Jump to content

ArissArgile

Members
  • Posts

    100
  • Joined

Reputation

10 Good

1 Follower

Personal Information

  • Location
    Bridgeport, CT
  • Occupation
    School Counselor
  1. Thanks, appreciate it. That fight on 16m required tons of constant healing and was very stressful, at least the way we did it. Being the only sage, most kills I threw out right about 100 shields, which would work out to about 8-9 per min. Sage/Sorc, in my opinion, are very valuable healers in a raid. Thing is though, in challenging content like NiM, the player needs to be very good to be competitive with the other healing classes. I think people get turned off by Sage/Sorc sometimes because they don't/can't master the force management in challenging/healing intensive fights.
  2. Severity Gaming kill video of 16m NiM Dread Council. This was the 2nd time we killed them. Recorded from my (Sage Healer) perspective.
  3. Whoa whoa whoa... there's way to much nicety being thrown Tco and Yolo's way here. I do not approve! Obviously lies and slander...
  4. Like Smuggln said we try to position the ranged/healers in such a way that not everyone is getting hit at the same time, but a few will. Using a combination of aoe healing and direct healing to combat the TB dmg. This strat requires 5 healers to deal with the amount of dmg that needs to be healed. Healing comp may also matter. I play a sage and it's stressful in terms of the amount of constant healing needed and having to sac hp to restore my force when I could possibly get hit by any TB plus other dmg all at once. 2 of the 5 healers being sages would not really be desirable. On occasion a player may die due to the rng of getting hit with everything all at once, but now that we've learned it people survive most pulls.
  5. This video was our 2nd kill of Dread Council. Forgot to hit record on the first one. We killed it for the third time last night. Last night I had exactly 100 Force Armors casted, which was 8.9 per min for the fight. Think the ehps including shielding was about 4350.
  6. Yeah EC was in 1.2, which I believe was April 12th 2012. The updates are coming slower I'm sure because they know that many less people are playing their game.
  7. PVE Sages do not need to have no health cost for Noble Sac, that would make it too easy. I don't find it hard to manage my force now anyway. If people have problems with their force then I'm sorry, but it's a learn to play situation. If the pvp Sage gear was to get a set bonus for 2 pieces that gave them no health cost on Noble sac then some people would wear that gear in PVE. To counter this i would propose moving the extra force to the 2 piece bonus and moving the reduced cooldown for healing trance to the 4 piece bonus so people basically have to have 4 piece.
  8. Here's a link to the stream of our 1st timed run. I haven't bothered to save the rest. http://www.twitch.tv/ariss_sg/b/527100513 And pay no attention to our horrible start to the raid...
  9. I use basically the same stat distribution that you have right now Vasko. If you feel comfortable with it there is little reason to change because we're not talking about a big number of hps/ehps/hpct.
  10. I rarely use benevolence, but I do use a fair amount of Deliverance. I've never really bothered to compare my % usage of it for all my spell casts compared to other sage/sorc healers. In my opinion Deliverance definitely has it's place in a sage's repertoire of spell usage during fights. I also don't run the same stat distributions that are mathematically BiS for HPS/HPCT. I run with about 220 crit rating (comes to about 30% crit chance), 470 surge, and 470 alacrity. Like I said it comes down to if a player is good enough or not. Good players can kind of do their own thing and be just as successful in healing their raid to kill a boss. The healing comp of a raid and how those players heal together can also make a difference.
  11. I would disagree with casting Force Armor on tanks on cool down. Force Armor is the best OH S*** "heal" we have because it instantly prevents that @6500 incoming dmg whereas Healing Trance only gets 1 tick instantly. If a tank drops to say 6-7k and the next hit coming will land for 10k, but the force armor lockout is present, then if you only get 1 tick of Healing Trance means tank dies. If the Force Armor is not applied at or near full health and tank drops to 7k, then the Force armor still leaves the tank alive after the 10k hit and enough time probably for a rejuv followed by Healing Trance. If the tank is topped off and gets hit, eating the bubble, and proceeds to take a bunch more dmg in the following 14 seconds, you won't be able to cast another Force Armor when it's desperately needed while they have low health. Granted I'm speaking from a raiding pve pov, not flash point pve. I'm sure people can make different strategies work for them because if they are good enough it may not matter much.
  12. Turnover happens for various reasons and probably no guild is immune from that.
  13. As a PVE healing Sage I would say the force regen and noble sac are fine. I don't pvp anymore, but I would imagine the force regen/Noble sac needs to be reworked in pvp.
  14. http://www.swtor.com/community/showthread.php?t=647711
×
×
  • Create New...