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BladedDingo

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  1. I have no idea if Bioware were going in this direction, but by the looks of it I feel like they are setting up The Twi'lek bounty hunter to be the big bad. Malgus will somehow escape, maybe with the help of Heta Kol, they'll find the machine or weapon or device that makes the children of the Emperor - The twi'lek will get angry at his sister or Heta Kol or Malgus and use the machine, which will enhance his force ability to the nth degree and empower him with the dark side. Using this newfound force power, he'll unite the mandalorian clans away from Shea and form a new mandalorian army. the big bad guys for the next expansion will then be a mandalorian neo-neo crusade that strikes at both the Empire and Republic.
  2. it would be a neat idea to do something like what Final Fantasy 14 did with their card game. make world bosses and flashpoint bosses drop certain cards that you can use to build your decks with and have mini tournaments as a rotating event.
  3. Incorrect, lots of games do this. Final Fantasy 14 for example charges a nominal fee each time you use an Aether Crystal to teleport to another location. Originally Bioware put lots of these micro-fees into the game (wanted to mod your gear, they charged a fee to install the mods, wanted to install a mod into gear or put in a new crystal, pat a fee. etc. But when SWTOR went F2P, they removed a log of these as perks for subscribers and eventually removed them altogether. This resulted in lots of credits being created via quest rewards and mob kills and dungeon loot, but nothing was removing the credits outside of the occasional repair fee. This new travel fee is to correct their mistake with removing too many micro credit sinks and add in new ones that have the least impact on players, but will remove lots of credits from the game. Saying no other game does this is plainly wrong.
  4. You can use any authenticator app like Authy or Google Authenticator. I have mine set up with Google Authenticator. Just log into your account, remove the authenticator and re-add it with your prefered authenticator app.
  5. if you're going to use FF14 as an example, you're wrong. Going from Archer to Bard is not a new class, neither is going from conjurer to white mage or summoner. They both share a base class and the new job stones upgrade, augment or add new spells and abilities. a better mirror to the Archer -> Bard would be more akin to Jedi Consular -> Shadow or Sage just like Conjurer can become a White Mage or Summoner. Switching to a new combat style in SWTOR is more like equipping a Bard job stone when you were using a Paladin job stone. You change your entire Job with new spells and abilities that are completely separate from the one you previously had equipped. Your analogy is bad.
  6. I did the math based on Swotorisa's findings in that thread. bioware has decided that 1 cartel coin = 80,000 credits. That is why the prices for those items are so wacky, it's a direct corelation to their Cartel market Price. The commanders hover chair is 2400 Cartel Coins, and 2400 x 80,000 equals 192,000,000. The Crystal flair bundle costs 1600 Cartel Coins, and 1600 x 80,000 equals 128,000,000. The Ultimate Cartel Pack costs 200 Cartel Coins, and 200 x 80,000 equals 16,000,000 x 5 = 80,000,000. This pattern seems to hol true for the cartel items Swtorista listed. What this also seems to mean is that Bioware thinks a Rakghoul vaccine should cost 0.9375 Cartel Coins and a Advanced Kyrprax Medpac should cost 12.50 Cartel Coins.
  7. based on the value presented, Bioware has set an exchange rate of 80,000 credits per 1 Cartel coin. Ultimate Cartel Pack x5 80 mill at 200 cartel coins per pack, that is 1000 coins, multiply that by 80,000 and you get 80 million credits. Ambassador's Meditation Hoverchair (gold mount) At 2400 Cartel counts, multiply that by 80,000 and you get 129 million credits. Force Crystal Flair Bundle 128 mill This bundle is 1600 credits, at 80,000 credits per 1 cartel coin, that comes out to 128 million credits. This means that Bioware apparently thinks that a medpack should cost 12.5 Cartel coins. I'm not at home right now, so I don't know if there is any comparable single use consumables that cost around 12 cartel coins. I know Xp boosts bundle of 5 is 90 cartel coins, so a single XP boost would be 18 cartel counts, so it seems like that could part of the pricing logic.
  8. It's a miracle that they even allow you to choose a second combat spec. This is akin to asking Blizzard to allow you to change from Druid to paladin and asking them to let you pay real money to do it again. The class/combat style is SO ingrained into the base game that it must have taken the developers a very long time to sort through the 11 years' worth of spaghetti code to even allow you to swap combat styles in the first place. I think it'd be awesome if they can do, but I won't hold my breath. There is zero chance that if they thought they could do it and make money by selling a combat style token - they would have by now.
  9. I re-joined the game around the middle of last season and when I found the nightfall saber from season 2, I REALLY wanted it. it looks so cool. but I missed my chance at it and FOMO really sucks, so I do hope they bring it back somehow.
  10. I love some High republic era style lightsabers. The lightsaber from season 2 was pretty cool, but I'd love more medieval style cross guards for sabers. let me wield a cool Excalibur style saber. now that we have an AK-47 inspired rifle, I also love to see a P90 inspired blast riffle.
  11. People also said we'd never get a transmog/outfitter, or be able to choose another combat style or play any force/tech style with any force/tech origin, we thought we'd never see a 64 bit client. If players just go, "oh, well. the developers said once 10 years ago that we'll never get this, lets just kill all hope" then yeah - players will never get it. Things like new races add challenges, yes. But they also open up SO much more creativity and potential for fun, which also translates to more hours played which means more possible money for BW/EA. Why Kel-dor out of all the possible races? Why not? it's clearly a popular choice as almost every single thread that suggests new races suggest kel-dor. Shutting down the argument on the forums by saying it'll never happen isn't productive, I understand the reasons for it - both player and developer - but a public discussion on it encourages bioware to look at it more.
  12. Yeah, you're right. Why do something hard when you can just re-skin a human and call it a day. Do YOU have those numbers? then it's a moot point to argue. I guarantee it made them money. was it enough to buy an executive at EA a new yacht, probably not - but that's not the point. Yeah, I know it was the reasons given by the devs, but that doesn't mean it can't change.
  13. Yet its the players the continually parrot this requirement of having a kissable mouth on the forums. So much so that they've convinced themselves that Bioware cannot and will not do. If the players stopped defending the reason for it and just admitted that sometimes the rule of cool trumps gameplay and vis versa, we'd have Kel-dor by now. BuT mY iMmErSiOn! out of my entire post, that is something you want to focus on? lol. c'mon now.
  14. I honestly think that people need to get over these silly requirements. Yes, the cutscenes were designed for human like races, but star wars is about more than human races. There is so many different interesting races to choose from and we can only play as human, human with robot parts, blue human, green human, blind human, red human, white tattoo human, etc. Yes, SOME cutscenes would be broken or look weird, what game with customizable races doesn't! I want a Wookie trooper, or an Ithorian Jedi. Give me a rodian smuggler! Yes, some concessions would need to be made, many of the races wouldn't be able to wear helmets or even certain armor pieces (like Mon Calmarians couldn't wear gloves/braces or maybe even boots because of their fishy appendages) But we have an NPC companion (Gus Tanno) who you can give custom armor and it works well enough for him. I would honestly trade an expansion for a complete re-work of the OG races to bring their textures/models up to modern standards and add new races and customizations for existing races. World of Warcraft did it, they spent like an entire year re-doing the OG races and updating them from 2004 standards. With the new 64 bit engine client there is lots of new potential, take the time to re-vamp the armors/textures, and create new meshes for the armors to fit different body types so we can have armored wookies, mon cals, kel-dor, etc. can don't tell me that selling these premium races wouldn't rake in the money!
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