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SkybladeDarkstar

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  1. So, how many of the Event achievements are already impossible to get by this point before the event ends if you missed them earlier?
  2. Was. The new part of the lore is that we're united to fight against a threat to us all. But, oh, wait, I'm expecting a PVPer to pay attention to the story. lol Anyone who says that "all companions are identical now" is an idiot who doesn't understand the importance that story and characterization have in the game.
  3. Yeah, this. I'm just wondering if they're ALL coming back, or only some of them. Not going to lie, a lot of the ones that have returned thus far are not my favorites.
  4. I didn't think this would include some of the longest, hardest, and most annoying quests in the game. I'd worked on those quests for over six months.
  5. Has there been any official confirmation yet about the old companions returning at later points in the story? We've only gotten back a handful of the companions from the original game back, and I would like to know whether our others will be returning as the story progresses.
  6. So, after the installation of KotFE, I have found that my quest progress on the Aratech Coral and Aratech Nightscythe quests have been reset. Now, I'm fine with you resetting some quest progress. But resetting some of the longest, hardest, and most annoying quests in the game is utter BS. I had worked on these quests for MONTHS. Do you have any idea how hard it is to get a group that WANTS to do Nightmare Pilgrim? Let alone has the item required, and knows how to fight him? Let alone doing Hard Mode of old Ops that no one cares about? Give me back my quest progress, please.
  7. Well, that's great. I just found out that somewhere along the line of installing KotFE, they reset my progress on it. So I have to start all over.
  8. What about quests we're working on when we start KotFE? I'm currently within one boss of getting my Aratech Coral, and one Op of getting my Aratech Nightscythe. Will those be dropped from my quest log? This has been my problem with KotFE from the very beginning. "Come explore the new galaxy". With no information at all about what happens to the old galaxy. I LIKED the old galaxy. I still have a lot I want to do there.
  9. So, past planetary stories and quests are still available? What about past fleet quests (like the speeder quests)?
  10. So, I still have yet to take any character through Knights of the Fallen Empire. As much as I want to experience the story, I really hate the idea of being locked out from all the previous content. I still have some quests undone, achievements left to get, etcetera. I've heard that going to KotFE will lock you out from previous content. This includes getting rid of all your previous companions (and blocking off ship dialogue choices you may have with them), and locking you from previous quests (like Heroics or Weeklies on other planets). Can I get some sort of a rundown on what exactly I can or cannot do from the old galaxy once I start KotFE?
  11. Behold: The PvPer. Someone who doesn't understand that two characters are different despite having identical mechanics. Someone who doesn't understand characterization, lore, dialogue, or any other non-mechanical aspects to this game. Companions are PvE content because they're different characters, with different personalities, that you interact with in different quest chains. This is one of the biggest reasons why the PvP community needs to die: They don't understand any of the story that BioWare claims to be trying to build this game around. They don't even know what story is. Why are you catering to this crowd, BioWare? Why are you forcing us to interact with them for our stories? They are the antithesis to everything that YOU ADMIT your primary player base enjoys.
  12. You continuously talk about how fortunate you are that all the pieces fall right in place for you. You like PvP, you only have one toon, you don't care about the characters in the story, etcetera. Then you utterly crap on anyone pointing out that the requirements don't work for them. They work great for you. That's wonderful. Maybe other people have a right to complain when the game design is incredibly hostile to them. And, actually, there's at least one post per page talking about how alt-unfriendly some of these requirements are.
  13. Yeah, honestly, I think cross-server queues would just kill PvP even more. Winding up lower on ranked ladders, and dealing with more hostility and name calling would drive even more players out of the PvP experience, until eventually there's no one left.
  14. The fact that you think all companions are the same but for appearance explains exactly why you don't have a problem with this. Your'e one of those people who don't understand "story", "characterization", and "dialogue". In other words, you're a PvPer. And you're an example of everything that is holding back this game.
  15. M1-4X IS PVE content. If they want to incentivize it, they'd make it FUN. Good luck with that. Honestly, I think any core content should be able to be acquired through any core gameplay method. People who don't like one form of content shouldn't have to endure it to experience the core content of the story. If they wanted to "incentivize" it, they'd make M1 EASIER to get by PVP. Not ONLY able to be gotten through PVP. That doesn't "incentivize" it. It forces it. If the mission was "do 20 WZs, or run 100 FPs", I'd be okay with that. It would incentivize PvP, because the time sink is far less if you take the PVP route. But it wouldn't force it, because you'd have the alternative. Don't lock PVE content behind ANY unrelated form of content. It won't help. If people won't want to craft, forcing them to craft to get a companion would just make them resent crafting.
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