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mmficc

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  1. Look for the guild blacksun. They will recruit you.
  2. By far the best pvp I have played was daoc. Well back then it was called RvR. But keep seges, catapults, trebuchets, rams on doors, hot oil that u could spill at door. Stealthers climbing walls. Multi keeps to take. Mildstone doors to each realms land. Yes had the most fun pvp in daoc. One fun thing was each realm had relics and relic keeps that your faction could raid. Cool thing about it was if your realm had more of the relics your side would get a boost to money and xp earned for your faction. Helped out the lowbies a lot. BW needs to looks at daoc pvp and take some hints to makes swtor pvp and world pvp better.
  3. I hope not. As all I do is pvp. Not crazy about pve. As it get repetitive. After 2 go around. Some will say doing the same wz''s is the same way but the people in your group always change ( if run in pug groups like i do mostly) so it's always changing. If they put a weekly cap on how many pvp comms u can get per week this will kill the game for me. As once I hit max for the week there will be no point for me to play anymore that week. Then why play at all if I'm forced to do something else. Really hope there is no cap on pvp comms that u can get per week.
  4. This is one of the main reasons I made my scoundrel. Nothing better than running around giggling at someone that's trying to kill u and can't. Was disappointed it was removed but yet the vang. Laugh stayed in. I'm glad to see it return. Can't wait to start giggling (w/o using emotes) at people that can't kill me.
  5. So any guesses on how long 2.0 will be on test server. And when will it go live? Do I stop min/ maxing for EWH and start Saving my comms cause it will be out next week? Or will it be like a month or so before it goes live? Would hate to be max comms for 2 weeks or longer waiting. If it is a month of so before its live I will still work on min/maxing till it gets closer to going live.
  6. Yes Borg cube FTW. Assimilate! Resistance is futile!
  7. mmficc

    Grenades in Wz's

    Anyone else think grenades should not be allowed in WZ's? Just like adrenals. There is already enough stuns in the game already don't need to add more. If you don't agree with this than they should add adrenals back to WZ's. Please BW remove Nades from WZ's. Make them on par with adrenals. There fine for pve but should not be allowed for pvp. Or if you do keep Nades in WZ's bring back adrenals to WZ's too. Not talking about the WZ's adrenals talking About the ones that Biochem's can make.
  8. From what I seen people use target marks for different situations depending on what there doing pvp, ops raid or just group. I am a big pvp'er and mostly puggin it. I use target marks all the time. But the only thing I target mark is the healers, as they r the ones that should be killed first. I will leave a 1/4 health player I'm fighting if I see a target mark healer on my screen, I'm going after the target marked. It is annoying when others r beating on a tank, wile the healer stands next to the tank with a big target mark above there head and just sit back and heal, heal, heal. I don't look at classes or names just the healing cast bar from most healer Is how I find my target to mark. So when others mark non-healer classes its so annoying. I'm beating on a target mark and there life is not going down then I realize that some n00b target marked a PT or Jugg. I always take the target mark off non-healer classes. Just my take on target marks for pvp. On a side note I use the following target marks in order. Cross hairs first as its big and gold. 2nd would be star cause again little smaller then the cross hairs but main reason it's bright gold and can see well. These two alway go on sages/sorcs as they r my first targets. 3ed would be the shield, cause again big and blue. This going on op/sound, merc/mando. Next would be the coge, harder to see size wise and color compared to the others I said. From there it's random if a game has that many healers (witch I seen). The one that I don't use at all is the flame. Reason being at least for me is that it's red. Enemy's names all come up red. So the flame blends in well with there name and is harder to keep track off. Saber and lighting bolt r up in the air as the colors r easy to track the icons r skinnier than the others so again little harder to track.
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