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Quinnt

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  1. If there's a way for Disney/Bioware to make money on it, it will appear in the game. So, I'm guessing it will appear in game soon.
  2. Let me try to summarize the 12X boost: How you get it: You pre-order the expansion ($19.99) When it starts: Immediately in game after you pre-order the expansion When it ends: December 1, 2014 So you have almost two months of this XP boost if you order today. Hope that helps Q
  3. "Always mystify, mislead, and surprise the enemy, if possible; and when you strike and overcome him, never let up in the pursuit so long as your men have strength to follow; for an army routed, if hotly pursued, becomes panic-stricken, and can then be destroyed by half their number." - General T.J. "Stonewall" Jackson
  4. Regarding Sage healing, I agree with some other comments in this thread...these are the areas I would focus on: -Noble Sacrifice - should be off the GCD. We need to be able to recover force more quickly. I'd leave the penalties (health sacrificed and force regen reduced) the same. -Benevolence - should able to talent this to be instant cast; same healing benefit, with slightly increased force cost. As it is right now, and even with my proposed changes, it will remain a heal of last resort in urgent circumstances (i.e. our "oh crap!" heal). If you really want to revamp it to make it have more utility in all circumstances, I'd suggest the same changes, but with a reduced force cost and a short cooldown (3-6 seconds, perhaps talentable to reduce). Thanks. Q
  5. Great work as always, Dulfy. We appreciate it!
  6. Thanks Kitru. As a shadow tank noob, I've been reading many of your posts, and I have to say that I agree with your sig . I did see another post where KeyboardNinja had referenced a complete list of all bosses and damage types in a pdf file, but it was really tough to read because of the formatting. Hopefully there's another list out there somewhere of raid boss damage types. Thanks again!
  7. Hi all...Brand new shadow tank here. Question on Resilience and Deflection...I know they protect against different types of damage, and I'm not entirely sure I know how to determine what types of damage are done by bosses (or any mob, for that matter). Is there an easy way to know this (combat logs, etc)? Thanks in advance! Q
  8. Standard practice in the MMO industry would beg to differ with you. New content that adds new questing areas and raises the level cap is generally considered an expansion, and is not free. Now, you can complain that you expected more in this expansion, but to say that it should be completely free is simply not consistent with the industry. I think the pricing at $10 is reasonable, given that it's only 5 levels and one new planet.
  9. Totally agree. SWG (the original) was a great game but people tend to remember it with rose-colored glasses a bit...it did certain things very well (crafting, space combat), but was severely lacking in content. Sandbox vs. Themepark is a different argument than what I'm saying. I'm saying that if you want to grow and keep subscribers long term, you need a more developed endgame. You can get that in WoW for sure, but people play Star Wars because it's Star Wars. It's not Elfs and Paladins and Mages, there are numerous games that offer that. You are right that it's not enough by itself to make the game a success (obviously, just look where it is now), which is exactly my point. A truly outstanding, successful, big-time MMO is only possible with a very developed engame.
  10. Simple: It's Star Wars. It's one of the most valuable IPs in the world. And I agree, it should have its own gear, and that gear should still be within the tolerances of Star Wars lore/canon. But there's certainly some latitude for the art designers to make gear a bit more desirable. When you see someone run by you in shoulderpads that look like saddles and gloves that look like goalie mitts, it's just not very inspiring. Same for weapons...for many classes, you can't even see their weapon unless it's drawn. I'm not saying everything has to be sparkly and overly gaudy, but I am saying that the designers shouldn't underestimate the allure of great-looking gear to draw players in and keep them long term.
  11. There is an absolute axiom in the MMO industry: the level 1-50 game sells boxes, but your endgame gets you subscribers. EA/BW is learning this lesson the hard way. Let's be clear. From level 1-50, this is the best MMO ever created. It is immersive in a way that has never been done before, and with good reason. The amount of time, effort and money spent on it is obvious, and it shines. BW made no secret of the fact that Story was critical to them, as in other BW games. But Story does not get you long-term subscribers in a MMO. Period. Replayability helps, for sure...but it does not make for a sustainable long-term revenue model for an MMO. The endgame was neglected from day one. Ops progression and complexity, as well as gearing is seriously underdeveloped. When you look at WoW, who has by far the most developed endgame, you can just see how much more robust it is. Raids are harder, progression takes time. Guilds aren't clearing new content the day it is released. But most importantly, the gear attained from raids is much more desirable. Gearing is the most critical part of keeping a subscriber. Developers play on human psychological response. People see fancy, cool-looking gear on other players, and they say to themselves, "I want that! I'm going to do whatever it takes to get it!"....and boom, you have yourselves a long-term subscriber. WoW excels at this better than anyone, and it's a big part of the reason they enjoy the success that they do. SWTOR endgame gear is woefully inadequate from this perspective. I know, it sounds trite, but it's no accident that WoW endgame gear looks much better and more distinctive than SWTOR's. I love this game, I really do, and I'm having a blast playing it. But unless they start investing in the development of the endgame, the best they will do is stay afloat as a mid-tier MMO, certainly not what EA/BW wanted when they launched SWTOR.
  12. Second wing! DIIIIIIIIIIIVE!!!!!!!! Flash, thanks for giving an old bird a second chance.
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