not sure what is going on, but it definitely contributes to more ppl leaving warzones.
  14. Hey, you have a point. Maybe they should also reset all defensive cooldowns upon death!
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