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lexaconn

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  1. Yep, I had no clue what to go for. I just guessed that: resilience = tanking sacrifice = healing transcendence (being the last one out) = damage As for whether to go with Satele, Marr or both, I went with both, and have no idea what that means. It was all pretty pointless to me.
  2. It bugged out on me too, but there IS an item to interact with - a dormant datacron behind a pillar. It gave me 1000 points with Drellik, but otherwise didn't change anything.
  3. Unless I'm mistaken, what you're seeing is an area that's accessible to imperial characters. They can accept to challenge Master Sav, and he asks to meet you in there, behind the force field.
  4. Some of the regular bonus missions (not the old staged ones from the terminal) also count towards the weekly. Just pick them up and complete them to see if it works. Most of them are really quick too.
  5. This is a valid point. I too was worried about this when I had the missions for Qyzen Fess and M1-4X in my mission log, considering to simply leave them alone. I decided I couldn't afford to potentially block myself from further progression, so I did the mission for Qyzen. As soon as I was finished, I got the mission for Dr. Lokin. I don't know if either of the two missions were a prerequisite for Dr. Lokin, but at least I had confirmed that leaving both alone would have stopped further progression. I then spent two hours in tedious warzones running around like a lunatic with other players, just to get M1-4X. That didn't result in any new missions yet though. In short, there needs to be a simple way to reject a companion when we know we aren't interested or aren't willing to do what's asked of us, just so we can at least move on to the next recruitable companion.
  6. I just did this solo on my level 65 Sentinel and a rank 25 T7, and it seems exactly the same to me. Not sure why you seem to believe companions have been changed with the latest update...
  7. I have the same problem. But for everyone doing the weekly "Mass Exodus", it seems that any bonus mission on Makeb counts towards it, and not just the old staged missions you find on the same terminal. Out of desperation after encountering this bug, I picked up a random bonus mission (datapad found in Talaos), and completing it allowed me to finish the weekly.
  8. Well, it's not like she magically appears as your companion. She plays an important role in the story told during those last couple of chapters. Maybe you made a choice that caused her not to become a companion? I don't know if that's even possible, but you should know, having played your story with your choices. What happened to her in your story?
  9. Actually, the opposite has been confirmed by Stephen Reid: So, not Tuesday, but sometime in the not too distant future. We'll know more next week.
  10. Great news, thanks! I'm happy just knowing this WILL be fixed and that something is planned, even if the next major patch may be several weeks away. Communication and information really is a good thing
  11. I've come to agree with this, and will post a bug report in game now. I haven't done anything but crew skills in many days, waiting for a fix before I progress. But I'm starting to lose patience. I know from other games that my first character is always my most cherished, so this will become a major issue for me if it's not fixed at all.
  12. Well, class quests aren't just a series of quests any longer. They offer XP, rewards and affection, and trigger (unless bugged ) new quests and conversations. It's an extremely complex process which probably explains both why GMs can't just roll back the quest without creating even worse issues with our characters, and why Bioware is taking their time to figure out how to handle this. I'm afraid we'll just have to wait and see. Our best hope is that they'll figure out how to "awaken" Kira somehow, so that our progress with her can continue without affecting the parts of the game we've already finished.
  13. Here's an update from me. Some players suggested that we finish act 1 since that's when they started getting conversations and quests from Kira again. I finished act 1 tonight, and immediately got the icon stating that Kira wanted to speak to me somewhere private (not "on my ship" as before). So that changed. But once I went back to the ship, she had nothing to say. I went to the fleet, and still nothing. So finishing act 1 didn't help for me. EDIT: Also, a YouTube-video showed me that Kira does indeed want a conversation directly after finishing Act 1, and the contents of it are in direct relation to what has just happened.
  14. OK, so I guess my Kira is also bugged. But I only found out because I got a message (an icon over her portrait) saying that she wanted to speak to me privately on my ship. I immediately went to the ship, but when I got there, she had nothing to say after all, and the icon was gone. This was on Alderaan, level 31. I did indeed pick the DS flirt option and the next flirt option as indicated from the descriptions in this thread. Just wanted to mention this since it could be useful, maybe even for devs whom I trust are working hard on fixing this for us poor Jedi Knights. EDIT: Just wanted to add that I now again got the little message saying that Kira wished to speak to me aboard my ship. The message disappeared after a few seconds, and once I entered the ship, I briefly got a message in red saying "Not eligible for this conversation".
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