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Krazy_Karl

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  • Location
    Raleigh, NC
  • Interests
    Gaming
  • Occupation
    Consultant
  1. Who should I wire the money to? I don't have in-game credits but I have plenty of cash. I can provide "favors" as well. Regards, KK
  2. My original point still stands. There is nothing impressive in this thread. Move along. Regards, KK
  3. The raiding scene on The Shadowlands has made a definitive shift to Empire side raiding. You will find quite a few active raiding guilds, however none of them really tolerate "bads" and the worst thing a player can be in SWTOR is "bad" and not know it. I'd take a hard look at yourself if these "elitist" guilds on your server don't have room for you because chances are, you will continue to find yourself in the same situation no matter what server you pay to transfer to. Regards, KK
  4. Please stop trying to poach players from our already dwindling supply of skilled raiders on The Shadowlands. There are plenty of opportunities for them to succeed here with guilds further progressed than yourselves. Regards, KK
  5. The Chandrian gets a single server first kill and all of the sudden think they are above those who have many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many, many... ... more server first, and top 10 world kills than they have. Regards, KK
  6. TGO decided to attempt a timed TFB run this morning. Minus a couple derp fails from me on Operator IX, was smooth with over 30 minutes to spare. Didn't bother with a screenshot since this content is like 3 months old. Regards, KK
  7. Don't transfer to this server, it's a waste of money/cartel coins. There are many better options for servers that have a better population/progression situation. Regards, KK
  8. I am making an executive decision here. The name of the guild will be one of these three options per Nibbon's discretion since he is paying for it in cartel coins: Fusion (Reflects what we are doing with the server's raiders.) Shadowed (Respects the server as well as the state of the game compared to what it was.) Heal to Full (Responds to how Bioware has handled the raiding community's feedback to balance.) These are the only viable options that everyone will be satisfied with and respect the process and guild we are attempting to create. Regards, KK
  9. Even after transfers still feel the need to troll The Shadowlands because you wasted money transferring? u mad bro? Regards, KK
  10. In response to your suggestions, I pose: Obvious Troll Class Balance U Mad Bro Regards, KK
  11. You do realize that the gaming culture was decidedly different nearly a decade ago. These comparisons of SWTOR to WoW are ridiculous. Extended periods of playing (8-10 hour marathon sessions) and raiding was a job (40+ hours a week) not a game. Frankly at that time period of the growth of the MMO, there was a much larger portion of gamers who yearned for that type of content. The majority of said players are for all intensive purposes extinct. WoW: 1% of 10,000,000: 100,000 players. SWTOR: 1% of 700,000: 7,000 players. So for Blizzard that is 100,000 players paying a subscription to pay developers for the hardest content, compared to 7,000 players for Bioware. And frankly, saying 1% of SWTOR players are completing the content is generous. In it's original form, it is actual fractions of a percent. In addition, WoW was not F2P, which means, they were being paid by EVERYONE playing which means even if only 1% of players saw the content, it was enough to keep them developing it. You also have to add in to the fact, that none of this "content" is new. It is the same raids tuned for higher levels of gear and coordination. So your comparisons are apples to oranges, and do nothing to add to the actual debate that nerfing the encounter good or bad for SWTOR. Subscriptions are dwindling, content is released at a snails pace. So history has proven nothing, other than allowing you to make idiotic comparisons. Regards, KK
  12. 30 Seconds was to account for diversity of DPS. Bioware can't fix class balance so they went the direction we recommended. /thread Regards, KK
  13. C'thun is an apples to oranges comparison, and comparing any MMO now to the way Vanilla WoW was is shortsighted and ridiculous. Yes, I cleared C'thun. Yes, I raided on Medivh. Yes, I remember what it was like to raid 40+ hours a week. Yes, I was part of multiple world firsts. No, games are not designed this way any longer. No, content is no longer designed for the 1%. No, it is not a good business model and is not going to change. No, Bioware has no intention of actually implementing a real progression tracking system. Gamers have become an increasingly fickle bunch now that there are so many options, and it takes a lot to keep them hanging around. Regards, KK
  14. Gunslingers can completely negate the effects of the lightening field every time. Regards, KK
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