I've read almost this entire thread and there are so many good arguements, yet this guy seems to have summed it all up for me.
Anyone who does not think this patch is an EPIC disaster for PVP'ing in this game is either all set up with a pre-made playing 60-70 hours per week or has never solo q'd for PVP once.
PVP in this game is very gear-dependent and penalizing losing teams this much is going to widen the gap permanently.
Take all your feelings and **** out of it...its simple math...noone is going to stay in a wz on a losing team if there is little or no benefit and no penalty for leaving. Its really simple.
Now some of you will spout off about the dishonor of leaving the battle field and not being a quitter, but not all of us are tween losers who have nothing but free time to play the game.
The pre-patch PVP award system in this game was one of the best designs i've seen. I was able to level 31-50 just solo pvp'ing wz's, with tons of cash in the bank and a decent start to gear. It was brilliant because even if the rest of your team sucked, you all still had a ton of incentive to continue to try and kick ***. And occasionally, not often, your team could turn the tide and these were the most fun battles. Cut to present patch, if your team starts losing, most everyone drops out...you continue to lose....10-12 minutes later...your left with a defeat and almost no reward for your time spent.
Again, we're gonna see some huge gear disparity between pre-mades and the rest of us. I'm sticking with the game because I love star wars and I love MMO's. Am re-rolling new char, because i played a PVP sorc healer which has been nerf'd into oblivion.
Why keep playing? Because I have faith in Bioware and that these mistakes are going to be so evident that we will seem some restructuring in future patches.