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Automnal

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  1. While you didn't mention the level of the toon you are playing... ...working as intended, if I am not mistaken. I'm assuming you're trying to do Flashpoints; BW has moved GF FP content to a reduced selection of activities that rotate on a weekly basis. It is now entirely possible that a given week's selection (such as the FPs "supported" this week) will have level requirements higher than that of players wanting to queue for them. I believe all the FPs this week require a character to be level 50+.
  2. So, unless what I know is out-of-date, you're pretty much correct. All of the gear will still exist and be usable for fashion, but the set bonuses will cease to function at 76, just like the 5.x set bonuses all sunset as soon as you hit 75. Gear won't be moddable, heck new mods won't exist, until they finally raise the IR caps to 334 in a future update, from what I've read.
  3. Sounds like you are referring to Amplifiers. They are going to be removed completely, yes. The devs say that there may be some replacement down the road, but that's a statement with very little commitment behind it. I'd just expect nothing to replace the system and be surprised if they do.
  4. From what I understand and have seen from PTS footage, yes. Utilities are going away though, replaced with a skill tree of sorts that forces certain choices of abilities and passives for those abilities (ex. Watchman having to pick things to modify Force Melt, etc.).
  5. Yup, you did read that wrong. The Daily PO will award GS points. The objective to earn those GS points is to get some Conquest points. Probably something you do anyway.
  6. It is for... tacticals. It's a new class of item in 6.x that modify/enhance certain abilities to give you an edge in combat or in some cases, avoiding it. There are also some event tacticals that increase the amount of event currency gained from event activities, assuming I'm remembering correctly. For example, there is one tactical for Anni Mara/Watchman Sent called Spiteful Saber that will refresh the duration of the burn/bleed inflicted by Cauterize/Rupture and tick its damage when the abilities Slash, Double Saber Throw or Dispatch are used. Another for Shadows/Assassins is called Go to Sleep, Go to Sleep! This allows the ability Mind Maze/Mind Trap to be used twice concurrently, great for slipping past mobs without starting combat. They can be purchased from the set bonus and tacticals vendors in the Supplies section of Fleet. There are four, one for each class for your faction. Inventory is identical across Pub/Imp. Costs are 3k tech fragments and 1M credits each. They can also be dropped by bosses in FPs and Operations (possibly Uprisings as well, but I don't run them). Kai Zykken, the special vendor near the Spoils of War vendors, also sells some on a rotating basis every week for half the normal tech frag cost of the standard vendors (still costs 1M credits as well). The tooltips will say, but I believe most tacticals require your character to be level 75. A note: you will not see all available tacticals and armor when you go to a vendor because the default selection will only show what your class and spec can use. Use the filters at the top of the vendor window to sort "all" if you want to see all that is available.
  7. Slicing will only give you grade 11 data spikes of all three rarities (premium, prototype, artifact) when you run missions for them. You might get all three from one mission but only premium from others on each run. I think there are lockbox missions too, but I never pay attention to them anymore so I might be wrong on that. If you need other mats like dallorian, artifact fragments, etc., you need to run other mission skills on alts.
  8. Et bien? Vous avez droit à ne pas aimer un nouvel évènement, mais je suis curieux pourquoi. Vous n'aimez pas que c'est trop similaire à Thanksgiving ou quoi? Oui ce n'est pas une fête traditionnellement française, mais je me demande si vous détestez également le Jour de la Vie car c'est trop comme Noël... En fin de compte, tout cela se déroule dans un univers fictif avec ses propres fêtes. Je trouve que ce genre d'évènement enrichit la mise en scène, pour ainsi dire. Il y a beaucoup d'autres choses à faire si vous ne voulez pas y participer. Et comme Steve a dit, c'est encore moins utile de vous plaindre sur le forum anglophone.
  9. If you don't mind minor potential spoilers, the only difference is framing. Pubside is defending the station from Imperial invaders, while the Empire is invading and trying to seize or just disrupt the station. The bosses change names, yes, but the mechanics of Lord Modo and Master What's-his-face are identical. The grenade bosses (Major Benes and Lieutenant Krupp, I think) are the same too.
  10. I'll take a stab at giving some advice. Disclaimer: the extent of my group play thus far ends at FPs (both Vet and MM). Some of what I advise probably extends into Ops, but raiders can chime in with whatever they want. First off, yes, there are guides that can help. Vulkk has some guides (there are others as well) that can help with gearing recommendations, utility allocations and primers on rotations. Generally, though, the thing I think is most important for group content of any level is knowing the mechanics of boss fights. Pay attention to what's going on, where the damage is coming from, what abilities need to be interrupted and when the boss is using them, etc. Also, know the differences in mechanics based on difficulty. For example, the final boss of the Athiss FP has a couple mechanics to watch for, and they can change a bit between Vet and Master: Occasionally the boss will disappear and summon 4 red balls of flame. Any player that catches a "fire" debuff (it will look like that player is on fire) should not allow the flames to touch him/her as they rapidly damage that player. This is true in both difficulty modes. Another mechanic involves a purple circle the boss will place on the ground that gives a very bad debuff and damages the player immensely. In Vet, this circle will disappear after a short duration; in Master, they never disappear until the end of the fight and can eat away at the free space in which to fight the boss without taking a lot of damage. The second thing you should know is your class. That sounds basic, but you should know what your abilities do, how they synergize, and what your DCDs (defensive cooldowns) are in case you need to save yourself from bad situations or in the case of Shadow/Assassin tanks, when to cheese boss mechanics with their DCDs. Some more hardcore raiders will probably say that you need to know the optimal rotation in order to do max DPS (if that is your role) and the like. Just pressing whatever random order of abilities you may be used to might not cut it in harder content. Third, gear. It's not a panacea to bad play, but it helps. Others might be able to put it more eloquently, so that's all I'll say. My personal recommendation comes fourth: speak up. Chat exists. Since you're asking this question, you likely don't know skips and bosses. Say so. Silence is often interpreted as "I know what's going on and where we're going." Some will gladly help explain stuff. Blindly charging ahead and pulling mobs is a quick way to anger some people. It's unfortunate, but jerks exist. If you have a mez (an ability that stuns/puts an enemy to sleep without starting combat) learn to use it. Examples include Mind Maze/Mind Trap, Sleep Dart, etc. Some will expect it of you so that the group can sneak by without unnecessary fights. This does get a bit ridiculous as some people will try and skip everything even when they could solve the issue with 20 seconds of combat. In the same vein concerning Ops: if the prospect of learning all this seems daunting and you don't want to do it in a pug setting with randoms, join a guild. Many would likely be glad to teach you mechanics and give you advice on things. Hope that helps.
  11. I had been running a lot of FPs in the last few weeks trying to gear toons, and when doing FPs at Vet or Master (Nathema, etc.), I have seen decos drop as group loot. Heck, I've been lucky enough to win the rolls on a couple. So unless they changed loot tables in those few weeks, they do still drop even outside of story mode.
  12. Not entirely true, although I'm only going to reference Lana. There is a customization that forces a certain body type and armor for her, but if you remove it, you can put anything you like on her in terms of armor. As for the cutscene default, that's true in a couple places and for her lightsaber and blade color, however it will show whatever you dressed her in in most scenes.
  13. I find it rather rude to say that those that don't use that set are without sense. Anyway, it's also a bit misleading to generalize that there is only one good set for Assassin/Shadow. Maybe for DPS, but tanks can also use Efficient Termination with good effect.
  14. Above was a pretty thorough explanation, but I'll touch on a couple of your questions they didn't seem to answer. You will lose your class companions for a time, yes, but not necessarily all companions. Also some clarification: not all class companions will return by the end of KotFE/ET. Some don't return until Jedi Under Siege and Onslaught. Certain comps like the Gammorean Bodyguard you can buy from the NS Nightlife event never go away. Once you start, you cannot revert that decision, to the best of my knowledge. Theoretically I suppose you could abandon it as long as you didn't complete any chapter, but I've never toyed with it. Someone else might know. That being said, as for other content like FPs: yes, you can step away from the expansions and do whatever else you want at any time. It effectively pauses it. You can resume it by clicking the "Play" button that is usually next to the current objective in your mission tracker. The difficulties are just that, difficulties. Your question here is a bit hard to understand, but you can definitely beat it on MM. I hear it can be a royal pain in a couple places, though, so if you're just trying to power through it, play Story difficulty.
  15. Maybe slight necro, but this is a PSA because I didn't see it in the patch notes. As of 6.1.3, I noticed in MM Athiss the Arch totems are back. Not sure about Vet, but it looks like it got fixed!
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