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Baliso

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  • Location
    Halifax NS
  • Interests
    Gaming,Website Design, Swimming, Hockey,
  • Occupation
    MBA Student- St.Mary's University
  1. It is more a want than a need. I believe it will become needed for sure if they make nightmare modes as hard as they truly should be. However, I can say for sure, given the extreme ease of normal mode ie. faceroll my way through the instance if i wanted to, theres no need for meters. Meters are important to me because I strive in games to constantly improve myself and in order to do that I need to ensure I am always maximizing my dps while mitigating raid damaging tactics and surviving. That being said I like to 'test' specs and rotations and see how much changes from patch notes impact my class /rotation etc. It is simple something I really enjoy, and I know a lot of others (not just hardcore players) do as well.
  2. 1. Never said it was for "sure", but this is how it would 'typically' be done. 2. They use frequency stats which reflect behaviours which form a schema which is essentially a stereotype or classification of a particular demographic of customer. 3. Im not here to argue marketing practices, the point of casual/hardcore classifications was to show there is a distinction in the general interests of both groups. Regardless. if this is not the reason for Bioware to hold back DPS meters than I am not sure what is . Development of recording measures has already occured and they are already in PVP. So unless you can come up with a better reason , i'm sticking to this one. 4. This post was made to highlight a potential idea that could be a great compromise for Bioware to satisfy its entire customer base; including myself. I'm not here to argue, i'm just posting what i believe to be a good idea. So if you want to argue about why you think a death count or a meter is a good or bad idea as it pertains to the recommendation made here please feel free to post your feedback. Cheers, Baliso
  3. As is always done in market segmentation/classification , I am defining hardcore vs casuals in a way that stereotypes the typical behaviours and 'interests' of said group. There are always outliers or people that dont fit a particular schema or stereotype. But this classification is used for general comparison purposes. And I use it because I can guarantee you it is similar to how Bioware views their customer market segments.
  4. This post is not designed to be a typical battle of pro's/con's for addons. It is to provide an alternative compromise to address the somewhat adversarial interests of Casual and hardcore gamers. Notice, I did not say I wanted an addon- only some form of a measure.
  5. I agree, and as an elitist gamer as well as a market strategist I can understand both sides of the coin on the issue of addons and meters. I for one, am not asking for addons, I am not a avid fan of addons as they open the game to increased botting, mindless gameplay etc; however, at this point I am looking for bioware to make some kind of statement highlighting where this issue is going (not a "were looking into it") and come to some form of compromise. [see original post] .
  6. They are essentially already implemented in Warzones - combat is logged, and reported. Enough said. If they wanted to implement them in PvE they would have, it was not a question of time constraints or lack of corporate resources.
  7. I think we all know classes are slightly imbalanced you're right though they are probably slightly afraid that by providing this confirmation it will further the complaints on this issue
  8. Up to this point, Bioware has taken the approach of satisfying the larger (casual gamer) market segment for SWTOR in regards to DPS Meters. The casual player does not want to be compared to elitists on a regular basis and be seen as a 'noob' or called out for sustaining low dps. Simply put, this is an understandable move; however, ultimately the pressure from the more hardcore 1-5% will become overwhelming and a compromise will need to be achieved. As a guild leader and raid leader of a hardcore 5/5NM PvE guild I can develop a general idea of who is pulling their weight in raids. Indeed it is easy to track simple frequency statistics such as "who eats what when/where" in a fight - paper+pencil table ftw! One thing I would like is a better understanding of who has their rotation down/ how their dps compares overall to the guild. I know people dont enjoy the pressure (unless hardcore gamers) of constantly pushing meters on ops, but could we atleast get a "target dummy" where I can essentially have a member go to test their dps (where i can go to test my dps) and see how best to optimize it given patch changes etc. All I'm asking for is a dummy where i can go , unload for 3min and get some basic statistics reported in a similar to warzone report fashion - ie. dps, hps, largest heal, average crit dmg, ability break(ideal of dmg/crit). In addition, it would be kinda cool to have a dummy that hits you (but while in say melee range (in a city environment) you are chain healed) for reporting defensive statistics. Leading further into this: Combat Logs- Problem with them is, someone can obtain a lot of information about who eats what, dps etc. if they really wanted to- takes a lot more effort. However, all i would like in this sense is just a report thats like Baliso has died- Final (Death) Blow : Annihilator's Storm Barrage- 7345 Damage (2002) Overkill. This allows a raid member to know their cause of death and fix it next run. It also lets me know on fights like Bone in KP why a member suddenly just drops to a random 30k mechanic (on full rakata tank?). Hope this gets taken into consideration. Let me know what you guys think! Cheers, Baliso Anchorhead
  9. Its this notion that upsets me. Are you that ignorant that you feel it is fair for this scenario to occur? Learn your facts. Person A: to grind warzones to rank 60 for 3 weeks. Person B: to obtain rank 60 in one night by exploiting.
  10. This ^ was only active for a few hours the intiail night. That being said, hate is aimed a lot at the empire because technically the republic (generally the less dominant side on servers) would be on defense, and imps outnumbered- leading to a push INTO the republic base (which is supposed to be a sanctuary) . That being said, turrets are not meant to be killed- but with 150+ imp, they were killed, and anyone spawning in Ilum republic base was getting owned by imps since their bases were taken over. If you notice to address this you can no longer enter into the enemies base. Hope this clears things up. In regards to the healing- I have seen republic do this, I have seen screen shots, I have talked to the other side, simply killing it is not possible to go from rank 30-85 in a night. Do the calculation. Even rank like 53= ~18k honor ~ 150kills.
  11. - All I want to see, is a valor rollback on the day that the patch was released before Bioware fixed the 'healing the turret' valor exploit. For those not aware, until the hotfix was implemented. Republic (or the defensive side) could chain heal their turrets for mass valor- this put some people on our server from rank 30-80 in a night. Rest of Ilum is working as intended (except the loss of speeder flightpaths last night). That being said, after spending countless hours farming to rank 53 and being one of a small group of champions/battlemasters, to then enter against republics in warzones and fight 8+ battlemasters (wearing blues/greens- clearly didnt grind it) who i have never heard of, is a real discouragement. For a player who likes to be competitive in both PVE/PVP , in regads to PVP i've lost my motivation. PS: Though the content (development) team and bug team are separate departments, it would likely be a good idea to fix content (especially the only PvE Ops) prior to releasing new content with more bugs. Feeling bad for the bug team- they're never gonna catch up- especially if a lot of content is already developed for phased rollout. Swtor is a brand, and although the content is fun and extremely high quality, the game is building a reputation as being extremely buggy at end game. In addition, surveys are showing that customers are not happy with the current level of in-game support,response time to bug reports (including fixing mistakes), and enforcing disciplinary action for exploiters. Cheers, Baliso- Anchorhead Guild Leader- Exile 5/5NM PvE Champion
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