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Bandrashu

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  1. Hello, I think they are fine the way they are now. The main reason behind introducing Tacticals was to make these FP's more frequent. Now you can run one with 4 dps and you do not have to wait for a tank and a healer as well. Having the old system back would only increase queue times in my oppinion and that would make the whole situation worse.
  2. I think taking a break wouln't hurt. I was in your shoes about 4-5 months ago and took a break. I have justreturned and at the moment I am enjoying everything again in the game. Trying some other MMO's wouldnt hurt either. Swapping games from time to time also helps. There are some good single player games out there as well.
  3. Managed to solo it with my operative (healer) a couple of times. It just takes a while to kill the commander.
  4. I think it is ok that you need 3 other people to form a guild with. You are supposed to group up and make friends in an MMO.
  5. Hello, In other topics on the forums I have read that there are a lot of people around who cannot reallly get good groups for HM FP's and that there are others who are having issues with the usual rush through groups and they would like to complete these fps at a slower pace, learn tacs etc. Although I am not a great expert on these HM FP's though I have done most of them quite a few times I would gladly help anyone in these shoes. I am online usually in the evenings CET from around 7pm CET until midnight. I am usually up for a HM FP or anything. I am a healer. If you are interested in doing these FP's at a slower pace or would like to learn how to fight the bosses effectively, please contact me in game. One more thing here. I am Imperial. My in game name is: Bandras. Thank you.
  6. It is Kaon for me:) D7 popped once and I have never done LI:)
  7. Although I find these double xp weekends pretty good because I can lvl my toons quickly, I can understand that there are people who are not too happy about it. I would have a simple suggestion that could fix this. If they could introduce a debuff that would half the xp you are getting that might solve this. That is an existing thing in some other games and it is mostly used to avoid overleveling an area or zone. It shouldnt be restricted to double xp weekends at all. It mgiht either cost some in game currency or some cartel coins. The duration could be from 2 hours to 8 hours.
  8. I would suggest getting into these FP's as soon as possible. They are fun in most of the cases and you miss a lot if you skip them. Later you will need them anyways. Hard Mode FP's. It doesn't hurt to know the instances a bit. If you are a tank then you might want to start with a lower lvl one and dont forget to tell the others that this is going to be your first time in that FP. Dont forget to ask them to explain if there are any tricks at a given boss. Sometimes you have to kill the adds first, in other cases it is the boss you need to start with. It is good to know these details and you will learn these mechanics in a couple fo runs. If you are a dps then you can start with FP's at your lvl but mention that you haven't done that one yet. But if you just watch the others then you cannot really make a mistake.
  9. Socialising is pretty poor in swtor to be honest. You can do most of the quests alone. You can solo the Heroic 2+ ones as well, most of the times and if you're good you can solo some of the Heroic 4's as well. So, there is not real need of grouping. Groups usually get together for a given quest or FP and then everybody quits. Some without even saying bye:) So, some social stuff or some more community things would come handy. Some ppl have already mentoned guild capital ships/guild halls. That would be a good start. Pod-racing, guild quests, some perks for guild events should also be great. Or just an option to have guild events, tournaments like scavenger hunt, guild quests would help a lot. The guild interface itself seems to be a bit out of date.
  10. Removing these sets is not a good idea. They should just make a few to changes to the drops/comms and then you could feel the progression starting with some easier ops and and then in time you could get the better tier ones. This way you'd have the feeling that you are achieving something. I think after some time nobody is going to do the easier ops anymore. The RotHC drops will probably be better so, ppl will just skip these and grind up to 55 in no time. I may be wrong though. I have just returned to the game after a year, so the last ops I saw were EV and KP in hard mode. I liked them. I think they are an easy way to learn how to operate in ops and good practice for new teams/guilds.
  11. Well, Ilum was something like that in the beginning. There are a few points there that you could capture and depending on the controlled points you received a buff. The problem here was that the engine couldnt really handle the amount of players in the area and when there were like 10+ people around it started lagging. I dont know if they can fix it. I would have liked to see some use of all those tanks and dropships that are in the area. The tank drop animation looked cool imo, but you could destroy them in a few seconds. The main issue with ilum was that tehre was no point in holding or capturing anything in the area. When there were a lot of players around then one of the two sides zerged the other and it was no fun. As a rep player we had some guerilla actions there and we had a lot of fun but people got bored with that and with the daily/weekly pick up quests in the area. If they wish to revamp Ilum they really need to figure out a way m that works. I am usually against instances but it could be made into an arena like area where guilds/teams could fight until the last man standing or for a flag, object etc. Could be rated as well. Though the fun would come with even numbers and with 20+ ppl on both sides. They could limit the respawn time..i mean if you die you shouldnt be allowed to revive immediately. I would also upgrade the turrets there and they could also add some more extras to it...like a purpose of the caves there ..they could hold some shield generators...and a team should either try destroyng them or find other ways to pass the shields of the bases6drop points. i havent really thought it through, so I am just doing a bit of brainstorming atm. Would be cool to see some reasons to go there.
  12. It took me like 6 days and 12 hours. Thats what /played showed me then. I am leveling an Imperial Agent at the moment but thats lvl16 atm with 15hrs played.
  13. I don't know. these expertise issues come up from time to time but i have never seen it a big issue. Yes, it is a bit hard at first and you lose badly...but after a short while you get enough comms to buy better gear for pvp and your problem is solved. I have never had an issue with expertise and i am no WH yet...battlemaster only.
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