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Lintman

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  1. Lintman

    Full Tank?

    Yes if you are a Guardian or Juggernaut, no for any other tank class. Assassins are much better being a tanky dps that can hold nodes for ages and kill then being full tank. Vanguard, just poor poor bastards and I pity any I see running tank in pvp. As a guardian/juggernaut just focus on protecting your healer, you have lots of ways to control the battle field (AOE taunt, AOE slow, AOE mez) aswell as more targeted methods like force push and your two stuns, tank juggs are the best ball carriers in huttball in the game. The thing about playing a tank is that you really have to think about every move you make which is what makes it a hard class to play effectively.
  2. I've done something similar in lowbie pvp a long time ago. http://s9.postimage.org/m57vzhlni/all0s.jpg
  3. I want to see a geared scoundrel healer versus a geared operative healer. It's the fight that never ends, it just goes on and on my friends, some people started watching it not knowing what it was and now they'll just keep on watching it forever just because it is the fight that never ends........
  4. If you're a bubble witch you must die, if you are a healer you must die, if you are a dpser you are an easy kill and must die. There you go.
  5. Focus if you want the massive crits, Combat if you want to be really helpful to your team.
  6. Not sure how it effects the gameplay but if you see somebody gets taunted twice he has two taunt debuffs on him.
  7. First off I don't think FTW means what you think it means, FTW mean For The Win. Also you only need 4 pieces to get a set bonus so you can keep one piece without a set bonus, also the top tier stuff in game and anything released after them the set bonus is bound to the armourings not the gear shells.
  8. Luke beat Abeloth. Abeloth > SWTOR Emperor, that is all.
  9. Utility is combat for the super transcendence, damage is focus.
  10. Must have been a bad guardian, that is like a gift for me when I'm playing my guardian, I'll just come at you from an angle, force push you out of cover then leap up to you.
  11. Juggs are basically the only class that can get away with going full tank gear, so if you want to be a tank it is viable just be aware most stuff at the top of the immortal tree is useless so you'll want to go immortal vengeance hybrid for all the nice stuff in that tree.
  12. At times, just came out of a hilarious game where because almost every player was playing that spec there was no healers so nobody could hold any node for more then a few seconds during CW, it was actually incredibly fun. http://s8.postimage.org/bgjf5ft03/Screenshot_2012_12_19_00_41_29_168852.jpg
  13. Stay the hell away from my guard, it's the one thing that makes us tanks useful in pvp, I'm sorry you want to be able to smash monkey two hit everything but you need to realize some of us like to be able to keep other players alive and play a team game. Also if they nerf guard they need to make it so our shield generators work on all damage types. Also how can you be asking for tanks to be nerfed, we're an entirely situational class ffs.
  14. Yay in the future no more finishing with only 2 medals due to guarding.
  15. Lintman

    Jugg Tank

    Staying away from retaliation isn't that good an idea, yes don't decrease it's focus cost but definatly take the 3% defence rating buff perk as defence rating is the only defensive stat that really applies to the majority of situations and you'll always have the ability to use retaliate because there is always somebody whacking on you with their basic attack. That being said don't go full immortal tree, it gets lack luster near the top go a hybrid but before you go hybrid try to decide what you want to focus more on defence or tanky dps. I personally run about as pure a tank as you possibly can in warzones using tank gear (two vindicator set armourings for the 8% heal from guardian leap bonus only none tank stuff but the stats are identical to the tank gear on them) and run a 23/16/2 basically this build is all about controlling the area immediately around you which is great for helping out the healers. You go up to 23 to get your second stun and the 4% extra shield chance (people **** on shield for good reason but it has it's uses as I know for a fact two out of the 3 finisher moves are white damage not sure if the gunslingers is white damage aswell) but basically your shield will mitigate most of the damage incoming from the finisher moves that everybody will throw at you when you get to low health not to mention some of the best damage dealing classes use their basic attack a fair bit (PTs, and Maras) so you'll mitigate that aswell and also since you have the 3% retaliate buff having a high shield chance is good for getting it off. You go up to 16 in the middle tree to get the free force sweep so you can spam it whenever it comes off cooldown and all the other goodies in that tree up that point, you put the 2 points in the third tree fore extra force sweep damage and reduced cooldown. If/when the level cap goes up to 55 I'll change the tree up to 23/22/1 to get the buff to enraged defence and overall mitigation. I augment my gear with all mainstat/endurance augments so I hit a bit harder and have a higher chance of critting so it is harder for the other team to ignore me. An average game damage wise I'll do about 120k but if I have a good healer keeping me up and being in the fight the whole game I've hit 250k before. Protection numbers always depend on how good the other team focuses my healers/if I have any healers but I rarely don't get my 50k medal in games without healers and games with healers I rarely get anything under 100k. Just my two cents.
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