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KevinQCowart

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  1. That is actually a great idea. No need to punish people scores when so many factors are out of their control. +1 for a win Highest score per class gets a unique title top 50 get a cool title or flair 200 wins get a mount 300 wins get a weapon box I wish this game would switch to 3v3 with one round like WoW. I don't think its a better for worse system, but it keeps the que moving.
  2. Hello just returning from a long break from SWTOR, decided to play a LS Female Smuggler since my last one years ago was a DS male smuggler. I have run into a large amount of mostly cinematic and animation related bugs I have never seen before. Here is a working list, I may add to this as I keep playing 1. Ord Mantell Smuggler story The war widows are missing from cinematic even though the are referenced multiple times and have the camera panned towards them 2. The beast on the smugglers ship is missing both in and out of cinematic 3. Risha has a clone during ship cinematic 4. The ship droid cutscene no longer plays 5. Coruscant, The Works security forces are facing backward from the targets they are shooting at and their blaster fire is doing a 180 degree arc backwards 6. Sometimes most of my UI just disappears, minimap and mission pane is there but everything else disappears. No this is not Alt-Z, logging out is the only way to fix this, which sucks during group content when you are healing 7. Worst of all during most cutscenes my Twileks lekku are constantly shaking like they are having muscle spasms 8. Companions movement is severely glitched, they seem to lag behind and sometimes sprint or teleport back. Sometimes they have a long delay when told to gather material nodes and sometimes completely fail to reach the target. Then there is the long time favorite bug where they stand on tables and look down on you like a weirdo. 9. Thermal Grenade aggros the mobs before the animation launches or the damage is registered.
  3. Just came back to SWTOR yesterday. Vandin is ok but there are some serious flaws. The huttball explosion timer should be doubled or just removed. I was utterly confused as to why I randomly died 5meters from a score. These unexplained "features" baffle me. Also yes there are to many traps and there duration is to long. And the stun trap is just dumb, I would actually rather it kill then just have to sit there and do nothing for 5 secs, not fun. Change all the traps to posion(to match the RP) and remove huttball explosion and I would actually love the map.
  4. You're my new favorite person here. Pyro can actually do respectable pressure in competent hands and with good team support. I've made top DPS in healer/tank matches by a significant margin. And not many people understand that Pyro can get Kolto/CCbreaker every 45secs if you tunnel them.
  5. I've played only PT the last two seasons and I always have Star Parse running to exam the fight. Against four highly competent DPS tunneling.. PT last about 20 seconds, which is usually about 200-240k taken depending you take some of the passive damage utilities. That is the best you can do timing and cycling your cooldowns perfectly. And forget about whitebar->HO kiting as PT just doesn't work in arena against good players, everyone else has caught up to the mobility arms race. TLDR minimum PT TTK is 20sec thats not the players fault and is not a kickable offense.
  6. That is a great point! I have played with godtier players and they never complain about getting a PT, they say, "We will peel/heal/guard if you can just keep them chasing you" I serve as a diversion and we win. The real good players look for opportunity against adversity and NEVER demoralize their teammates.
  7. If you vote kick a player for their class choice or under performing that is blatant harassment and an abuse of the vote kick system. Besides being against the ToS its a complete jerk move. Its pretty sad we need legal documents to enforce sportsmanship.
  8. As if PT/VG isn't in a bad enough position in PvP. Every few matches I get players will just say "GG" and afk matches because they think they can't win with a VG/PT. Or it gets worse I frequently get verbally accosted for just queuing, I've had to report a few players for saying things I can't even repeat on the forum, things that are illegal to say in some countries. This is how bad your class balance is Bioware. Do something already.
  9. Here is my observation of PvPing for years across multiple servers and factions. Both factions have an equal amount of skilled players. Lets just say 300 Silver+ equivalent players queue per faction per day. Its the medium to unskilled players that dilute the faction skill level. On that same day imps will have 900 mediocre players and 100 newbies. While the pubs will have 100 mediocre players and 900 newbies.
  10. It sounds ideal on paper. But if you actually implemented the system participation would decrease and people would complain about lack of customization and boring cookie cutter classes. I don't even need to argue the point there is a concrete example right now. WoW are reverting the template system used in Legion, Battle for Azeroth will be back to gear but with some kind of bolster system, just like SWTOR has now.
  11. Do critical hits bypass defenses as well? Because this should be changed or tanks would have to stack 48% defense to have a chance to deflect the common 47% crit chance many DPS have, plus auto-crit white damage. Otherwise shield/absorb gear would still be unattractive because the tacked on defense stat would still be useless.
  12. If you are seriously implying that mercs are balanced and need no changes you are beyond reasoning with. Merc and PT are extreme outliers. Merc is enormously overpowered and dps PT is basically a dead class. Everybody else is in the middle of the bell curve. Merc healer is a special case it never had a moment of glory in SWTOR PvP because its just lame. The ability set is generic and it does not bring any exciting group utility besides enet securing a kill, but thats not a healer/support function. Merc healer issues have never been with DCDs, it needs an entirely new rotation. I wish it would be centered more around the kolto shell heal-on-damage effect, that is a unqiue style but its just incredibly weak atm.
  13. When do PTs ever not get wiped by mercs? Seriously, a PT could time their CC and burst perfectly and it would not matter, Mercs will win through raw math, PTs will run out of HP before they can kill even a mediocre merc.
  14. This issue has been discussed ad nauseam, because it has not been fixed, its broken. PvP is not imbalanced its completely dysfunctional. There is no debate to be had, this is a glaring design flaw that has continued for a year and a half. Mercenary TTK is off the scale, they are tankier than Shieldtech or any melee class. There is no justification for this, no class should get 30k HSMs and 3 lifes, and electonet. I am thrilled at the recent attention to PvP, in fact, I returned to the game and bough a 6-month subscription. But, Bioware, you need to tackle the large issues before you do the fine tweaking. Desync and Mercenaries make this otherwise amazing game frustrating.
  15. I think it is worth noting that you cannot dodge/parry while stunned. So saber ward may be more effective once you are white barred so you get the maximum defense from it. I have not played Jugg DPS in solo ranked but I often play PT dps which is in a similar spot, they are both supposed to be heavy armor off-tank DPS, they are supposed to be designed to be frontline melee dps, no stealth, no offhealing, no teleports or kiting, they are supposed to jump in first and take the abuse. But sadly we are now in bizzaro world and Jugg/PT dps are the squishiest specs in the game. My point is kiting and trying to play evasively on Jugg/PT doesn't work well. You'll do no damage and die soon anyway. Jump in first and pop DCDs, you'll soak up the nasty openers for your teammates, possibly gaggle the enemy team into a good cleave for your team, and ultimately die while doing as much dps before you go down. This is all Jugg/PT can do now, its the only way the classes were designed to play, even though they still fail to accomplish their design goal.
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