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Heathenblood

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  • Joined

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  • Location
    Neenah , Wi
  • Interests
    Guitar, music
  • Occupation
    Bk employee
  1. Yeah. I you have been deleting them don't just level something if you get bored of it level something else for a while and so on. I have never been tired out of a certain class this way. Some days I feel like playing my sage somedays I feel like playing my op. really nice if you are indecisive
  2. Even if it was like a 2s slow it'd be cool like it throws at heel/ shins. Would be a cool kiting tool
  3. Ah wasn't sure, because of how it's worded they kept the statement of how singularity is built (33.3%per stack 3 stack, etc.) in the first sentence where it also stated in Shii-cho form, so it ties the building if singularity with Shii-cho. If force exhaustion does build singularity still out I Shii-cho, they shouldn't start the description with "while Shii-cho is active" it should just say " force exhaustion now builds singularity per tick stacking to 3, reducing force cost an increasing its damage by 33.3% per stack. Additionally combat focus builds 3 stacks while in Shii-cho." That way no one will get confused.
  4. Doesn't singularity only build up in Shii-cho? Also you waisted more points then you should have in the focus tree on Talents only usable in Shii-cho form. Should only have been 2 points waisted to get to the top of the tree.
  5. That'd be neat especially if you can key bind them.
  6. All imp and republic skills are mirrored so no imp character should have abilities that its opposite advanced class wouldn't have. And there are no abilities that change your players target. I'm guessing you are just experiencing targeting issues. Wheither it be from a glitch or having server lag. Either way it's not an ability
  7. Yeah. Thought some people may like it. I almost died in some spots. lol
  8. Found this off YouTube's geek week selection and thought I should share
  9. Bleeds increase movement by 5% stacks 4x, bleeds can only be partially cleansed, double the healing from crits make it between 2-4% instead of just 1%, phantom should also make force cloak remove all movement imparting effects(doesn't stop stuns), Juno form shouldn't have that 1.5s limit, annihilates cd should start at 10s that way we'd have 2 extra seconds to use annihilate again before buff falls off. blurried speed should reduce force charges cd by 5s instead of just 3 so it'd only be on a 10s cd. Our bleeds should get a 30% more chance to crit if our movement is impaired or we are stunned. Not saying all this should be added. These are just some suggestions that I think may help for pvp.
  10. I always taunt as dps. One time in voidstar I was against a smasher premade and I had the highest protection more than the two tanks on our team and all I did was use taunt and aoe taunts on every cd had something like 400k protection that game lol our team lost but I had 19 medals still and was top medals and protection for both teams, and that was playing as dps can't imagine I I was playing tank that game or how many medals I would of had if if we would have won.
  11. Actually maurader brings more utility than a jug. Jug brings almost 0 group utility. While maurders have several group wide buffs. There's predation which for 10s increases movement speed by 50% and increases melee and ranged def by 10% for everyone in your group or ops. And there's bloodthirsty which increases and damage and healin by 15% for everyone in your group or ops. You also get a threat drop which jugs don't have. And they are one of the classes that have a droid cc. And they are one of the few classes that can inflict trauma. Only thing jug can do is that you can play as tank or dps where as maurader is just dps only. That all being said I have way more fun playing my gaurdian(jug) than my maurader. I prefer vigilance over any of the marauder specs. (Though carnage is pretty fun though)
  12. I personally think its the 2nd reason because of...
  13. I wish they would and a pug question though I know a lot of players would want that. Premades don't bother me most of them are just average pug players that mic wih some of their other pug friends for a few games generally they still win but they so have a communication advantage and its generally not a roflstomp, and it's possible to beat them if you communicate in ops chat good ( the reason they mostly still win is because most people still won't call an in and they take it from someone, and no one knows til after the fact it's already being capped). The only time it bothers me is when a ranked team comes in just to roflstomp and fly through their weekly, so pretty much it becomes hell for us pugs since we'll be stuck at 0/9 or whatever for the next couple hrs when they leave. An it's mostly because they some how have super gear. I always see those premades and they have like 38k health as a dpsers. I don't even know how they archive that because I'm full conqueror( supposedly highest pvp tier) survivor set on my assassin in full tank spec and am about 33k health. I first I thought they must be stacking endurance but when fighting them they hit overly hard. I know sin tanks are squishy but normally I fight someone and kill them with above 75% health in a pug because of my gear us the self heals, but litteraly I could get 4s stunned by one of them and be under 50% health before its up combined with a 2nd stun and I would just be stun locked til death. Don't even feel remotely close to a tank against certain premades. Not even sure how they archived such overpowered gear.( dumb that conqueror is not better since its the highest pvp gear available but whatever) anyways that's when premades get annoying as dirt otherwise idc
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