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Blacklynx

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  1. I agree, i would love more interaction with, at least, our li's (would also like more companion interaction but i guess that's more time consuming). I would love to see the reaction when you go saboteur (still working on mine through kotfe/kotet since i refuse the cheesy way BW chose for skipping it, at least on my light side empire characters). I don't recall any flirt options with Lana in onslaught, there was a cute moment when Anri and Lana met but nothing else, did i miss something or that was it?
  2. After seeing the Nautolans in character creation, i would only accept some compromises if BW can make the new species as good looking/well designed as the npc's ingame. Since i doubt they can do that, what compromisses i would accept is a moot point.
  3. Bioware could have created two new classes, force user and non-force user, with kotet+kotfe, and spare some time making them as WoW hero classes. They would start at 50 with a personal story that would take them to 55-60, maybe 1-2 hours story, and instead of outlander, something else till comander. It's a pity, i would really like new classes to play with, plus new individual stories, obviously, but i don't think BW has the manpower/budget/time/writters to pull it off.
  4. I agree that kotfe+kotet was a fresh take on the story, however it laked in replayability (mainly because of the lack of class/personalized story) and, quite frankly, made very litle sense for non-force users. I've run them about 4 full times, very slowly, because i quickly get bored of all the trash cleaning, in small areas, almost like going corridor-slighty large area-corridor-tidbit of story-corridor and loop it. I don't have this issue with Vanila, i still create characters from the beggining to run the stories including most planet stories, and usually park them at kotfe start. Unfortunately if i want my characters to remain true to themselves i have to run the thing with my empire characters, and a couple republic, because i usually tend to the lighter runs and the way BW "arranged" to skip it is republic=good/empire=evil. I know that BW currently doesn't have the budget/personnel/time to do a full replayable grand story but i hope for some class favor (1 or 2 quests per planet/area) to increase replayability. And let's not forget that you'll probably be able to change sides, so i hope there's something fresh there, because going from empire to republic, and vice-versa, and just do the new story just like you were always from that side, is going to be quite a disapointment.
  5. When i heard the Nautolans where going to be the next playable race i started deciding more or less the looks for the one i was going to make, based on the npcs we fing ingame. The idea i had was a character similar to the one in Mageraah post. I can't do that currently, the faces seem just off, and we don't have that many (6?). I like the montral options, even if the "ponytail" option seems weird, i also like the skin colors, but the rest is just off to me. I prefer some of the cathar and togruta options (more options to them would be nice tho) to any of the Nautolans, as it it right now. Hopefully BW can correct some of it, or i'll have the first race i'm not making a character off. Usually there's at least one face or variant i really like in the races, but can't seem to find one in the Nautolans so far, and that's a bummer for me, already had the class and personality chosen for my next playtrough.
  6. I really like the Nautolan npcs models there are ingame, so i was quite happy when it was announced they were the next player race (still hoping for the Voss someday). However the design we have at the moment, in the character creation just seems off, face too big, huge lips on some, some eyes seem like someone glued lenses on the face, it just seems weird all in all. I like the varied leku (not sure if it's the right term tho) options, even if the ponytail seems strange. Since they're only on one class so far, hopefully they'll be improved. I would like my character to be similar to the npcs, but i don't think i can do it with the current options.
  7. Absolutely not signed. If players in group are that bad, how about you, and others like you, teach them, or is that asking too much? Leave the companions alone, they're fine as they are, they're the only thing keeping me playing this game while i wait for the next scrap of story, mainly because they do a good job and i don't need to spend time recuperating after every trash fight, done that before, not really interested in it now, i'm just here to have fun playing the story, waiting for what comes next (and hoping that it's highly replayable like Vanilla instead of just repeatable like kotfe+kotet). Again, leave the companions alone.
  8. Each person has it's own views about fun, engagement, worth, etc, that's why developers of mmo's always have more ups and downs than most, as time go by. The writer seems to have good fun playing through kotfe+kotet so kudos to him, i also had a lot of fun on my fisrt 2 playthroughs, then ic«t became a bore. I consider kotet+kotfe as repeatable conten instead of replayable content, wich is what the vanilla stories are, to me. My only issue nowdays is, if i want to level a grey or darksided republic or a grey or lightsided empire, i need to go through all of the episodes because the way bioware has for skipping kotet+kotfe won't fit their story (unless they changed something and i didn't notice), wich is an incredible annoyance, making me play one episode at a time every few days because it's boring. I sincerely hope 6.0 is replayable content, so this issue won't become a problem for my enjoyment of this game, the only mmo i bother playing at this time,
  9. My first MMO, Anarchy Online, has a terminal in the cities that would allow you to randomly choose a mission to do, if you knew how to use the sliders it would even allow to choose the type of enemies (humanoid, animal, robot) and the type of mission (kill, find an npc, grab an item, etc), it even allows you to choose the level of the mission (higher or lower than you by a certain amount). Always baffled me why i never saw anything remotely similar in other mmo's i played.
  10. I understand the reasoning about Bioware talking about gearing first, after all it has been a tremendous mess in the past couple years. It's also something that is important in retaining endgame players. That said i'm eagerly expecting anything related to story since it's what i play SWTOR for, my questions for them about it would be: 1. Is the new story replayable (like vanilla with the choices/class story) or repeatable (like kotet/kotfe)? 2. Are the companions more involved (like the main companion in vanilla), especially the LIs or just there as flavor? 3. Any semblance of class story in 6.0 ( i know a full class story is probably impossible, but maybe a few simple quests with class flavor here and there)? I sincerely hope 6.0 will bring fresh air to SWTOR.
  11. Good story with good replayability (basically more like vanila, less like kotfe+kotet) Class Quests More companion story/interaction (and maybe a couple new companions with story to them) More races A couple new classes (maybe like wow heroic classes, starting at higher level with a specific starter story before the main story) More ingame customization options (i know they need to make money in the shop but would it kill them to have some good stuff ingame?)
  12. 1. A good quality story, with meaningful choices so it adds replayability with some class specific moments (nothing like class story, i would love that but it's probably quite difficult at the moment) 2. More intraction with your companions and double that for LI's 3. More planets to explore 4. New races 5. A way to change/choose/buy a travel ship 6. Probably impossible but new classes 1 force sensitive and 1 not, mirrored of course (could be like WoW's heroice classes starting at 50 and just about 1 hour of tutorial, always wanted a beastmaster and droid engineer class, and there have been good suggestions in the forums) And most of all, to have a great time playing the new story with more to come down the line.
  13. Thak you for showing how feedback is gathered, it's an interesting process as well as complicated, and for those involved must be quite annoying at times as well. However, and i hope you don't take it the wrong way, what the heck happened with the big amount of feedback, mostly negative, about the introduction of the Galactic Command Crates. What missed there? especially since after it's introduction you rushed with fixes and improvements and nowdays is almost as it was before, except pvp still needs some twiking. Was it so far ahead in developement that you could do nothing but implement it, despite our feedback? Again, i hope i didn't anger or annoy with this question, and big thanks for the greatly improved communication, but this is something that naggs me.
  14. Players nowdays detest the idea of forced grouping, make it optional, like raids and flashpoint (and uprisings now) and plenty of players try them, some will like them and keep doing them, others won't. We are not on the age of "if you don't group you can't do anything" like we had in the begginings of the mmo genre, most players are older with limited time and the younger ones just want to login and play immediatly what they like. Any mmo nowdays that caters mostly to endgame content either fails or is in maintenance mode, a single player experience or the capacity to play solo is a must, however focusing only on one aspect and foregoing the other is also a recipe for disaster. Swtor brought an amazing story and that, plus the fact it's star wars, is what kept it going, and it was the rpers, the story hungry, the altoholics that kept this game afloat when it was sub only, it just wasn't enough for the predictions and things changed to f2p, and the nickel and dime started. The notion that an mmo only starts at endgame (besides being an idiocy, in my opinion) is what made many unsub at start because it was the norm, and they gave no chances to what Bioware tried to do, an story rich mmo where the voyage to endgame was, and is, the best part, while the endgame was there for you to have fun chalenges while new story was being made. As for the raiders being a vocal minority just chack the data of any big mmo, they sometimes do that, as for swtor specificaly if you can find the first video where developers are talking about the game they showed data that, after one year (or close to that) around 1% or 10% of the playerbase atempted ops,not completed, atempted. The % might be more now since there's less players but don't kid yourself, raiders are not the majority of players. To finish, have fun with the group content, it's about time you guys got something, i hope you like it, as for me i'll create a few more alts for the story until something i like comes.
  15. I also got one and i have no use for it, now if it was the Nexu companion that would be different. Maybe a way to trade it for another companion of our choice would be more acceptable by EA/Bioware?
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