No kill yet, but we are getting closer. Still dying to firetraps spawning underneath people and confusion.
Tanks: Guardian, Vanguard
DPS: Shadow, Sentinel, Gunslinger, Sage
Healers: Sage, Commando/Scoundrel
I guess it would be much easier running 4 rdps with a vanguard dps offtanking "sick of you", but it feels really stupid that bioware added a fight that is so melee unfriendly. The entire fight feels really odd, out of place. The room is way to small for a good boss encounter imo. Don't even get me started on the smoke from the flares.