Jump to content

TheUnderThunder

Members
  • Posts

    37
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Paris.
  • Homepage
    http://milky-way-and-beyond.tumblr.com/
  • Interests
    Photography, Videogames...
  • Occupation
    Photographer
  1. You should've seen his stream yesterday, when he got tank/healer games at 2am in the morning. Hilarious. Funny how much rage and hatred I got from that streamer on his stream, and all his friends after sharing this thread. They all went apes at me like an immune system fighting an infection. Just because I undisclosed their shenanigan, without pointing my claims at anyone and not mentioning a single name. They broke cover by themselves. The problem is obviously not the current system according to them, ofc not, because it allows them to do their activities in total peace and without any competitivity. The problem are the players who fight against it and all kinds of behaviours like such. Fine then, we're the problem. Only we all know what's going on, and that's what makes them lose their mind over it. And if God forbids, a poor soul reveals their activity on the forums... I'm surprised no one shared that clever meme one of his friends made about me here yet... Anyone?
  2. Don't even know why they made tokens bound to character. This should've been legacy bound from the start, most rewards are...
  3. So you are half a dozen guys being able to get through somehow without any help whatsoever, that's great for you. Well, I guess I speak for my experience. I would say that it's still possible for dpses to climb, but for Healers or Tanks, there are too many variables that all lower your chances to win a game. You just have to get 1 meme dps or Tank and you lose 90% of the time. I only play healing classes and despite being able to do 20K+ hps easily, using cc's and cuts on cd etc, I can't carry my team on my own, only the dpses can and sometimes the tank, the healer has a lower importance for success imo. As for dpses/healer games, it's the same, having no offguard lowers your chances even more vs a full dd team... Maybe I should convert myself to dps then, I played Fury mara seasons ago and managed to almost reach Gold in 10 games so idk lol
  4. @Ijwed I understand what you mean and see now that even my solution or Lundorff's wouldn't prevent players from Win Trading or throwing for the sake of it. I'm just trying to find solutions and asking around for a better idea. Don't get me wrong, I'm not saying the only way to get to top 3 has always been Win Trading, but this season in particular, where there aren't any legit TR games going on (because players ask around for friends to make groups against them) the only way to grind your rating now is Solo Q, for this season in particular and at the moment. Now the solo queue is way too infested by these kind of players and it makes grinding nearly impossible for everyone. So the only solution for people to get to it at the moment, is by Win Trading. I'm trying to make sense, sorry if I don't. English isn't my first langage. Just look at the current SR leaderboard and give me the name of just ONE player who got there legitimately. Even the best players I know had some kind of help from friends.
  5. I hoped that you'd see this thread, I just saw some of your posts and I 100% agreed to them. I'm glad there's people like you who still care about this game like I do. What was that ranked reconstruction you mentionned ? I don't think I was around at that moment. Your solution is honestly a great idea, and I would totally see it work, I think I would just change the ratio for each bracket. Fact is, I'm not sure even that system would prevent players from wintrading so having a 1:1 ratio would still be punshing for legit players. 1:1 ratio should only be applicable to Gold and beyond, don't you think? It'd be like this : 4:1 to get to Bronze, 3:1 to get to Silver 2:1 to get to Gold 1:1 to grind Top 3
  6. Hi, I'd like to share with everyone my point of view regarding the Ranked PvP's Grinding System, I know that it is frustrating for every fair ranked player atm. It is obsolete in my opinion and must be fixed as soon as possible in order to make the whole thing less cancerous and a better place for everyone. Let me explain, I'm a ranked player since early season 8 (before Team Ranked was a thing) and even then the system was outdated, whether it was SR or TR. When you win a game (beyond the first 10 games) you get a number fluctuating between 8 and 20 points (calculated by unknown factors to me) which is fine, so far. The problem was and still is, when you lose a game, it makes your rating drop not by an equal number of points but a number ABOVE it, generally 10 to 25 points, this is where it greatly complicates things. Because in the actual ranked scene it is very unlikely that even the greatest player would win multiple games successively. And so you get to the point where after 3 lost games your rating is lowered by 45-60 points and where 3 won games would only get you 30. You then see skilled players, that used to be in the TOP 100 leaderboard, having between 1100 rating to 1400 now. That is a total non-sense, because their rating doesn't reflect their skill and they deserve the rewards more than anyone else. At the moment, TR is non-existant et only SR allows you to grind your rating. Only it is plagued by all kinds of bots, toxic players who wintrade everyday of the week and others that help them by throwing the games for money. Which makes grinding for fair players IMPOSSIBLE. Get this, not a single player in the existing TOP 3 leaderboard is LEGIT. They won't admit it but at some point they had help. They all wintraded their way to the top because IT IS THE ONLY WAY nowadays to get a positive rating. Whether you're a skilled player or casual, the only way is wintrading. So people do it like it's totally normal. Now you see very bad players running around with Platinum Flairs and bragging about it. It is the existing system that brought this kind of behaviour to life. And the only way to get effectively rid of this (and this is my opinion) is to lower the amount of rating you lose per game. Losing as much as you win is illogical and totally unfair. Instead what would be sustainable would be losing half as much, or less than what you won the last game. Or make some kind of mechanic that after some point when you lost 3 or 4 games in a row, the next game you win, gives you an extra amount of rating. Idk that's just an idea. But it needs to be adressed and corrected. A friend of mine has also suggested an idea to improve the system, one that would not make you lose any rating per loss but only gain rating per win. It think it is also an interesting idea. Gaining 10 points for a win and losing 15 points in the next is totally unproductive and IS frustrating for everyone. Bad players would still lose their games (slower than usual that is) and skilled people would now be able to grind their rating in a safer, and healthier and rewarding way. ALSO that would allow skilled players to play with eachother, and not against casuals. This frustrates me in particular because I really love this game and I love the PvP mechanics of it and it saddens me because in order not to lose my mind I have to stop playing for couple of months every year. And I still come back every single time because I foolishly hope the game has changed. But it hasn't. To be honest I'm not even sure I'll come back next time if nothing changes. We need to find solutions. Feel free to share any ideas. Thanks for reading me. -Huke
  7. What are you talking about ? This is a SR match, I should know I was the masked out healer.
  8. I have one screen to prove you I'm right that high elo players get sorted together against low elo's. I got countless games like this, getting top 3s in my team against random players. This one for example shows you the significant rating difference between the two teams. http://image.noelshack.com/fichiers/2019/34/2/1566302225-captureeee2.png Yuugi here is 1435, Suriqa is 1656, Xemirrauder is around 1300 and so is the healer. VS E'sme who is 1135, Vizik 1207, Xemior 1008 and Fîraksîan 1087. That scenario happens more often than you think. You basically know your team will win before it starts. Tell me the machmaking isn't broken now.
  9. Excuse-me but the system does not put high and low elo players together systematically, on the contrary it tends more to put HIGH elo players together AGAINST low elo players. That right here is a fact and an other issue, but that's not exactly what I was complaining about in the first place. My biggest complaint - and those preview issues we talked about are meaningless compared to this - is that you lose more elo than you actually earn. This is just plain stupid mechanic. And that's making climbing a superhuman effort for everyone because the only factor that primes over skill here is RNG. This is why 80 to 90% of the game's Ranked PvP player base has been cheating since S1 in order to make their climbing easier. But NOTHING is wrong with the actual system you're absolutely right... It's driving me mad because I love this game so much, I've invested so much of my free time in it, but in the other hand it is the most, frustrating, game, I've ever played, in my life.
  10. What did they rework exactly? How will it be worse than it is already? Tbh, I'm not gonna play this game any longer in its actual state. S11 will most likely be my last season. Team Ranked is dead, Solo Ranked is filled with toxic players, everyone wintrades for everyone, leaderboards is no longer legit, everyone is leaving this game... I've been trying to climb my way to gold on my own since S8, and I always got screwed by these kind of players and the rating system. I'm done trying my best for absolutely nothing. It's just a pure waste of time. If only the rating was based purely on people's skills and not simply RNG God's will...
  11. Hi everyone, I'd like to share my opinion on the actual rating system and how much it needs to be reworked for season 12. What bothers me and always did have is the fact that winning an arena gives you LESS rating than when you're losing one. (typically you win 9 elo, you lose 15). This doesn't make any sense at all and is one of the major issues that makes climbing next to impossible (giving that wintraders and throwers and whatnot are plaguing SR) it's frustrating and this needs to be adressed in the next update. You have, let's say for example, 1400 rating. You win one arena and it took you everything you had, you did your best as much as your teammates. You earn 9 to 12 pts depending on who you're facing. (I'm not sure about that) Now the next arena, you end up having people in your team having no clue about what's going on and what to do. They are new, therefore their rating is low. You still did your best but you lose this arena because they lack DPS or HPS or your Tank doesn't guardswap at all. You lose 15 to 20 pts. Depending on the RNG and your luck, you either lose or win the next, but you'll still end up having less rating than when you started. Tell me where is the logic in this system? It's a non-rewarding, counter productive, time consumming and unnecessary punishing system. You should actually win MORE rating than you should lose! I bet this system is one of the main reasons that gave birth to Wintraders, Throwers, Decliners etc. Please consider reworking the rating system, to make it a bit more rewarding. You can take other MMORPGs that have ranked PvP arenas and are thriving for example. (Sorry for the bad english, it's not my primary language.)
  12. Hi everyone, First of all I know it's off topic, but since it connects to the next update I'd still like to submit it here. I want to share my opinion on the actual rating system and how much it needs to be reworked for season 12. What bothers me and always did have is the fact that winning an arena gives you LESS rating than when you're losing one. (typically you win 12 elo, you lose 15). This doesn't make any sense at all and is one of the major issues that makes climbing next to impossible (giving that wintraders and throwers and whatnot are plaguing SR) and frustrating and which needs to be adressed in the next update. You have, let's say for example, 1400 rating. You win one arena and it took you everything you had, you did your best as much as your teammates. You earn 9 to 12 pts depending on who you're facing. (I'm not sure about that) Now the next arena, you end up having people in your team having no clue about what's going on and what to do. They are new, therefore their rating is low. You still did your best but you lose this arena because they lack DPS or HPS or your Tank doesn't guardswap at all. You lose 15 to 20 pts. Depending on the RNG and your luck, you either lose or win the next, but you'll still end up having less rating than when you started. Tell me where is the logic in this system? It's a non-rewarding, counter productive, time consumming and unnecessary punishing system. You should actually win MORE rating than you should lose! I bet this system is one of the main reasons that gave birth to Wintraders, Throwers, Decliners etc. Please consider reworking the rating system, to make it a bit more rewarding. You can take other MMORPGs that have ranked PvP arenas and are thriving for example. (Sorry for the bad english, it's not my primary language.)
  13. (Malfrat/Agent) HPS - Arène Huke <Stack'Em Up> - 12,2K HPS - Malfrat Chirurgie - Dark Malgus https://imgur.com/a/zswZwRC
  14. Euh, t'es conscient(e) que tu peux le débloquer sur Odessen ? /rolleyes
×
×
  • Create New...