Jump to content

DarthDarkFish

Members
  • Posts

    15
  • Joined

Reputation

10 Good
  1. Same issue here. Here is my tracert.
  2. =140411399&filters[recent]=1&sort=1&o=1"]http://s1373.photobucket.com/user/kevin_fish1/media/Screenshot_2016-01-24_19_26_25_531365_zps2sizja6w.jpg.html?filters[user]=140411399&filters[recent]=1&sort=1&o=1 =140411399&filters[recent]=1&sort=1&o=0"]http://s1373.photobucket.com/user/kevin_fish1/media/Screenshot_2016-01-24_19_26_35_633214_zpshp53js9v.jpg.html?filters[user]=140411399&filters[recent]=1&sort=1&o=0 couple more examples
  3. I included a screenshot. Anything that is a light source, shines through walls and character. Anyone experience this before? I am a return player and just downloaded the game. Everything else seems to work great. http://s1373.photobucket.com/user/kevin_fish1/media/Screenshot_2016-01-24_18_06_00_351666_zps6rhg4wma.jpg.html Also, I can't seem to get FPS to show using cntrl-alt-F. What gives? In case it matters: CPU: FX9590 4.7ghz 8core GPU: R280x in Crossfire (yes, I am using a predefined profile) RAM: DDR3 2133mhz 16GB HD: 480gb SSD Crucial 1000w PSU Quality of SWTOR life help needed!!!!
  4. In reference to aggro, like I have said, it could be other issues in group, but lag does factor in a major role. And the "meant" to be lag is just a crazy statement. In reference to Jugg Aggro tables....well thats a just whole other thread I think, poor Jugg Tanks could def use some love from the devs with their tables. As far as griefing....sure some comp with another group is good, but ONE person hanging out to pull boss and grief with debuff is not acceptable WB mechanic, its not even PVP related.
  5. I think my point has been lost. We have downed him on 4 stacks. You cannot be random on pulls with high stacks, some finesse is important so "pull quicker" or "pull in whatever spot" does not work. I am trying to point out the poor design to this fight and the griefing in which steals the fun. Some simple fixes as in (for instance) lower population cap per instance in Sector X, remove his pat behind wall and make pat only in arena worth fighting him in, possible rework of debuff that allows people to grief you so much, just to name a few. The point is to make this fun and worth while (to every server, not just low population ones) there needs to be some changes...in terms of progressive pulls (1-2 stack pull is easy/fine and presents no problems). To be able to "farm" a progress with this boss in current conditions is nearly impossible and lack luster in fun department. I guess I am looking for constructive responses from people attempting these progressions and having same issues as a guild. I would politely ask that insults/trolls be kept at minimum as it will only taint the post geared towards positive response/outcome. As far as the aggro issue I can agree with some of the previous post, it is probably a group issue over BW issue, except in terms of the lag meaning lag can make it hard for correct abilities to be going off at correct times hence screwing with aggro table...i.e. aggro dump does not go off do to lag so double clicked or taunt does not go off etc. etc.
  6. Compete with groups....sure..np, the abiltiy for ONE person to grief you with a pull and 5 mins debuff before next pull....really silly. Then lets not forget waiting for PAT for key positioning. Add the two together and you have 30mins between pulls...if your lucky. Tag lag into that because 80 people are in instance and what you have is 1-2 pulls per hour again...if your lucky. THAT. IS .CRAZY. How about we put the pat as simply in arena best to fight him in, and lower instance population.....sounds like easy enough fix, or am I "under" thinking it?
  7. Another thing we noticed, if you are flagged for pvp you probably will not get drouk hunter buff, so stay unflagged
  8. I have no problem farming mechanics to learn "HARD" fight, its the conditions in which to farm in that are unacceptable, please read post before responding with pointless comments.....
  9. We are a hardcore raiding guild ( X-Raided ) who have downed Dreadtooth on 4 stacks, but not easily and nor is "farm" status anywhere near BUT not do to our incompetence, let me list the reasons why..... 1. Sector X population - with such a high number of people in an instance we have 2 maybe out of 16 who don't have lag 2. Griefing - constant constant constant random flow of people who grief our group with a pull that gives us the debuff causing us to wait yet again for the debuffs to drop for a pull 3. P.A.T. - Do to the positioning it is ideal to have Dreadtooth in we find it necessary to allow Dreadtooth to pat to few key locations before a pull 4. Aggro - The aggro table on dreadtooth gets lost tons, not talking about during "Sonic" either where he is supposed to drop aggro, talking about on pull....we wait for 10-15 secs even to let tank build aggro and pffft, somehow pull aggro off tank and wipe raid. This also happens alot during fight outside of "sonic" ability, even though we have multiple tanks ready to taunt back it does not work because he takes 3-5 secs to respond to taunt (long enough to wipe the raid) OK Bioware if you would like to come with me on our raid night dedicated to this horrible WB you would see that dealing with these listed problems means we get 1-2 pulls in a hour.....is that what you intended? We started having fun at first simply because it was new, but now the fun is gone. At the end of our raid night for Dreadtooth everyone pretty much is in a bad mood from dealing with all the problems around this fight, the sense of accomplishment is diminished by the state of your area therefore lowering our need to accomplish it...... So BioWare I ask you.....Dreadtooth - Why should we even try?
  10. What was originally said by swtor is that F2P till 50, subscribers new Planet and higher level cap. In this video subscribers are still 50. The margin between F2P and Subscribers grows shorter the longer this idea is in production, the rush of the production is my guess as to why the margin is being shortened. I think it is a bad misconception on Bioware's end to believe the F2P should take higher priority over the new planet and lvl cap for subscribers. The release should be the same as to not lose more customers so that the subscribing community doesn't feel that Bioware is putting them on back burner. Good way to lose more subscribers......
  11. Relocating PvP Vendors in this area would also seperate fleet traffic. 5 wz comms might be too much to ask maybe, but I would take it SithFish <Drums of War> Sith Meditation Sphere
×
×
  • Create New...