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Sheike

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    http://www.myspace.com/anticitizen051
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    Your mother.
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    See 'Interests.'
  1. The move that makes the most sense is abolishing gear in PvP. If PvP is truly meant to be competitive, there can be zero gear advantage/disadvantage. If we cannot have abolition, then the previous system of comms would be fine. Who honestly desires the grind over the quality of play?
  2. It now takes a similar amount of time to grind one character to BiS gear as it was taking to grind a Star Wars Galaxies Jedi character in the village. How many posts need to go up about this being a bad thing before somebody responds with a desirable/fair solution? It feels like the gear treadmill has become one length too long, populations feel down and everybody I talk to seems to harbor ill will toward swtor development since the 258 tier dropped. What's going on
  3. Eric, arena's are not very much fun, please have the team think about just doing more non-hutball 8 v 8 maps please.
  4. I've really been wondering lately, why are pvp rewards not calculated based on objective participation? I mean is it intended that we try to work as a team to score points or what? Most hutball matches seem to turn into side-tackle fests, I'd guess due to the fact that there's no palpable incentive to score touchdowns vs. derpsing on the sidelines. Also, if players seem to want to deathmatch so badly, why can't 8 v 8 deatmatch maps be created? P.S. Props for the positive tanking changes
  5. Agreed, that part is just uselessly spiteful, otherwise it's a great idea. I gave another idea to replace the lost reward structure that Eric mentioned.
  6. I admit you're correct about the necessity of progression through PvP, but I'm not sure that an entire expansion's worth of resources would really need to be expended in order to fill the gap in the reward structure for gearless PvP @ max level. I respect that the schedule is what it is, let me just give an example of something simple that might suffice: Reintroduce WZ commendations with a reward table tied into the Cartel Market with items available for purchase via comms, then other items available via comms + cartel coins. - New rewards could be easily added/cycled to refresh incentive to get boots in the dirt. - More CM cash flow. - The virtual curbing of smear matches. Everybody would win. *whispers* It wouldn't hurt to throw in an 8 v 8 Tatooine map or a cool menu for the Cartel PvP rewards
  7. I've been waiting for this post since launch. Abolish gear in PvP.
  8. These changes should probably be reverted. How can deception/infiltration damage be cut while our DCD's don't protect us well at all compared to other class DCD's? We can't take a hit, we can barely dish it out and we only get one health bar's worth of up time. If we aren't going to be allowed dcd's that give worthwhile protection or allowed any more than one health bar of up time, then you have to restore our damage or we'll just continue to eat crap and get steamrolled. I highly discourage your approach of balancing this game on paper, but not seeing it through in practice i.e. not doing intensive testing with experienced pvpers who specifically rock out on SWTOR. Leave the dcd's as they are if you must, but it shouldn't be difficult to assign appropriate damage to what is supposed to be the melee glass cannon of the game. Eric and others, I want to be honest: This feels like something you guys ought to have realized on your own if you actually play the game as much as you claim to.
  9. What about Guard, peeling and ball carrying? Any of those things I'd rather a tank do than another dps. Tanking in pvp absolutely does have a viable role whether people are willing to acknowledge it or not tbh.
  10. I'd like to talk about two things: 1.) Maps 2.) Support mechanics. 1.) I really appreciate that PvP is actually receiving developer focus, although it seems like there is no interest in creating completely new warzone maps, only arenas and a reskin of civil war lately. Would it be asking too much to see something completely new, without strange scoring rules like Hypergate and Odessen that caters to the full-team deathmatch mentality that most players embrace while in warzones? 2.) The changes to tank stats are great (tanks should be tanky), although I do question whether or not they will make support too resilient in pvp. One healer/tank combo is hard to take down. Two healers that cross-heal with a tank switching guard on them is nigh impossible unless your group has mastered the focus target/assist controls with a designated target caller. It's my humble opinion that support will be far too strong in pvp unless some form of diminishing return specifically on cross-healing runs in tandem with the new tank stat changes. Thoughts?
  11. It would be a lot more fun if the battle mods didn't exist, you don't get to fight for very long at all.
  12. Friendly heads up: Some form of diminishing return on cross-healing needs to run in tandem with these changes or we're all in for a bad time.
  13. The grind is cumbersome enough and you're choosing to extend it even further? (*heavy sigh*) That's.....that's not great, guys...
  14. Sheike

    "A new warzone"

    The issue is being lied to about something we pay for, it's just not cool.
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