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truchaos

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  1. Just do the hovering baby carrier- closed. It can even have an animated visual effect of the top cracking open a bit and a little green hand dropping a silver 'ball' out or a frog-creature hopping out before it closes again. No full visual of the yoda species to muck with lore hounds, but a nod to the fantastic series and a wonderful addition to all the bounty hunters wearing the new shiny armour off the CM.
  2. Add a new selection to leaving the warzone- Emergency Extraction. Someone wants to leave the regs warzone they queued for and accepted the pop for without a lockout? Let them.. for a significant fee of credits or vouchers bought with cc (scaling for leaving multiple warzones in a period of time). You can leave for free and eat the requeue timer- or pay and requeue right away. Options.
  3. From what I have seen since pvping from game start is many times it simply comes down to - who (both individuals and certain guilds) is online and what side they are they playing on at the time. There is a lot of random fodder that fills in the gaps, but there are certainly 'named' players. Many have characters on both sides. Some play only solo, others are never seen without their 4-man carry team, and others fluctuate between solo and grouped depending on how social they are feeling that given day. Every now and then I will get a 'random' outstanding player in a wz whose name I don't recognize, only to find out that it is merely a new alt of one of the know names, a transfer from another server, or an older elite player returning from retirement. Currently, as far as my server goes, a lot of these players start off on repub side in the morning hours and then shift to the imp side in the evening. This gives the impression (if you are only logging in in the evening) that the imp side is merely a faceroll.
  4. As a rage jug it is your imperative to utterly ignore your own mortality, find the largest grouping of red that you can on the battle field, and leap headlong into said group in utter disregard of any line of sight issues this might cause to your healer and/or your health (or lack there of at the time). It is also a class requirement that the concept of 'objectives' only relates to aforementioned leaping into the largest group of red and thrashing about wildly.
  5. None of them. Every single one should be tossed out an airlock. Give me a powerful, type 3, non-boy toy, alpha male character like Marr please BW.
  6. Actually, I don't mind Koth. He is a bit blind in his faith, but has his uses. Lana however... I Never wanted. Ever. Period. In fact I think I Told her this to her face quite a few times leading up to KotFE, yet here she still is making doe eyes at my characters despite my obvious disdain for her. Not a single character I have would have willingly taken her along even as a lackey. Most of them would have killed her at the most convenient/opportune moment after first meeting her back in the pre-revan days.
  7. Marr is one of the only powerful, practical, distinctly alpha Male personality characters in the game. He is not some skirt chasing romeo-wannabe creep or naive pretty boy-toy that the developers seem to *think* women like. He is the only male npc that I, as a female gamer who plays only female characters, found distinctly interesting to know more about. And you kill him off and leave me with this... spineless blonde trollop of Lana who I do not want and can't seem to get through her pathetic doe-eyed head that I never will? Now, I understand that it is PC to include the option for a same-sex relationship in a character's storyline but it would be nice to have the option of informing an npc that you are flat out not interested early in the storyline interaction. It is rather annoying that I have now informed this particular npc that I would prefer her to take a long walk out of a short airlock multiple times and yet here I am stuck with her and Marr, whom I would rather have had and would have sacrificed Lana for without blinking an eye, is dead? Not happy in the slightest.
  8. I tossed this idea out there last year around Halloween, figured I would try again this year. Having a 'Thriller-esque' dance would be awesome. Call it 'the Rakghoul'!
  9. truchaos

    Healer stacking

    That other team had 5 healers, yet I see deaths on the board as well- in fact, it appears that your team won due to kills. So, even with 5 heals and a tank on a team people died more than a team with 2 heals and a tank. That kind of goes against the 'moar heals = insta win' mob doesn't it?
  10. So, it takes 3-4 players working as a team to take out 3-4 enemy players working as a team...
  11. So, a healer who is supported by his/her team (be it in regs or arenas) is not an easy kill? No class, when supported by their team, should be an easy kill. That is the point of team support. Two good dps, working in concert, with knowledge of their classes and the classes they are going against (so, basic game mechanics knowledge) can blow up a guarded/peeled healer. Does it require a bit more strategy than basic derphammer-> nail? Yeap, but it can be done.
  12. I'm betting it is more that you don't notice the stuns that you resist because you aren't looking for them, but you do notice the stuns you throw that are resisted on others because you Are looking for them.
  13. Add a box of 'stealth detection holocameras' to all arenas- much akin to the boxes of holocams in multiple pve areas. Make the holocam a mobile channeled ability that gives the player channeling it a frontal cone of stealth scan- say 30 second channel that you can move around with. Why channeled? Because a skilled and cunning stealth can then counter the ability with a well placed stealth sap on the enemy player, breaking the channel, and if the player activates any other abilities or enters combat it will stop the channel. Could a top-notch stealth player still actively avoid/sap their way to the acid tie-breaker? Yes, it just ups the skill bar on doing so. Does this give classes that typically wouldn't have a chance to detect a stealth player at least a shot at not having 5-~15 minutes of their time wasted? Yeap.
  14. I both solo pug and group queue in regs. Depends on how i'm feeling that day and how much time I have/if I am going to have to take random afk's between matches. There are days when the queue seems to randomize the teams well enough, and then there are the days when it seems as if the rng takes perverse pleasure in ensuring that I am stuck vs the same enemy team of pre-made+pugs over and over to the point of being comical. The other day I was solo queued for a vast majority of the day, punctuated with random breaks for random periods of time. Yet, over the course of the day, I noticed that I was being consistently queued against the same faction 4 man team + random pugs over and over. It wasn't two teams sync queueing, as the pugs on the other team were consistently changing, and my queue delay times varied throughout the day with a smattering of arena matches and cross faction matches tossed in so I was not always going straight from one 8 man match to another in the queue set. It actually became such a trend that I started getting whispers from the pre-made team asking if I was ever going to get queued up on their side as they were tired of chasing me. Rng queue humour at its best I guess.
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