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Nagasurayami

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  1. Agreed somewhat but this will also have non PvP players queue for PvP and ranked to get bigger rewards of the mats they need for crafting, yet not knowing or playing PvP to a competent level.
  2. Its also ridiculous that we have added a new Group Finder and at least 5 of the FP's are broke, Kuat Blood Hunt Kaon etc
  3. I think its ridiculous that in order to craft the new Augments we need to combine the already gimped Command system, so basically any ALTS we have with Synt, Armormech, and Armstech crew skills need maxxed out command rank to craft. Last straw bad enough that it takes so long to lvl alts now crafting requires items from Command, this is the last straw for me Bioware. Good luck to anyone in SWTOR maintenance mode.
  4. Lets not kid ourselves this map is NOT new its old content from 3 or 4 years ago rehashed because they are too lazy to actually make or create anything new. If it is anything like the cancer that is odessan, it will be the same again where multiple people quit the map over and over.
  5. I was wondering, Is there any chance you will ever truly fix the following: BloodHunt: Still pushing people into lava. Kuat: Shuttle broken to continue progress. Tython: First boss AoE and adds so overpowered its almost impossible to complete. Kaon: End conversation still broken. Normally it would be fine but its highly frustrating when you get a 15min lockout on the group finder due to Bioware's inability to maintain working FPs and UPs
  6. With the news that togruta will be the next species added to SWTOR, is there any chance that bioware will fix the issues with Lekku? I was under the impression it could not be fixed ie the hood's not working with lekku and the clipping issues / elevator issues... Looking for any confirmation of fixing an issue that's been present since alpha.
  7. I sense it may possibly be fixed before Togruta, or people will be upset at having another race with broken lekku.
  8. Is anyone else finding it hard to actually click this resource due to its tiny clickable area on the leaves and main shaft?
  9. Very well put together arguments for and against, adding it as quote to initial post.
  10. The lightsaber animation bug, when you use for instance any form of jump or overload on a sorc who is equipped with an animated lightsaber such as the gree lightsaber the animation stops working and the becomes static. Been present in the game since the first animated lightsaber appeared. Only workaround is again to sheathe / unsheathe saber.
  11. Haha not at all the case... The thread is intended to promote healthy and friendly conversation over skills. If I wanted to vent I would have vented... Why would someone playing a game want the game to not be developed ? It seems moronic, if I didnt enjoy the game I wouldn't bother posting at all and I would leave. I never feel nerfed skills in this game is something that makes me say " NO MORE GAME DEVELOPMENT BIOWARE!". I couldn't care less about things being " nerfed " its re-balancing things that are not working as intended like the mass exodus of 1.2 when sorcs could tank 8 people in PvP it needed reworking, just as many of the advanced classes do. Are some of you even on the same wavelength as the rest of us? No MMO is hard in 2014, and before too long everyone will be running the same flavour of the month cookie cutter build wants the maths guru's figure out whats best for everyone in 3.0.
  12. Exactly! Also thats another way to do it, upon entering PvP your autoflagged into PvP stance and it changes all your skills like on companion characters.
  13. No not completely new skills all skills are the same its just a auto toggle that replaces for instance the % of damage a skill does or the % of healing, also if it has a 4s GCD in PvP and needs only a 2s in PvE the game will autoswitch the skills stats. I am not saying make 2 diff skills for PvP and PvE I am saying change the values so that the balance for PvP and PvE are seperate rather than across the board balance of PvP and PvE skills. Guild wars 1 and 2 have diff skills in PvP to PvE exact carbon copies of skill animation and description, but when you enter into a PvP match the game autoswaps the stats.
  14. Not sure which planet your living on but no... DPS meter's are not seperate PvP and PvE skillsets... Are you reading the same post as everyone else?
  15. Akin to Guild Wars whereby 2 sets of skills all the same skills but they act differently in PvP than in PvE thus you don't end up "nerfing" a class due to them being overpowered in PvP or PvE. All your doing is lessening a specific skills HP or DD in PvP or removing a stipulation or adding one to allow it not to be overpowered. This way everyone can be happy with skills being changed depending on PvE or PvP its similar to disabling talent tree respec or changing gear in PvP. Upon entering a PvP match your skills autoswitch to the PvP set and perform in a more balanced manner to the PvE counterpart.
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