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Sagavellius

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  1. Doings raids raises social quite fast, I was social 4 I think when they introduced this feature, and I'm now maxed
  2. Réponse un peu tardive mais la seule chose qui change dans le spreadsheet pour la 1.3, c'est la constante en H25, du fait du nerf de la stance tank elle passe de 2.758 à 2.349 depuis la 1.3
  3. Je plussoie l'utilisation de la feuille excel pour équilibrer les stats défensives. Concernant les reliques, tu as aussi l'option de prendre celles pvp, même les version recrues, qui s'achètent 11300 crédits me semble sans avoir a faire de pvp, apportent un meilleurs gain sur la durée que les reliques campagnes.
  4. I'm also raiding EC HM 16 and I went from using rakata then campaign relics to pvp recruits, then war hero (after a bit of farming) and I do feel a huge improvement with the passive stats relics. Campaign relics are just "oh ****" buttons, while war hero ones helps you take less damage over time. It's probably a matter of choice and situation but I do like the war hero ones way more, I do feel more "sturdy". As far as my stats distribution, I went : - 6112 armor(missing a campaign armoring in my bracers) - 571 def - 562 shield - 577 abs That leaves me at 25,5k hp buffed
  5. Big +1. Torparse is very detailed, you get a tab for damage done, taken, heals and threat I just love it. It's really useful to analyse what happened in a fight. For each tab one get on top of the classical recap tab and graph,the log of the section you'r consulting, for instance the log of the damage received, which is very convinient to check what killedyou or why as a tank you where taking such a beating. My only grip would be with the group feature, going back and forth between different "analityca views" of the members is not as easy as I would like.
  6. I really disagree about that profile being BiS for tank assassin, but until we can compare damage taken/self healing done will be hard to judge who is right. I went for maximising tanking stats thinking the amount of self heal we do is ridiculous compared to what our heals do, and assuming it's easier to heal someone with lower hp that takes less damage than someone with higher hp that takes moredamage.
  7. I really believe the opposite, and don't think our healing is reliant and powerfull enough to make a difference. I believe my stats are as follow raids buffed: 25,5k hp 571 def rating 562 shield rating 577 abs rating Using this to balance def stats : http://mmo-mechanics.com/swtor/forums/thread-615.html Do you use Torparse ? I'd be curious to compare damage taken/self healing done with me on a denova HM or even nightmare pilgrim.
  8. Numbers don't lie and willpower augments are the best. Using only willpower augments, you can replace a 41 crit mod by a 41 power mod without loosing any crit, thus netting you a 20 damage bonus more than using only power augments.
  9. By the time you're in full black hole/campaign gear you will have plenty of shield you whould be getting the def ones. And if you don't know how to balance your defensive stats check this out : http://mmo-mechanics.com/swtor/forums/thread-615.html
  10. It's not yet set the same. We allow members to repair through guild fundings only when we raids, and we can clearly see in guild bank tab that inquistors have the highest repair costs.
  11. Les soigneurs sont un peu supposés envoyer du heal après que le rez combat est accepté...
  12. Yea it seems with the huge upgrade we got from having all items augmented it offsets the nerf, even Denova HM is still doable, while both other tank both got the huge upgrade too. Though I do feel the difference and I get to sweat a little seeing my life going down that fast. Now we have to relly on our healers a lot more to survive with the healing nerf, which is not a bad thing to be honnest... as long as they can keep up. As far as the aggro boost, I really really dislike this change. It used to be a little challenge to keep aggro on packs of mobs, and used to be fun, now I barely have to use taunts anymore it's ridiculously easy.
  13. Are you currently tanking EC 16HM ? If you're having fun being good enough for weak hm T1 operations or flashpoint, kuddos to you. I just wan to be able to be healed and survive hardest content currently in game and the futur contents that shall be even harder. If you do not understand that lowering our mitigation and keeping non scaling heal to balance us is a bad decision I guess you'll have to find out the hard way in game.
  14. From a pve tanking stand point hell yes. Healing doesn't scale, it can be either OP when tanking flash points or almost meaning less, Kephess HM for instance. As new tiers of content are released we'll take more and more damage and our self healing will become more and more imbalanced making us totally OP to tank "older" content as our HP progress with new stuff, and still be meaningless on new tougher encounters. This idea should really be considered by Bioware, remove, or greeatly reduce our self healing and increase our passive mitigation, everyone will be happy that way. The proposed changes are bad because, though we might still be viable tanks in 1.3, as tougher content is realeased we will reach a point when our passive mitigation won't less us tank HM encounters.
  15. As i've also suggested in the PTS thread feedback about lowering our healing but not touching our mitigation, I can only agree for changes along the lines of what you proposed. I'm in the same boat,pve assassin tank progressing through EC HM. I really believe lowering ou mitigation resulting in big hits landing on the assassin tank will be problematic for kephess HM. Of course I have not tested those proposed changes, but simply looking at the numbers and comparing to what is happening on live is enough to see that as content progress and new tiers are realeased we will be less and less effective.
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