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RazielHex

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  • Posts

    1,313
  • Joined

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10 Good

5 Followers

Personal Information

  • Location
    Maryland
  • Interests
    Network Defense, Computer Science, Theosophy
  • Occupation
    Sailor
  1. If a Deception/Infiltration Assassin/Shadow can, then a Dirty Fighting/Concealment Scoundrel/Operative can. Invest more into crit/surge, get to level 42.
  2. How dare you spend time with your family! You expect such customers as this to treat people as human beings?
  3. That's because they did a terrible job of implementing something that Mythic did correctly years before in WarHammer.
  4. That's not how development works. "Man-Hours" are a myth, and have been proven the exact opposite of your claim true. Adding more people to one part of a project makes things worse, not better. Don't speak of software development if you don't work in software development. It's not like construction or manufacturing. http://en.wikipedia.org/wiki/The_Mythical_Man-Month http://en.wikipedia.org/wiki/Brooks%27_law
  5. Says an awful lot about your battle buddies then, doesn't it?
  6. Remember that week when HSM used *every* debuff on a class for damage calculation instead of just the mercenary's tracer rounds? Oooh hahaha. Blahblahbalh
  7. The knockback is ineffective because force leaps/charges, and obliterates can be used while the opponent is still in mid-air. They don't even have to land. In less than a second they've back on you, and you've recharged their shockwave so they can crit-smash you again. Shield only lessens *ranged* damage. It does not mitigate melee attacks. Cleanse does not get rid of force-based effects, so only fire-effects and poison-effects used by other Troopers/Bounty Hunters and Agents/Smugglers are mitigated. It won't remove any melee snare. The only abilities that can be used while on the move are things like explosive dart, rapid shots, and the missile blast. That's it. Three attacks. Using the root punch is also not effective because the amount of time they're rooted: 1) You are always in melee range, so you eat a ravage/master strike, and 2) By the time you move out of melee range, you won't have the time to get off any casted moves.
  8. That's asking an awful lot of the art department to basically remodel every single helmet.
  9. Right, there's always going to be *some* issues, which is why companions like Gault can't show helmets and Guss can't show gloves. So either you "lekku" it by just overwriting the model with the item (or clip it out), or don't show it at all. Either way, the player is gonna lose something by the effect.
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