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recsa

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  1. I cant agree with this, in my experience, and i have all the 8 and 16 achivements, 16 is waaaayyyy more easy, in 16 theres a lot more margin for error, i.e. more people can mess it, up to the point that most encounters can be done with 14ppl, almost all can be done with 15ppl, (i mean early deaths, crashes or just afk) but theres a good number of them that cant be done with 7 in 8 mode Its a common knowledge that 16 is easier than 8.
  2. imho all the "VIP" area stuff is pretty embarrassing, if i were in charge i would look for a way to compensate people that paid to access it and just get rid of it forever, in my experience the only use for that area is to make fun of the people that bought the ring
  3. Then i'm gonna take the bait, one of my main concerns is about this game PvE content being wayyy too easy, its too easy to gear up, too easy to beat content at their recommended gear level, theres no challenge at all, only NiM modes are challenging and still the time to master and beat is nothig epic. But Devs keep nerfing FPs and OPs in a regular basis to the point runing them in HM is rollface. If you are experiencing any kind of difficulty while runing HMs and you are geared at its recomended gear level i would suggest: 1) Make sure its not a PEBKAC issue (Problem Exists Between Keyboard And Chair), forums can help with that. 2) Make sure you leave brainless PUGs asap, i have found runing HM FPs with a friend and 2 companions is way more fun and productive than runing wih tanks that doesnt even know they have a taunt ability, healers that run out of force/energy on trash pulls, DPSs that spam autoattack and such
  4. mmm if both UW and KD benefit from same "bug" why is UW listed as BiS? shouldnt KD be BiS above UW? or is there another bug involved with UW SA relic? Also, for the "healing class" category, would a gunslinger with 1 point in self healing while in cover (1 tick every 3 secs) count as that? i have noticed an increased amount of procs, but im not sure if its enough to go for the "self healing" relics.
  5. Yep i have told him and he has acknowledged he was too slept XDDDD, im editing it out now, thx for pointing it
  6. But thats not how prices work, do you really think people on marketing department is idiot? prices are not something you get of your ***, theres a lot of market research and experience behind. When in a steady demand environment you drastically cut down prices it needs to be done for very short periods of time, and you need to make sure people knows that it is something rare that will not come back any soon, if people "gets used" to those discounted prices then they will not come back to make purchases at the not discounted price. Also if you make a permanent discount, in your example "subs get a 50% on all in-gmae purchases" then you would see an increase in sales for a very short period and then a resettle on sales to almost same amount of money (but double coins), that would flood market with items hence a drop in GTN prices making purchasing CC shop items less appealing and so making the sales go down. Prices-sales equilibrium is something you cant play with. PD: Sorry for my poor english, just hope you can get the idea.
  7. Dam BW!! i would gladly pay 100-200 cartel coins for each additional multi-spec slot on each of my characters. Lets say, id like to have 4 spec slots (2 above initial dual), 6 characters, that 12 additional spec slots = 1200-2400 cartel coins = happy customer + happy Jeff We all win!! do it!! PD: i could also live with just a Dual Spec system
  8. Oh yeah, it was terrible, Dual Talent Specialization was added to WoW in patch 3.1.0 (14 April 2009) when WoW had 11 million subs, in the course of the next six months WoW managed to get up to his subs record at 12 Million subs and stayed there for another full year. The "nerf" to instances and raids is nothing related to Dual Spec, it started long before April 2009, it was a consecuence of WoW success, as more and more new players came to the game just because they saw it featured on their favorite TV show, they had to continually lower the dificulty of entry level, to compensate it and appraise their veterans base they kept the hard modes .. hard. Please, before throwing opinions as facts, at least, do some research.
  9. Sorry theres no point for your suggestion since Bioware has clearly stated that Clas stories are over and there are no plans to continue them,
  10. NONNONO you got it wrong, players DOESNT oppose to QoL improvements, we players love them, its just the fanboi base and Biodrones that go jumping from thread to thread bashing everything that goes against: "Game is perfect as it is right now, theres no room for improvements", plain sad, if they just realized ... well, just check my signature
  11. :eek: Sorry we got here a clear case of PEBCAK
  12. +1E9999999999999999999999999 This is the most needed QoL improvement this game needs. I would gladly pay millions cartel coins for it *hint*
  13. MISTERY SOLVED I've hacked the BW security cameras and got this Now we know the guy that needs to be fired XDDDDDD ----------------------------- Now seriously .... nvm, all this cant be talk seriously, its like a big joke. EVERY PATCH, EVERY f****** PATCH you screw something, every time you try to fix something anything else gets screwed. At this point ... i think we should start a poll: "do you want BW to try fix things and get new bugs or let the old ones stay and live with them?" Count me in the "DONT TOUCH ANYTHING" side, ill learn to love my bugs, at least i can play with them.
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