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CogitoErgo

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  1. Maybe instead of punishing people we should fix the conditions in which people find it more efficient to quit a WZ and requeue than to stick with the one they are in. Harsh punishments do not stop people from quitting WZs, they stop people from queuing for WZs. Which in turn makes your queues longer which in turn makes more people stop queuing. Viscious cycle. Punishing players does not work because this is not a job. This is a game. Fix the reasons why people quit WZs rather than punishing players who do because you will NEVER come up with enough punishments to keep people from quitting when they want. On top of this, there are ways around being punished for quitting a WZ that are uncontrollable by BW. So the harsher the punishment the more people who will just hard disconnect their internet and wait for 10 mins and relog. Your idea is invalid.
  2. At the very least it would be useful to the guy who ninjaed it. With this system the loot goes to people who don't want/need it and it's completely useless to everyone, including ninjas.
  3. I know why the loot system is this way. It really is an issue. It really is one of the biggest reasons I ended my sub this morning. So I nor Bioware are better off because of me knowing why the loot system is like this.
  4. Ahh livnthedream, you know you're my favorite SWTOR forum troll and I will always remember you.
  5. This game did some things right, but a lot of things wrong/poorly. I enjoyed it for the first few months, but the last few weeks I have been forcing myself to log on and then not knowing what I should do once I was logged in. So I'm just not enjoying it right now. I may be back in the future if a lot of these things are fixed. The bullet pointed list is at the bottom for TL;DR purposes. -Lack of PVE content at 50. All operations can be done in one week. - Lack of world PVP. An instanced planet (Ilum) is not world PVP. I think a big cause of this is the instancing of the planets so the population is segregated among 15 different planets instead of one big world. - segregation of the factions during the leveling process. Why they decided to keep the Reps and Imps seperate for the entire leveling process I'll never know. Killed any chance of random world PVP. I saw 2 (two) Reps from 1-50 on Alderaan. Every time I'd get to a new planet I'd ask if I would see Reps here and the reply was always "Oh that will happen on the next planet" all the way to 50. - Normal mode destiny loot system is just awful. No sense in punishing normal mode raiders with no control over how their loot is distributed. It would make sense in a cross-server LFR type system, but the legitimacy of the system goes out the window when you are on server. Server reputations should prevent ninjaing, not a system that gives the wrong loot to the wrong people in the raid. - No option to bypass voice over cutscenes. I know a lot of people really dig the VO scenes. I don't want to take that away from them, but I want an option for me to bypass it. I'd rather run around and jump on stuff while waiting for the rest of my FP group to do their VO thing than sit there and spam my spacebar. I don't care why I need to go kill 10 womprats, just shut up and let me do it guy. - BW opened too many servers during launch week and now the populations are extremely low. Prime time check out each planet there's probably less than 20 people on every planet on a standard/heavy server. Server merges are desperately needed. This would also help solve a lot of the "I can't find a group for FPs, give me LFG tool!" opinion. -Operations are buggy as all get out. How many times has Soa been "fixed"? The ancient pylon is still bugged 2.5 months after release. -The inability to drop quests. Ugh, why can't I drop old quests? They litter my quest log with no way to get rid of them. I can't even carry all the daily and weekly end game quests/dailies because I have 12 or 13 unabandonable quests in my log. EVERY SINGLE QUEST IN GAME SHOULD BE ABANDONABLE. - The complete lack of any type of customer service. Haven't once spoken with a GM. All tickets receive automated response that provide no actual help. Heaven forbid you accidentally rolled on the wrong piece and you wanna give it to the other guy in your group via creating a ticket. - Lack of UI mods. You are NEVER going to please everyone with the UI. Open it up and allow 3rd party programmers to create UI mods. Some people are minimalists, some like stuff all over the place. Some want their ability bars in rectangles or running vertically or in the middle of their screen. You can't provide all of that BW. Open source is the way of the future. - Lifeless, linear planets. This kind of goes with the lack of world PVP. Because the planets are completely different zones, it segregates the population and makes it seem like much less people are playing than really are. - Orbital stations. ***? -Exhaustion zones where they don't belong. Why are there invisible exhaustion zones like right in the middle of Tatooine? I hop on speeder going "Aww yeah! Finally a planet I can stretch my legs in!" WRONG! Go a few hundred yards past your quest hub and you are insta-killed by the exhaustion zone. Go ride around the dune sea and try to tell where the zones are located without running into one. Good luck. This also ties into the lack of world PVP, why are opposite faction quest hubs surround by exhaustion zones? - Small and slow content/bug patches. Right now this early in the game you guys should be patching at least once a week, if not 2-3 times per week. When we do get a patch it is often just a few lines long and some of the things you say are fixed aren't actually fixed. -----------------------TL;DR---------------------------------- - lack of PVE content at 50. - lack of world PVP - segregation of factions during leveling process - normal mode ops destiny loot system - no option to bypass VO cutscenes - too many servers resulting in low populations - operation bugs - inability to drop quests - lack of any customer service - lack of UI mods - lifeless, linear planets - orbital stations - exhaustion zones where they shouldn't be (Tatooine is covered with them with no way to tell where they are, zones surrounding opposite faction quest hubs to prevent world PVP) - slow and small content patches. they don't come fast enough and don't fix enough problems (bugs should be a priority over new content) --------------------TL;DR over------------------------------ The game was fun for a while. Bioware has something here that they can turn into a great game, it just isn't great FOR ME right now. Should I see that some of these problems get fixed up in the future I may be back.
  6. Not that I care all that much, but I agree with the OP. Silly that something like this is allowed. And the "if you don't like it reroll" attitude is derp. I guess all WZs should just be 8 dps going pew pew for 15 minutes.
  7. HAHAHAHAHAHAHAHAHA Do you really believe this?
  8. Well that was a whole lot of anticipation for no new information of relevance.
  9. It's quite past the end of the work day in Austin, Texas right now.
  10. That's pretty standard in any MMO I've ever played. Shoot, the bosses in some of Aion's dungeons would sometimes drop nothing at all. Ever played a game where you ran the same dungeon every day for weeks on end without seeing the piece you want drop? Same thing here.
  11. Well at least I wouldn't be here saying end game didn't take enough time to complete for another 2 weeks.
  12. Most MMO raids aren't completed in 1 week.
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