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RakeshZeal

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10 Good
  1. Force Camo -> Get LoS -> Wait Six seconds for them to get bored and switch targets -> Murder the Sin.
  2. I have no issue in PvP with the new smash(fury w/e) it is actually really fun again to me, a year break tends to make you forget the little things though. I haven't had the time to test in ops yet though. but ill /sign your petition if they revert Undying back to uber styles. EDIT: And they change Crippling Slash to Deadly Throw.
  3. Yea, I don't even liken arenas to battles, they are just fights! A battle is when there is a 7v8 on a Voidstar door or a node in Novare/Civil where it is just utter chaos of effects and stragegy and no one is dying. The flow just.... ah, the good old memories.
  4. ....If they brought staged 8v8's back. Maybe a once a month event even. Nothing in this game bring a more vivid memory to my mind then Ranked Warzones.
  5. I mean whats a Jedi or Sith without being able to throw a lightsaber. Nubware.
  6. Nah, Haven't had a single issue besides under geared healers and tanks... oh wait... its right after an expansion.
  7. The issue with new GBtF/UR, is very simple. It negate half the healing recieved while it is active... the more healing the more health is actually lost. It is by nature a low health ability, Best suited for the near-end of combat. So by that it is no longer a survivability tool, its an overdose shot of Adrenals. For better or worse, treated as such. That said... I believe its current incarnation is not what bioware was looking for, but with feb at the earliest for new class changes even though they said time and again that changes would be a routine thing around here... its what has to be lived with. I believe it needs a complete remodel. Perhaps may only be used at less then 30% life, provides 99% damage reduction for 6 seconds, adds 20% of the players power for the duration. End effect the target dies. The current skill is just a pain in the arse for healers.
  8. I enjoy it very much, I am just conserned that in two weeks G-ranked will die off and S-Queue will dwindle back down to the same 20 people its always been.
  9. You should have just left it flat rate but no you had to wait 2 weeks to introduce an even more broken and untested version. GJ bioware, this ones on you not them. Then again you havent balanced classes, fixed op roll bugs, made it so sins and ops cant use more then one medpack per arena', fixed the relics, given people incentives to actually queue for arena and are introducing bright-light boring space PvP in 2 weeks... not to mention after public outcry you still released DF+DP with arena's effectively killing arena's on my server. Learn to release properly please. Thanks a bunch,
  10. Its a very good relic for any class with +9/+6 to mainstat,
  11. However they do not actively seperate and place contesters on a Server into their own ranking system. Low-pop servers are doomed!
  12. Cross-server boards without Cross-server queues... I dont get you bioware. Not to mention no sort functions what so ever? This is what you spent 12+ Months working on?
  13. I would assume, and this is not ment as an attack by any means... however I would assume they dont have any clue what they are going to do balancing for 8v8(Not Really... hehe) and more predominently 4v4 PvP as well as 8vE and 16vE which I assumed the content was actually balanced to the current "GB"(Game Balance) So by saying Nerf everything they came to the realization that it would just not be fiasable. That being said they are trying to say "Hey, were not afraid to "re-balance" by completely taking sin dps in the wrong direction to "Maintain" sustainability, which I can gureentee will have little effect on PvE and will create the next Mash-Monkey of PvP. It seems to be that since Mercs maintain a close enough margin to the "Curve"(What ever the heck that is, To me if any spec can participate and complete "New"-Hardmode or Nightmare Operations they are fine interms of numbers, The same applies to 4v4 G-ranked, which it is obviously apperent the only spec that cannot participate on that curve is Merc healers, ill pipe down about that for a moment though, heh.) the devs felt they were fine and did not need upgrades. I feared pre-info that we would be facing a "NGE"-Style remodel with 2.5 and I assumed the devs had the same assumptions as I going into the patch planning. I believe however that it was not balanced as a single unit, the changes were small and centered on paticular specs in paticular situations, Undying rage is now useless in 8vE operations save a few mechanics such as "Doom" in NiM dreadguards, as albeit PvE is more predictable healers will have to play reactive to any Mara that does not call "Using Undying". These changes must bare inmind that all types of gameplay must be accomedated, the only thought out change coming is the Sin Tank Buff. The madness change after thinking about it and discussing on end with two of our guild sorcs is actually quite ineffective in 4v4 as the only class that could "Clense" these DoT's were sorcs in the first place, if you were fighting against the proverbial Op healer the change means nothing, and does not in anyway effect PvE, it would have been much better placed on annhil spec as anyone can "Clense" said DoT's....(Must make a quick trip to the store, will round out the post back to my thoughts on merc dps in-depth in a bit.)
  14. I would again like to say this a PvP thing ;p Merc's have been built for ops either 16 or 8. Personally I believe Merc dps is fine in both catagories and has been since I have played the game. I personally found Arsenal to be much more fun pre-2.0... I dont know why as the changes to the spec were very minimul, I was able to sit with or just behind the best pyro's in the CGC hayday(by 100K or less). It was most likely because when you had to stack tracers for the debuff you actually had to be mindful in a fight, swapping targets to make sure they were all "Stacked" which made you think smarter and spread damage more. Pyro, I dislike personally on both my Merc and PT... Its to simple, 'nuff said. But I digress. The simple fact is Merc healers are just not all there, they dont have a spark nor a follow through in PvP. I dont believe this is a resource issue, nor a player error issue, nor an escape issue. It is simply that they are not capible of multi-targetting in none turret situations(IE: Arena's), They we're ment to be support healers in PvP cleaning up the scraps that the Sorc or Op could not get to in midscale combat such as 8v8 Ranked. This is simply not viable in Arena's thus the reasoning I ask for very specific changes that minipulate them out of the "Red" interms of the charts. A very capible Op healer decided to challange us on his merc healer a few nights ago in g-ranked, he was playing with by no means his mainsquad but they were fun baughts never the less. The key difference I saw was the fact when even slightly pressured his HPS dropped substancially and overall he did not break 200K per round on his merc, a number that would be a joke for any Op or Sorc. And yes our Sorc atleast doubled his healing per round(Our damage was approx 75-100K over the other teams). That is... unacceptable at the very best, Merc heals need to be validated in Arena's, No excuse of we are introducing small updates rapidly, you get first "dibs" on the class ladder is acceptable. By saying the class dibs, but not improving the way things work for Mercs is admitting you decided to disregard the previous community feedback completely. By not allowing the mercs to "heal up" and introducing the ladder in a few days, is essentially gimping an entire Adv-C and a big... well you get the point. The only hope at all that I can see for Merc is that everyone +1 is going to be playing Sins come 2.5, Bodyguards defenses are natively more effective vs deception sins then either other healing class. But it remains to be seen if a Merc can healing through x2 sins dual mauling for 10K+ a pop. I doubt any class save a few pro tanks can survive the insue'ing "Stealth Wars". Overall, I hope upon hope that with the coming of a ladder system "Bioware" will understand what is required to maintain a fun and balanced game for all players and advanced classes. I have played/play every Adv-C(In every spec) through the evolution of this games PvP and I can say without a doubt that no class and no spec is more neglected, more ignored and so unforgivably non-viable then the Bodyguard.
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