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Jedi_Thran_Kuro

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  1. I have 16 toons with all the vault space and all the inventory space unlocked. Have done for ages. The simple fact is buying packs generates a lot more space-consuming garbage than anything worth having, and I think it would be a benefit to players to be able to use the garbage they end up pulling out of packs for something besides destruction. You disagree, and that's fine. But your presumptions about what I'm interested are silly, and yet, I can't imagine how they're self-serving, since my problems and proposed solutions don't affect you in the slightest. So, I'll chalk them up to the ravings of a petty man who thinks his opinion about his fantasies is of profound interest to those he projects them upon. Maybe you should come clean and admit that your aggressive and judgmental behaviors here are an attempt to create for yourself a feeling of importance and influence in the face of what is likely an infuriatingly pedestrian existence, devoid of meaning, and subject to the whims of those more powerful than you? It's just a guess, and I hope an inaccurate one. But if so, one has to wonder why all the nastiness about something that couldn't possibly affect your ability to play the game the way you prefer. Nevermind, I leave that to you and the mental health professional you should be seeing.
  2. Most players would regard having to constantly buy the same item again and again as onerous, particularly when every other modification out there can be removed and reused for an extraction fee, and almost every cartel item is one that adds to collections such that for a one-time CC payment, you can use it without limitation. And when you consider the importance many players place on customization - a feature that BW has had to play catch-up on since day one - yes, I think 'onerous' is the right word. Anything else you'd like to contribute? Maybe you can search out some more of my threads for your petty comments.
  3. Well, then your assessment is inaccurate. No matter how quickly you get to the point of having full vaults, it's an issue with the cartel items themselves. And frankly, I don't think Bioware would agree that ceasing to buy the packs is a solution. But thank you for underlining the point: I no longer buy packs for exactly this reason. I have enough cash to buy the items I want, and I can't find storage room for the rest of it. So, there ya go, BW, another reason to see this as an issue that needs a solution: without one, we're less inclined to buy packs at all.
  4. our guild might suit you. We have players at all levels and degrees of skill and experience, and with interests spanning all aspects of play (pve, rp, pvp, crafting, piloting, etc.). Our common ground, however, is a focus on having a friendly, drama-free guild environment. Feel free to toss me an email or tell in-game and we can discuss if you're interested in learning more.
  5. It'd be great to see a less onerous dye system. After talking with folks in-game, complaints about dyes seem to be high on most folks' lists. Here are a few suggestions: 1. Make dyes reusable. This means players can update their looks more easily without completely gutting the market for future dye sales. 2. Make dyes add to collections. We do it for everything else, why not dyes? 3. Make dyes all either primary or secondary, and put primary/secondary slots on items. This allows players to create their own matches and combinations.
  6. I tend to disagree. Muzzling all sorts of legitimate speech to control some who are using genchat for obnoxious purposes seems like a bad trade. We already have report functions in game, including reporting for spam, and we have the ignore command.
  7. For those of us whose characters romanced or married companions in the process of completing their stories, it'd be great to have some recognition of this in the game after the class story is done. I think player housing is a natural place for this. I think it'd be great to have the spouse companion in the player's home, perhaps also appearing in family pictures. It seems silly to have this story feature in and then have it essentially disappear. At 55, when your class story is over, there is now no distinction between a married companion and a rejected one, which seems like a waste and a failure to maintain a personalized story context for your toons.
  8. Currently, cartel items are not vendor-saleable, and the fact is that for the player-to-player market, most items are so common they're not worth the trouble to try to sell because no one else wants them either. Since a player's only options for unwanted items are store, destroy, or try to sell to other players, many of us have either had to destroy items or have come to have a storage problem. I think it's not a reasonable solution to expect players to simply destroy items they used cartel coins (often at the cost of real money) to buy in the first place. So, I have a couple of ideas that might help: 1. Create a cartel item recycler. Details can be worked out, but the basic idea would be a function box where you put in multiple cartel items, hit a button, and it gives you a random cartel item. The idea would be that players could recycle unwanted items for a chance at items with greater value or utility. This would free up inventory space, reduce the glut of some items on the player market, and frankly, create a fun little gamble for those of us with 5 toons each with five full vaults of disused cartel junk. This has been done in other games - for instance, in Star Wars Galaxies, we had the Sarlaac in a barrel thing that you could feed collections items to for five days in a row, and get a random item out. It was a great way to keep down the clutter without asking people to eat a complete loss by destroying unwanted things. 2. Give us the ability to crate full armor sets that we have all the loose pieces for. I also collect full sets of armor that I store in one of my ton's vaults. At this point, it's pretty full. But the crates that sometimes drop take up fewer slots, if you have crated items rather than loose items. If we were able to crate those loose items into complete armor set boxes, we'd save a lot of space, and it'd be a useful market option for players to sell whole sets rather than piecemeal.
  9. I know Jargi, a friend/guildie of mine, is also crafting the advanced skill barrel 34 free with mats
  10. I agree, guardian DPS is fine. The changes a few months ago reduced our vulnerability to bad RNG. I'd rather not now go so far that either our set bonuses are boned, or all the crybaby sentinels out there, whom many of us already out-dps, start ************ that we should be nerfed, because they're supposed to be the big DPSers. What was needed was to bring us in line with other DPS classes, and as long as you can play, that's been done. Besides, I have little faith that any changes in one direction or the other would be narrowly-tailored to avoid breaking other things. For instance, have a look at what all the ************ about smash spec in PVP did. Our force sweep is now sucko, precisely because people who didn't want to play Guardian in the first place can't handle that it has a spec that can kill them in PVP.
  11. I can craft Advanced Might Hilt 34 Advanced Might Armoring 34 Advanced Proficient Enhancement 34 Some others too, I'll have to check. I can be reached on the republic side most often on Thran or Ooteenee. On the impside, these days I'm usually playing Akanei. But it's faster if you're able to get me a message republic side; I play there much more than I do on the impside.
  12. If the thread is for guild recruitment and advertising, I'd recommend retitling it something like "Guild Recruitment and Advertising." But as it reads now, the obvious interpretation is that the thread is about PVE progression. As such, I think we all ought to be voting 'Yea' on listing the progression status of any group that cares to share its progress. I would also point out that server firsts are not always held by guilds. You seem to want to track those (and be the official mediators of who holds which), and so, leaving aside the issue of incomplete information, you really can't leave off non-guild groups.
  13. You're all being silly. We should want as many raiding level people as possible in Allies. It's for pugs, after all. And on those occasions when you find someone who doesn't belong there, just don't bring him on the raid. Someone who wants to run SM DP but is still toting a rakata level hilt should expect to be asked to step out without hard feelings.
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