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Levine

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Personal Information

  • Location
    California, USA
  • Homepage
    http://earthbound.guildportal.com
  • Interests
    Gaming, language, movies, writing, mythology, among others ;P
  • Occupation
    Teacher, odd jobs ;P
  1. Organism Handler: Must be able to feed and care for a wide variety of exotic life forms. Strength, endurance, and the ability to mask anxieties under pressure are all major pluses. Let's cut to the chase: I'm a cyborg bounty hunter that primarily works for the empire but doesn't mind playing the field. While pure organics may still know a bit about machines, certain... "accidents" have caused me to appreciate technology more than your average non-cyborg. Quality is integral not only to my profession but my life. Much like Czerka in it's early days, I only serve the empire because it's profitable. The hiring of a bounty hunter over, say, a Jedi, would help ensure that Czerka maintains a neutral appearance while also gaining an employee that understands your bottom line. Being able to mask anxieties while under pressure is usually part of my line of work, but remember that organics react differently to emotions. Feigning a wound can make an organic disregard it's surroundings and fall prey to traps in hopes of finishing you off. Machines can be tricked sometimes, but thermal sensors make it more difficult sometimes to trick them with false emotional outbursts. Combined with other technological advances, tricking droids is much more difficult, but I do have some experience with this due to my possession of an HK-51 droid, so should I also be qualified for your security officer position, I would gladly consider it. My first personal milestones cannot be disclosed because they all involve damage control. I clean up messes like an agent, but on a physically larger and more powerful scale. Mutated rancor escaped into a housing district? Tell people it was a shaved bantha once I haul it out of there. Did you wake up a power you couldn't control and it somehow got loose in an office complex? Tell investors that crazed employees set fire to the building. I don't leave evidence, so even if I did mention my personal milestones, their existence is only known by me and my employers, and I doubt they'd be publicly admitting to my work. I'm sure you can appreciate my level of discreetness. On how I get things done, I don't do "whatever it takes" if I can help it. Blasters don't grow on trees, hutts don't bribe themselves, and pirates will always try to take their "fair" share. There's a bottom line. Why use an entire star-fleet for a mission when I can handle it with a flamethrower? I use the right tool for the right job. Handling organics, especially less intelligent ones, can be fairly simple and cost effecient, especially when your communications, debriefing documents, and some light weaponry are actually a part of you. When organics are sentient, things get more interesting, but I rarely mix work with pleasure. Again, I keep costs low and profits, as well as the quality of my work, high. As for morality, simply know that my profession is judged on results. You either do your job or you don't. Presenting myself as moral or amoral can potentially damage my marketability. What you should ask yourself is whether or not the job will get done. As a bounty hunter with a reputation like mine, I have done my job. For the hypothetical question, there needs to be a modification: I do not drink. I am always on the job, and my organic half has to keep up with my cybernetic half. Anything that may impair that is a danger to my success rate. In fact, I have a strict professional policy with my crew, and you will find that nearly everyone on board is there to work. The one exception is a houk, but I only keep him for heavy lifting and never give him any mission details or send him on vital errands. A company droid would be preferable, since the houk is actually cheaper than any droid I can find and maintain. With that in mind, my first order of business is securing the experiment. I'm assuming it has value, so in order to do as little damage as possible, I'll simply electrocute it, carbon freeze it, and move it to my personal ship if possible, where I can assure that it won't escape. Next, I will track down my colleague so they deal with their work while also informing their superior about the situation and giving said superior the option for me to find a more qualified expert. Should my colleague or another expert be in a social environment, I'll simply tell any witnesses that said employee was recorded participating in biological enhancements that may have lead them to contracting a non-contagious disease, and that company policy dictates that we at least quarantine the infected and monitor their symptoms as a public service. Should Czerka be unavailable or unable to cope with the experiment, I have discreet contacts that can aid me in dealing with the situation on my own. From there, Czerka can dictate our next objectives. If Czerka is unable to, and I feel I cannot control the situation, I can simply cause the both the experiment and the colleague to disappear place the blame on the most disposable Czerka employee for the company's failings, allowing the company to displace any negative press and possibly recoup lost funds from the experiment so that I can still be paid. Most likely though, I will have your experiment secured and returned with minimal damage unless told to do otherwise. Should the snacks still be available, I will offer them to the houk to help keep my expenses down.
  2. sorry to necro, I'm also confused by this. I just unlocked them from the cartel since I have a ton of alts, but I don't see an option for a global collection unlock.
  3. Thanks! Guildies were asking about orange pieces, so now I know where to send them =D
  4. Quick backstory: I fat fingered a response with one of my companions around level 30 and couldn't escape from it before it ended (you know, quick cut scene that blasts by before you know what to do). I asked a GM for help and was told (after repeatedly filing issues and asking for a real response rather than a vague "ok, we hear you, something may happen") that GMs would not reverse story line issues because of Bioware's devotion to consequences. Normally this isn't an issue, since Bioware games are mostly single player games. If you mess up, simply reload the game or go back to an earlier save. Too far in the past? No problem! Replaying through the game's usually pretty fun. The problem with TOR is that this is an MMO. Your friends want to play with you, but levels really matter. Heaven help you if you're in a hardcore raiding guild and tell your guildies, "Sorry, I'll need another 3 weeks to level up this healer because I really want Title X from a class quest but chose the wrong option so I need to reroll." What really sucks is the not knowing part. While wikis etc help, when changes are permanent and there's no multiple save options, you're going to have to find out the hard way. I had a bad feeling about my companion issue, but played until Act 3. I had a ton of companion gifts and got everyone's affection very high. I was able to complete several character's quests, including the one I wanted to romance, but never got the option to do anything beyond, literally, 2 flirts in the whole act. The lack of indication for when you make a permanent mistake in a class quest, and the absence of a method to fix it, is unacceptable in an MMO. I understand that this occurs in RPGs, but those are single player games. I have played my character for months. Friends have hit the level cap and stopped playing due to boredom, and those who are still around don't want to hear that I won't be able to play with them again for another month because a story-line issue is forcing me to delete my character and start again. The upcoming legacy system does not have unlocks for playing the same faction/class twice, and having a guild mate remake a character based on story in unacceptable in a multi-player game. I knew going into this game that it was mainly a single player RPG with a multi-player option until end game when it's essentially WoW again (read: do dailies, raids, BGs, and soon ladder matches, or simply reroll), but the RPG factor NEEDS to be second to the social aspects of the game. Permanent story factors are ok in single player RPGs where you can have multiple saves, but not in MMOs.
  5. Make Outlaw's Den work- all the benefits of the fleet or maybe a guild-capturable objective that allows fast transportation to and from the fleet. Put some actually interesting items on the killable NPCs. Add a Hutt Cartel GTN kiosk. Faster respawn on the nodes and treasure chests, maybe a few open-world mission skill "nodes", mercenary drops on kills (wasn't this something we were told we'd get here?), NO DAILIES! Just make it some place people go to for pvp that groups of people/guilds can try to hold long term. I love Ilum, but I'm not sure you guys will do what it takes to fix it. Outlaw's Den is probably more feasible and, in the long run, easier, since FFA and a lack of dailies means only PvPers would hit it up and mainly to *gasp* get world pvp.
  6. I was told by "Ryan" in customer service to bring my fps lag issue to the suggestion forums. ***NOTE*** Please don't give me any UI suggestions, blame my ISP, ask for system requirements, etc. Bioware's made me do it all, literally, 3 times AT THE LEAST. This is simply a post I was told to make so it can reach the devs. I've been getting help with an unusual amount of lag EVERYWHERE. I don't even touch warzones or flashpoints any more (I knew I had to dodge HMs+ to avoid frustrating people other than myself). I get an average of 15fps, though when the lag subsides, up to 70fps. It comes and goes randomly. This even happens all alone in space. It is NOT my computer. I tried the recent TERA Online beta. The system requirements are higher, and while I can't run the game on full graphics or anything (not that I even try that with TOR), I get less lag than in TOR. Let me make this even clearer: a game with higher requirements, in beta, with more people around me, is less laggy than TOR. TERA's not the only one either. I was able to beta test ArcheAge before TOR's launch (press pass), which also has higher system requirements, and the servers are in Korea. The game runs on the CryEngine 3. I was worried about running AA, but issues with TOR never crossed my mind. I was told to check with my ISP about fixing the issue. I did. Twice. No issues. My download and upload speeds are above average. My path ping was perfect. All signs point to TOR. There's something wrong, and I've seen other folks post about it too. People playing BF3 on full graphics in 64 player maps come to a crashing halt with this game. It's not that we have low end systems, it's something in this game, and some work needs to be done to figure it out.
  7. Try a 3rd faction. Make them able to group/guild/chat/quest/etc with anyone, but can be killed by anyone. If need be, make it only available on the pvp servers so people have a proper warning, and offer server transfers for those not interested in it. The pvp server are already a joke (Swiftsure's the biggest, but people still cry when I killed folks farming old Ilum). It's not a quick fix, but it's one that looks into the longevity of the game, which is something I would hope you guys are paying attention.
  8. Still not fixed on 1/17. Got a guildy to help me out.
  9. The Earthbound Swap Meet- trading in crafting materials, crafted products, missions, companion gifts, other goods, and personal favors! Meeting at Nar Shadaa Lower Promenade, Northwest of the Hutt statue, on January 11 at 6pm server time. There is a cross faction kiosk nearby, and we've alerted 2 of our Republic "enemies" about the event (it's in a safe zone to promote trade and lowbie participation). Bring stuff to trade, or just yourself. Credits optional!
  10. I know this is on Tatooine, but where? I was searching the Jundland and found an area that killed me due to extreme heat or something like that.
  11. It's a softcore pvp game. Getting killed doesn't matter that much. Join a guild where people actually protect each other, have an alt ready, or re-evaluate why you chose a pvp server. It's that simple.
  12. The Earthbound's got a link posted on our guild site, so hopefully there'll be a bit more traffic ;P
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